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Author Topic: Kawanishi E7K1/2 type94  (Read 42232 times)

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gio963tto

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Re: Kawanishi E7K1/2 type94
« Reply #24 on: September 13, 2013, 10:37:52 AM »

Quote
I wish I could,even after the fix my type 2 is still water bound.

If you want send me a PM with your E_mail and send you a NTRK with a my E7K2 take-off .

For Malone
I had not expected, and tried it, I do not have the mod, to be able to launch the catapult, maybe in the future I'll try to fit it.

for the problem of prop I have no idea how I can fix it.

GIO.
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SAS~Malone

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Re: Kawanishi E7K1/2 type94
« Reply #25 on: September 13, 2013, 10:58:34 AM »

okay, thanks for the reply, gio :D
hopefully at some point someone who knows how to fix it, might be able to look at it for us ;)
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MR_G

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Re: Kawanishi E7K1/2 type94
« Reply #26 on: September 17, 2013, 09:01:44 PM »

Very strange. In DBW 1.71, the K1 model works great for manual and AI takeoff. After the patch, I'm able to get the K2 model off the water, with difficulty. It seems like it has a different flight model. When the AI hit the beach, the floats start spinning.

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gio963tto

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Re: Kawanishi E7K1/2 type94
« Reply #27 on: September 18, 2013, 07:15:25 AM »

Very strange. In DBW 1.71, the K1 model works great for manual and AI takeoff. After the patch, I'm able to get the K2 model off the water, with difficulty. It seems like it has a different flight model. When the AI hit the beach, the floats start spinning.

Yes is very strange because the FM is fine , in the readme and in the topic have write for only players take-off problem , not solve the AI problem , and is a stop gap solution, when has time do the definitive solution.

GIO.
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MR_G

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Re: Kawanishi E7K1/2 type94
« Reply #28 on: September 18, 2013, 07:20:58 PM »

Is everything the same except the 3do??

The only slight problem with the K1  (and K2) is the the gunsight is a little off..(shoots just a little high)

A user opperated rear gunner would also be nice.
.
.
PS...K1 seems to work in 4.12
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CWatson

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Re: Kawanishi E7K1/2 type94
« Reply #29 on: September 18, 2013, 08:11:44 PM »

Is everything the same except the 3do??

.

Issue has been resolved with take off with radial engine version and rotating props for both versions too. Gio will post revised versions soon.

CW
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SAS~Malone

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Re: Kawanishi E7K1/2 type94
« Reply #30 on: September 18, 2013, 10:34:37 PM »

that's good news, CW!
looking forward to it... :D
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gio963tto

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Re: Kawanishi E7K1/2 type94
« Reply #31 on: September 19, 2013, 07:18:14 AM »

I modified the url at new version (solve the take-off problem and the prop issue) and have adding a update for the previous download.


GIO.
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MR_G

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Re: Kawanishi E7K1/2 type94
« Reply #32 on: September 19, 2013, 06:25:18 PM »

K2 flies normally now, but I have a minor sound problem. As soon as the radial engine fires up, and goes to idle, the sound cuts off until the the engine rev's up for takeoff, and then has normal sound.
The K! inline sound works normally.

Great work, I love this AC.
.
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PDelaney

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Re: Kawanishi E7K1/2 type94
« Reply #33 on: September 23, 2013, 08:24:31 AM »

I can't get it to load in 4.09 - it appears normally in QMB but even with or without the updates - I just get this:



I can't think what I'm doing wrong here - is there another mod a/c I need to have installed first?

 
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CWatson

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Re: Kawanishi E7K1/2 type94
« Reply #34 on: September 23, 2013, 08:39:02 AM »

I can't get it to load in 4.09 - it appears normally in QMB but even with or without the updates - I just get this:


I can't think what I'm doing wrong here - is there another mod a/c I need to have installed first?

I use it in SAS ModAct/ 409 and have no issues. No other mods are needed. The plane appearing in qmb but missing/invisible in the mission is usually a missing cockpit file.


CW

ETA: I just downloaded from link in first post and reinstalled plane in 409 with SAS ModAct and plane loaded OK.


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PDelaney

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Re: Kawanishi E7K1/2 type94
« Reply #35 on: September 23, 2013, 09:17:24 AM »

I stopped updating my 4.09 at UP 2.01 - all mods marked as "4.09 compatible" have worked, well up until now that is...

never mind

 :)
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