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Author Topic: Reno map last vers.reply #24 for V3 (latest vers. page 6)  (Read 25228 times)

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SAS~Tom2

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Reno map last vers.reply #24 for V3 (latest vers. page 6)
« on: September 15, 2013, 11:24:30 AM »

New links!
V 2


Will maybe tackle one additional texture etc, but for me this does it.
Anyone welcome to re-check the lakes..left a few alternate map Hfiles in the mod.

(I uploaded this mod new since I made I modified the load.ini so that forest structure looks different now
V2 old link
https://www.mediafire.com/download/yydf1g8t81op11y/Reno%2C_version_2.rar )


V2 final link

https://www.mediafire.com/?ds704eljzkk7t0w































If you don't want the new stuff (scrub forest etc), simply overwrite your old install's Renoag textures.
(Don't delete the old then).

 :)
Have fun





Original post...

This is the map as started and built by UP~Boomer.
All relevant info beside I also added 2 new QMB Race Airbase and track missions named RedAirbase00 and RedAirbase01 (airstart) based on OC~Tiger's kickass Thunder Ridge template.

If someone takes over and nails the remaining bugs on the two lakes that would be most welcome.
I made the water flat and even but still some anomalies-especially at low level and on the southwest lake-are nagging me.
Tried all tricks.

Other than that, this map rocks!

Credit below screens.

Link:

https://www.mediafire.com/download/tlxtbv0c64frn8x/Boomer_Tom2_Reno.rar

https://www.mediafire.com/download/tifbktpymwzup6u/Put_into_QuickQMBPro.rar

Tested in DBW1.71 and 4.09m, should work in all versions given you have all objects, especially for the race track QMB.
I did not get the race track and pylons perfect, but anyone with mission talent can take it from there.
Course direction is as in RL, pylons are hard to spot and lights miss...rest works.





















































Credit:
UP~Boomer (original map)
Agracier (texture bases)
WhiteCat (trees)
OC-Tiger (Mission template from Thunder Ridge)
Dixiecapt


PS:
The better race track and base layout is in RedAirbase00 (Scramble), RedAirbase01 has an airstart and different race.
The Scramble still needs some tweaks by an experienced mission man or girl.
Track goes first to start symbols east of the airbase, then back over takeoff (payer wil take off on correct runway) and then west and south etc. over hills.

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SAS~Tom2

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Re: Reno map and race track QMB Beta
« Reply #1 on: September 15, 2013, 11:32:50 AM »

PS:
Biig thanks to SAS~Malone for testing and checking.
Most appreciated, mate.. :D

Cheers,

Thorsten
-------------------------
Like I wrote, this is a Beta and evtl. me or someone else will make it fully fine.
Some bugs need attention.
Also I did not trust my PC so SAS~Malone checked before I posted to make sure no virus is shipping.
But I did not get a virus warning either. It would be the first occasion where a virus shipped with a mapmod anyway. But better safe than sorry, so this was checked.

It is flyable and works. Lakes are ok from alt and Lake Pyramid from most lower angles yet not from all.  :P :(

T
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SAS~Malone

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Re: Reno map and race track QMB Beta
« Reply #2 on: September 15, 2013, 12:09:48 PM »

it was only a pleasure to help, Thorsten :D
gentlemen...start your engines!
let the races begin!  8)


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SAS~Tom2

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Re: Reno map and race track QMB Beta
« Reply #3 on: September 15, 2013, 04:40:10 PM »

Thanks Eugene, great shot also..!
 :)
Will try to improve it a tad on top.
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SAS~Malone

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Re: Reno map and race track QMB Beta
« Reply #4 on: September 16, 2013, 12:23:51 AM »

Thorsten, i meant to ask - i see in some of your screenshots, on the tarmac, some of the planes are inside fenced off areas...is this just from your own FMB creations, or are the QMB missions meant to have that as well?
i ask as i don't have the fences in my missions - so am not sure if i am missing those objects, or if i would need to do some FMB embellishing of my own...
i have no problem saving on the map, so not missing anything crucial, but i would like to know if i am missing any objects, because i am really trying to have a comprehensive object content on my 4.12.1 install.
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SAS~Tom2

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Re: Reno map and race track QMB Beta
« Reply #5 on: September 16, 2013, 05:29:48 AM »

Hello Eugene,

the map was made and tested on DBW, so the objects worked there (and in my older 4.09 Histo with Boomer's first comprehensive objects IIRC..).

I can check the fences and post their name..

Yes, these objects are only in the QMB mission (the Airbase ones).

Will work a bit on this map...hope it gets some more feedback, also will try to implement a black tarmac at Reno. Once I have the final version I rename the thread to "Reno". Put a lot of love in these files, seems no one except you cares. :P Anyway, other chaps work a year on full maps, so it's ok of course. :D Plus Boomer is the big spender man here anyway.

Cheers

Thorsten

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SAS~Malone

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Re: Reno map and race track QMB Beta
« Reply #6 on: September 16, 2013, 07:34:07 AM »

it's okay, mate - i will find them soon enough.
have been testing on a 4.12.1 Modact install, and i'm sure there are some objects i haven't installed from DBW yet.
no problem, though, i find that too many objects on the runway spoil the fun a bit for the new taxi to takeoff options, anyway....:D
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SAS~Tom2

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Re: Reno map and race track QMB Beta
« Reply #7 on: September 16, 2013, 12:28:48 PM »

Gimme a minute Eugene, I tell you which object that is hopeful.. :)
Was a bit busy today..  ???
ATM try textures and trees on this map, repainted the tex to be a tad more close to thereal deal.
After watching Thinder Over Reno again I get a better feel for the colours at different daytimes.
But whatever I do, the trees.tgas I assign will not stick. Whenever I rename the desert tex to xx_fields.tga to aplly the extra tree tga, the trees are gone.
 :-\
..
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SAS~Tom2

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Re: Reno map and race track QMB Beta
« Reply #8 on: September 16, 2013, 12:53:54 PM »

Eugene, in my DBW install these are fences around 1008-1019..










I also have the Objects viewer PDF and have it ready to upload in case you want it, version 3.2..
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SAS~Tom2

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Re: Reno map and race track QMB Beta
« Reply #9 on: September 16, 2013, 12:58:09 PM »

PS:
Working on new texture colours and will go on map T again to get it closer to RL.

Within my limit and our IL-2 limits...sadly.

In RL there is a lot of green on the desertish "texture" and also a northern type forest and many colours on the ground. From orange to grey brown, yet other areas on that map sport also dark moonish "tex". Hard to get right. ???

The airbase is good, great job by Boomer.

Maybe one day I add the darker runway and numbers as well.




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SAS~Bombsaway

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Re: Reno map and race track QMB Beta
« Reply #10 on: September 16, 2013, 03:38:13 PM »

Looks great Thorsten. Downloading now. :)
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SAS~Tom2

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Re: Reno map and race track QMB Beta
« Reply #11 on: September 16, 2013, 04:33:24 PM »

Thanks Mark! Your new map was what triggered this. Stadnby, new version testing atm with better tex colours I hope.
Well, after Magnum PI.  :)
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