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Author Topic: how do I add new aircraft to HSFX7  (Read 23707 times)

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ben_wh

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Re: how do I add new aircraft to HSFX7
« Reply #60 on: March 21, 2014, 11:25:04 PM »

Bf-110,

Don't be discouraged.  Once you got used to the approach of adding mods and the characteristics of each mod pack it becomes easier. 

You can always ask question around here and there are people who're willing to help.

Cheers,
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solotk

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Re: how do I add new aircraft to HSFX7
« Reply #61 on: April 09, 2014, 08:05:08 AM »

It's good to see people are adding planes to HSFX , but once again, as other people have asked....

How?

What are the steps for adding aircraft to HSFX?
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Claw

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Re: how do I add new aircraft to HSFX7
« Reply #62 on: April 27, 2014, 07:32:04 PM »

Well, the only aircraft I added to HSFX was the Late Corsair pack v2 so I can't speak for other planes. I don't know if this will help but all I did was get the AutoDiffFM for HSFX 7

Then I did a flat copy of the pack from my HSFX 617 jsgmods folder and pasted it into the jsgmods folder in HSFX7 and followed the instructions within the pack for editing the air and weapons file

For the engine sounds, I copied the 2 sound SFS files from my ModAct install into the root of HSFX 7 and added the load entries in the .rc file

As for the steps I did in HSFX 617, I don't even remember but I do recal following the instructions contained in the Late Corsair pack exactly and doing the above for sound.

Sorry I can't be more help. maybe if you ask the question in the topic where you got the planes you want to add, more people who have done it more maybe see it.

One thing I'm certain of is that it varies with each plane.

HTH

Bob
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Draken

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Re: how do I add new aircraft to HSFX7
« Reply #63 on: May 05, 2014, 03:39:06 AM »

There are several ways to add new planes in HSFX 7.02 .

One way , you can put them in the Mods folder to add them all the time .

Other way is to use jsgme , so you can remove them .In this case you have to put them in the jsgmemods folder .

In any case you need the DiffFM file for HSFX 7.02 .
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pandacat

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Re: how do I add new aircraft to HSFX7
« Reply #64 on: June 12, 2014, 02:20:48 PM »

What about F4U-4 and F4U-5?  I know someone has succeeded to get them in HSFX.  But I tried many times.  All failed.
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SPEKTRE76

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Re: how do I add new aircraft to HSFX7
« Reply #65 on: June 12, 2014, 07:47:04 PM »

Done!!!!
USing autodiff FM for HFSX7 by Ton414.


Where you get the autodiff? And how on earth do I get the 'Late Corsairs V2 Re-pack' to work. Can someone please explain it to me like I am 3 years old?

SAS~Malone

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Re: how do I add new aircraft to HSFX7
« Reply #66 on: June 18, 2014, 12:17:27 AM »

i was about to add the He-219 UHU to the list of planes that work in hsfx, and, although it loads up and flies properly without problem, it crashes the game whenever you use the flaps.
everything else is fine, loadouts, gear, airbrakes, it's just the flaps that need to be addressed.
for the java guys, the error log complains of -
Code: [Select]
java.lang.NoSuchFieldError: FlapStage
[5:52:53] at com.maddox.il2.game.AircraftHotKeys.SetFlapsHotKeys(AircraftHotKeys.java:5135)
[5:52:53] at com.maddox.il2.game.AircraftHotKeys.doCmdPilot(AircraftHotKeys.java:1521)
[5:52:53] at com.maddox.il2.game.AircraftHotKeys.access$1(AircraftHotKeys.java:479)
[5:52:53] at com.maddox.il2.game.AircraftHotKeys$HotKeyCmdFire.begin(AircraftHotKeys.java:163)
[5:52:54] at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
[5:52:54] at com.maddox.rts.HotKeyEnv.startCmd(HotKeyEnv.java:247)
[5:52:54] at com.maddox.rts.HotKeyEnv.keyPress(HotKeyEnv.java:325)
[5:52:54] at com.maddox.rts.HotKey.msgJoyButton(HotKey.java:86)
[5:52:54] at com.maddox.rts.MsgJoy.invokeListener(MsgJoy.java:60)
[5:52:54] at com.maddox.rts.Message._send(Message.java:1217)
[5:52:54] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[5:52:54] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[5:52:54] at com.maddox.rts.Message.sendTo(Message.java:1128)
[5:52:54] at com.maddox.rts.Message.trySend(Message.java:1115)
[5:52:54] at com.maddox.rts.Time.loopMessages(Time.java:252)
[5:52:54] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[5:52:54] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[5:52:54] at com.maddox.il2.game.Main.exec(Main.java:439)
[5:52:54] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

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SAS~Malone

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Re: how do I add new aircraft to HSFX7
« Reply #67 on: June 18, 2014, 08:13:20 AM »

the error i just reported might appears not to be specific to the He219.
i experienced the same crash when using the flaps with the Whirlwind, the second plane i added.
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SAS~Malone

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Re: how do I add new aircraft to HSFX7
« Reply #68 on: June 19, 2014, 12:12:02 AM »

scratch my error report on the He219 completely.
it was due to an unrelated mad.
the He-219, in fact, works perfectly well with HSFX 7, and so can be included in the list. :D

updated list:

Fw 190 A1
Avro  Lancaster
Westland Whirlwind
Lysander
D.520
Caudron 714
LeO 450
Zlin Z-50
E7K1-Alf           
E7K2-Alf           
F1M             
He-219UHU
H5Y             
H6K4
Gloster Meteor
P-39N Field Mod (no wing guns) & P-39Q-30
-> https://www.sas1946.com/main/index.php/topic,5283.msg52747.html#msg52747
P-47N-15 -> https://www.sas1946.com/main/index.php/topic,18224.msg195606.html#msg195606
Spitfire FR Mk XIV -> https://www.sas1946.com/main/index.php/topic,28910.msg307633.html#msg307633
Yak-1 series 49+ -> https://www.sas1946.com/main/index.php/topic,33666.msg363360.html#msg363360 (with cockpit model upgrade by RED_FOX90) I actually replaced a few Yaks (M105PF, Yak-1 light among others) in HSFX with some of these new ones

Have also added the late P47´s from Kumpel https://www.sas1946.com/main/index.php/topic,8622.0.html

also the
Barracuda and
Helldiver
from a friendly modding site.

(NOTE from ben_wh:  I managed to add those underlined above without changing button file from HSFX7, but you will need the AutoDiffFM for HSFX7)

From Tony4mori:

I was able to install many planes, and also works with the expert mode . I had to install  "AutoDiffFM_HSFX701_Expert-Normal mode" (ton414) and last SAS buttons (10.5 Test for Engine Mod)

https://www.sas1946.com/main/index.php?topic=37774.0


Breda Ba65
Caproni 309-310
D.520
CR32 (Aviaskin)
Ford Tri Motor
Re-2001
Ro-37bis
SM.81


Tony, yes, if we replace the HSFX7 button with the ModAct button (10.5) the door opens - I can also add

P-47C-5 (https://www.sas1946.com/main/index.php?topic=31237.msg331986#msg331986)
P-40 Pack v1.1 (https://www.sas1946.com/main/index.php?topic=25646.0)
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Boelcke

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Re: how do I add new aircraft to HSFX7
« Reply #69 on: June 19, 2014, 03:03:24 AM »

with the button files 10.5 i always had some errors with other HSFX planes, in standard and expert mode, no clue why

@ Malone: which version of the He 219 did you add to HSFX, the 4.12 or 4.09 version?
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