Hello again guys, well finally on the final run.

Just a few issues with the previous report from the SD civvy, here he is bailing.


I made a dead model and used the existing texture, unfortunately I do not know if it is possible to map that to the bailing
pilot mesh so the above is what you get.
There were also issues with the aircraft not getting destroyed because I removed the previous turret parts, I reverted
back but made them hidden and without ammo so we shall have to see what glitches I get from that.

Anyway, moving on, the aircraft now has the iron sight:

Best I could do with the information I have.
Added twin guns from a Blenheim IV:


Also added a rather basic filter based on the previous one shown for the Mk.II to represent the desert type:

I found a code entry from SAS~Anto that allows this to show when the aircraft is on a desert map, sadly I can find nothing
to allow it for Pacific areas so there you get the standard one.
There are now five versions:
Lysander_1: You already have this.
Lysander_2: Adds the cowl without blisters and and the small air scoop.
Lysander_3 Adds twin gun armament and retains previous ones except the rear fuselage rack and what it carried was removed.
Lysander_3_SD: Special duties with the large tank and civvy, also adds the ladder. No rear gun but retains the other weapon options without the rear carrier.
Lysander_TT: Target tower, cannot function as one though. Carries the winch and small tank. Unarmed except for the forward firing guns although I think they could still carry all the previous stuff.
This will close the project, the only thing it is without are the Lods but I have decided not to do them as the project has been going on now for far too long.

I have also reverted back to a fixed canopy at the rear as they more often than not all appear open in photographs, and the overlays also reverted back
to a separate mesh due to issues with the wings.
Wishing you all the very best, Pete.