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Author Topic: SAS Modact 5.3 for IL-2 4.12.2m  (Read 394065 times)

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plug_nickel

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #372 on: March 28, 2015, 05:23:19 AM »

Mike & kingsley,

Thanks for the input!

Mike: The updated MA 5.30 file didn't solve the issue.

kingsley: Your suggestions were very much appreciated. Folder location, updates, etc, were part of my troubleshooting efforts.

I think I've found a clue: SATA Controller Service popped up on the radar and this has never happened before.  I ran an >application<.exe test and had a couple more "%1" hits. I'm going to have to strip my board and run some diagnostics on SATA Controller and re-image the bios.

Like a dog with bone...IL-2 until...

Al 
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plug_nickel

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #373 on: March 31, 2015, 05:39:10 AM »

!!!!...BOOYAH BABY...!!!!
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RealDarko

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #374 on: April 04, 2015, 02:50:18 AM »

Guys I have a problem. I install Il2 4.07, then patch to 4.12 with the mega patch (at this point the game keeps asking for the DVD even If is in the drive) and I move to install Modact 5.3. then when I try to start the game I get the Modact screen, but the game never starts it simply CTD before it even reach the loading screen. Here the log

Code: [Select]
[Apr 4, 2015 8:48:04 AM] ------------ BEGIN log session -------------
OpenGL provider: Opengl32.dll
Main begin: ScreenMode NOT changed
com.maddox.opengl.GLContextException: ScreenMode NOT changed
at com.maddox.il2.engine.Config.createGlContext(Config.java:338)
at com.maddox.il2.engine.Config.createGlContext(Config.java:383)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1435)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Main end: null
java.lang.NullPointerException
at com.maddox.rts.CfgTools.save(CfgTools.java:59)
at com.maddox.sound.AudioDevice.saveControls(AudioDevice.java:385)
at com.maddox.il2.engine.Config.saveSound(Config.java:288)
at com.maddox.il2.engine.Config.save(Config.java:126)
at com.maddox.il2.game.MainWin3D.endApp(MainWin3D.java:168)
at com.maddox.il2.game.Main.exec(Main.java:468)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Apr 4, 2015 8:48:05 AM] -------------- END log session -------------

EDIT: double post:
https://www.sas1946.com/main/index.php/topic,45541.msg509807.html#msg509807

so where to answer. Here? There?  :-X
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SAS~Storebror

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #375 on: April 10, 2015, 11:48:39 PM »

Looks like a conf.ini issue.
Please show us your conf.ini contents.

Best regards - Mike
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RealDarko

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #376 on: April 11, 2015, 01:14:28 AM »

Here's my conf.ini Thanks for taking a look.

Code: [Select]
[il2]
title=Il2-Sturmovik Forgotten Battles
hotkeys=HotKey game

[window]
width=1400
height=1050
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=1
Use3Renders=0

[GLPROVIDER]
GL=Opengl32.dll

[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll

[NET]
speed=5000
routeChannels=0
serverChannels=31
localPort=21000
remotePort=21000
SkinDownload=1
serverName=No Name
serverDescription=
remoteHost=
localHost=
socksHost=
checkServerTimeSpeed=1
checkClientTimeSpeed=0

[MaxLag]
farMaxLagTime=10.0
nearMaxLagTime=2.0
cheaterWarningDelay=5.0
cheaterWarningNum=-1

[chat]
region=(dx=0.6925,dy=0.071666665,x=0.0,y=0.0)

[game]
Arcade=0
HighGore=0
mapPadX=0.6689453
mapPadY=-0.046875
viewSet=32
Intro=0
NoSubTitles=0
NoChatter=0
NoHudLog=0
NoLensFlare=0
iconTypes=3
eventlog=eventlog.lst
eventlogkeep=0
3dgunners=1


[HotKey game]
PrintScreen=ScreenShot
P=pause
Pause=pause

[HotKey gui]
Escape=activate

[HookViewFly Config]
timeFirstStep=2.0
deltaZ=10.0

[HookView]
MouseLeft=Len

[HookView Config]
AzimutSpeed=0.1
TangageSpeed=0.1
LenSpeed=1.0
MinLen=1.0
DefaultLen=20.0
MaxLen=3000.0
Speed=6

