Hi, everybody! Not simply to make files for the generator under any assembly of spendthrifts, and it is very simple. It is necessary to have a lot of free time only.
It is possible to download a template at the link for filling of data. Further I on steps will tell as to do.
https://www.mediafire.com/download/0cgfci0jtbgg4yc/DGen_HSFX_planes.xlsAfter template filling I simply allocate the necessary fragment of the table and I keep it in the csv format.
There are only three files from which generator takes data on planes.
1.
AllClasses.dat - the file contains only operated planes with the indication of a class and several additional parameters.
Ver - simply a code of the version in which there was a plane, it is possible not to fill
Name – the internal name of an airplane (could be obtained from a file, created in the FMB or from the air.ini file, created for a MOD).
Fighter – this airplane is a fighter. This value is used by scoring procedures, which are different for fighters and other airplanes.
Class – used to select missions.
Available values:
GROUND – a bomber or an attack airplane mission: attack of all ground targets (vehicle and tank columns, trains, ships, artillery, stores, airfields, bridges etc.).
TANK – an attack airplane mission: attack of tanks and tank columns.
JABO – a fighter-attack airplane mission: reconnaissance, scramble, attack of all ground targets (vehicle and tank columns, trains, ships, artillery, stores, airfields, bridges etc.).
LIGHT – a fighter airplane mission: intercept, escort, reconnaissance, scramble, attack of some ground targets (vehicle and tank columns, trains, artillery, stores, airfields).
FIGHTER - a fighter airplane mission: intercept, escort, reconnaissance, scramble.
ALL – an all-purpose airplane mission: intercept, escort, reconnaissance, scramble, attack of all ground targets (vehicle and tank columns, trains, ships, artillery, stores, airfields, bridges etc.).
ROCKET – a rocket interceptor mission: intercept.
BOMBER - linear bomber which attacks only fixed targets
TORPEDO - only a torpedo bomber without possibility of attack of other purposes
GROUND_N, JABO_N, LIGHT_N, FIGHTER_N, ALL_N – naval (carrier–based) versions of the above mentioned classes.
Defensive_arms – the defensive arms are present. This value is used by the MaxBomberSkill parameter.
Available values:
1 – there are gunners
0 – no gunners
isNaval – a naval (carrier–based) airplane.
Available values:
1 – yes
0 – no
isHydro – a hydroplane.
Available values:
1 – yes
0 – no