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Author Topic: "Desert rat" with radio beecon - tanks & cars (& static cars)  (Read 8051 times)

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SAS~Skipper

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"Desert rat" with radio beecon - tanks & cars (& static cars)
« on: December 01, 2013, 10:45:52 AM »

 8)



There are two tanks, M3A1Stewart and PzIIIJ equipped with beecons.
I ask those who know how to use this device to make tests.  ;) 

LINK - 10_TanksBeecon_alfa




Chevrolet_radio_US, ZIS5_radio & OpelBlitz6700A_radio
LINK - 10_CarsBeecon_alfa
LINK - 10_StaticBeecon_alfa


FIX
chief.ini
Code: [Select]
;---- USSR
;Tanks
 1-M3A1StuartBeacon     ai.ground.ChiefGround 1 icons/tank.mat

;---- Wehrmacht
;Tanks
 1-PzIIIJBeacon         ai.ground.ChiefGround 2 icons/tank.mat


;---- Wehrmacht
[Armor.1-PzIIIJBeacon]
 com.maddox.il2.objects.vehicles.tanks.TankBeacon$PzIIIJBeacon

;---- USSR
[Armor.1-M3A1StuartBeacon]
 com.maddox.il2.objects.vehicles.tanks.TankBeacon$M3A1StuartBeacon

[Vehicles]
 moveType VEHICLE
 Chevrolet_radio_US_Beecon    ai.ground.ChiefGround 1 icons/car.mat
 ZIS5_radio_Beecon     ai.ground.ChiefGround 1 icons/car.mat
 OpelBlitz6700A_radio_Beecon     ai.ground.ChiefGround 2 icons/car.mat

[Vehicles.Chevrolet_radio_US_Beecon]
 com.maddox.il2.objects.vehicles.cars.CarBeecon$Chevrolet_radio_US_Beecon

[Vehicles.ZIS5_radio_Beecon]
 com.maddox.il2.objects.vehicles.cars.CarBeecon$ZIS5_radio_Beecon

[Vehicles.OpelBlitz6700A_radio_Beecon]
 com.maddox.il2.objects.vehicles.cars.CarBeecon$OpelBlitz6700A_radio_Beecon

stationary.ini
Code: [Select]
[StationaryObjects]
ZIS5_radio_Beecon_Beecon    vehicles.stationary.StationaryBeecon$ZIS5_radio_Beecon           1
Chevrolet_radio_US_Beecon   vehicles.stationary.StationaryBeecon$Chevrolet_radio_US_Beecon   1
OpelBlitz6700A_radio_Beecon vehicles.stationary.StationaryBeecon$OpelBlitz6700A_radio_Beecon 2


technics.ini
Code: [Select]
//======================================
// Cars -Beecon
//========================================


[OpelBlitz6700A_radio_Beecon]
Description    Opel Blitz 6700A. Radio modification.
Icon           Car

// Models
MeshSummer           3do/Cars/OpelBlitz6700A_RADIO/live.sim
MeshSummerDamage     3do/Cars/OpelBlitz6700A_RADIO/dead.sim
// FIXME: make winter camouflage

// Panzer
PanzerType  Car
PanzerSubtype  3
PanzerBodyFront      0.005

// Moving
SoundMove      models.Car
SpeedAverage    22.0
SpeedMax        30.0
SpeedBack        5.0
RotSpeedMax     60.0             // ??
RotInvisAng     65.0
BestSpace          13.0
AfterCollisionDist  6.1
CommandInterval     1.6
StayInterval        1.5
Soldiers      1

[ZIS5_radio_Beecon]
Description    ZIS-5 radio station.
Icon           Car

// Models
MeshSummer           3do/Cars/ZIS5_radio/NORM/mono.sim
MeshSummerDamage     3do/Cars/ZIS5_radio/DAMAGED/mono.sim
// FIXME: make winter camouflage