[HotKey builder]
MouseLeft=objectMove
MouseRight=popupmenu
Enter=freeView
Shift MouseLeft=worldZoom
Alt MouseLeft=select+
Alt MouseRight=select-
Alt Ctrl=unselect
PageDown=change+
PageUp=change-
End=change++
Home=change--
Ctrl MouseLeft=insert+
Insert=insert+
NumPad-0=insert+
F=fill
Ctrl MouseRight=delete+
NumPad.=delete+
Delete=delete+
Backspace=cursor
Tab=cursor
F10=land
F11=onLand
NumPad-=normalLand
NumPad+=toLand
NumPad-5=resetAngles
NumPad-8=resetTangage90
NumPad-7=stepAzimut-5
NumPad-4=stepAzimut-15
NumPad-1=stepAzimut-30
NumPad-9=stepAzimut5
NumPad-6=stepAzimut15
NumPad-3=stepAzimut30

[MouseXYZ]
F1=SpeedSlow
F2=SpeedNormal
F3=SpeedFast
MouseRight=XYmove
F4 MouseRight=Zmove
MouseMiddle=Amove
F5 MouseRight=Amove
F6 MouseRight=Tmove
F7 MouseRight=Kmove

[MouseXYZ Config]
RealTime=1

[HotKey Console]
Shift Tab=Activate

[Console]
LOG=1
LOGFILE=logfile.txt
LOGKEEP=0
LOGTIME=0
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
FOVlog=1

[sound]
SoundUse=1
SoundEngine=1
Speakers=0
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=8
ObjectVolume=14
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=1
MasterVolume=14
Attenuation=7
SoundMode=1
SamplingRate=2
NumChannels=2
SoundExt.occlusions=0
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=12
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0

[rts]
;ProcessAffinityMask=1
mouseUse=2
joyUse=1
trackIRUse=1
DisableIME=0
locale=

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
Invert=0

[rts_joystick]
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100
RZ=0 10 20 30 40 50 60 70 80 90 100 0
FF=0
U=0 10 20 30 40 50 60 70 80 90 100 0
V=0 10 20 30 40 50 60 70 80 90 100 0

[Render_DirectX]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=0

HardwareShaders=0

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=4
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=0

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=3
Water=1
Effects=1
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
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SAS~Storebror

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #377 on: April 11, 2015, 06:35:20 AM »

Please try these settings instead:

Code: [Select]
[window]
width=<your native horizontal screen resolution here>
height=<your native vertical screen resolution here>
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=0
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=0
Use3Renders=0

Best regards - Mike
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RealDarko

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #378 on: April 11, 2015, 02:25:57 PM »

Ok, it works now! Thanks.  Is time now to install CUP.
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SAS~Storebror

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #379 on: April 12, 2015, 12:52:31 AM »

Good to hear that you got it sorted. Have fun with CUP!

Best regards - Mike
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Whiskey_Sierra_972

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #380 on: April 16, 2015, 12:34:51 PM »

Can I ask what is the difference between those settings?

ChangeScreenRes=1
SaveAspect=1

ChangeScreenRes=0
SaveAspect=0
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SAS~Storebror

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #381 on: April 16, 2015, 11:07:08 PM »

"ChangeScreenRes" sets whether or not to change the screen output resolution from your windows desktop resolution (if required).
The effect is only visible when your IL-2 game resolution differs from your windows desktop resolution and you run IL-2 in fullscreen mode.
In that case, with "ChangeScreenRes=1" IL-2 will cover the whole screen despite lower game resolution (e.g. Desktop: 1920x1080, IL-2 1600x900) whereas with "ChangeScreenRes=0" the screen resolution would remain the same with (1920x1080 in this sample case) with IL-2 running in the upper left corner of the screen.

Note that when you use "ChangeScreenRes=1" your IL-2 resolution settings must match the aspect ratio of your windows desktop resolution and you must not extend that resolution.
Furthermore few graphics cards and/or drivers fail with "ChangeScreenRes=1" regardless matching resolutions.
For that reason and since it makes most sense to run both windows desktop and IL-2 in your monitor's native resolution, I'd always recommend to keep all together on the same settings and use "ChangeScreenRes=0".

"SaveAspect=1" enforces 4:3 aspect ratio that's all.

Best regards - Mike
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Whiskey_Sierra_972

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #382 on: April 18, 2015, 08:28:13 AM »

Thanks for your reply Mike!

You're a really good teacher!
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wildblue

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #383 on: June 07, 2015, 12:58:21 PM »

I just reinstalled Modact 5.3 on my PC and noticed that the G-14, when seen from inside the cockpit has a green texture on some parts of the nose (like a green screen) and the 190 A-4 has an invisible tail.

I don't have any mod that didn't come with the game (except Mission combo pro 4.12 which I added because the one with MA 5.3 is older version and VisualMOD9 to replace the older VisualMOD8 which comes stock). I have also added the fb_hfx* sfs files from HSFX7 in the SFS_Auto folder.

Anyone with my same issues?
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