// Panzer
PanzerType  Car
PanzerSubtype  3
PanzerBodyFront      0.005

// Moving
SoundMove      models.Car
SpeedAverage    22.0
SpeedMax        30.0
SpeedBack        5.0
RotSpeedMax     60.0             // ??
RotInvisAng     65.0
BestSpace          13.0
AfterCollisionDist  6.1
CommandInterval     1.6
StayInterval        1.5
Soldiers      1

[Chevrolet_radio_US_Beecon]
Description    Chevrolet radio station (US).
Icon           Car

// Models
MeshSummer           3do/Cars/Chevrolet_RADIO_US/live.sim
MeshSummerDamage     3do/Cars/Chevrolet_RADIO_US/dead.sim
// FIXME: make winter camouflage

// Panzer
PanzerType  Car
PanzerSubtype  3
PanzerBodyFront      0.005

// Moving
SoundMove      models.Car
SpeedAverage    22.0
SpeedMax        30.0
SpeedBack        5.0
RotSpeedMax     60.0             // ??
RotInvisAng     65.0
BestSpace          13.0
AfterCollisionDist  6.1
CommandInterval     1.6
StayInterval        1.5
Soldiers      1

//================================================
// Tanks - BeeCon
//============================================


[M3A1StuartBeacon]
Description  USA's tank M3A1 (Stuart).
Icon         fieldgun       // used for 'stacionar' tank only

// Models
MeshSummer   3do/Tanks/M3_Stuart/hier.him
// FIXME: make winter camouflage

// Panzer
PanzerSubtype    2
PanzerBodyFront      0.038
PanzerBodyBack       0.025
PanzerBodySide       0.025
PanzerBodyTop        0.013
PanzerHead           0.038
PanzerHeadTop        0.013

// Weapon
Gun                CannonM6x37
NumShells          106
AttackMaxDistance     800.0
AttackMaxRadius       800.0
AttackMaxHeight       800.0
HeadYawHalfRange      180.0
GunMinPitch           -10.0
GunStdPitch             0.0
GunMaxPitch           +20.0
HeadMaxYawSpeed        24.0
GunMaxPitchSpeed        4.5  // ??
DelayAfterShoot         7.0  // ??
ChainfireTime           0.0
FastTargetsAngleError   8.0

// Moving
SoundMove      models.Tank
StayWhenFire   1
SpeedAverage    30.0
SpeedMax        58.0
SpeedBack        5.0
RotSpeedMax     45.0             // ??
RotInvisAng     35.0
BestSpace          12.0
AfterCollisionDist  5.1
CommandInterval     1.6
StayInterval        1.5

[PzIIIJBeacon]
Description  Germany's tank PzIIIJ
Icon         fieldgun       // used for 'stacionar' tank only

// Models
MeshSummer   3do/Tanks/PzIIIJ/Summer/hier.him
MeshWinter   3do/Tanks/PzIIIJ/Winter/hier.him

// Panzer
PanzerSubtype    3
PanzerBodyFront      0.050
PanzerBodyBack       0.050
PanzerBodySide       0.030
PanzerBodyTop        0.017
PanzerHead           0.040
PanzerHeadTop        0.010

// Weapon
Gun                CannonKwK39
NumShells          84
AttackMaxDistance     1000.0
AttackMaxRadius       1000.0
AttackMaxHeight       1000.0
HeadYawHalfRange      180.0
GunMinPitch            -5.0
GunStdPitch             0.0
GunMaxPitch           +25.0
HeadMaxYawSpeed        27.7
GunMaxPitchSpeed        7.5
DelayAfterShoot        10.0
ChainfireTime             0
FastTargetsAngleError   8.0

// Moving
SoundMove      models.Tank
StayWhenFire   1
SpeedAverage    16.0
SpeedMax        25.0
SpeedBack        5.0
RotSpeedMax     45.0             // ??
RotInvisAng     35.0
BestSpace          12.0
AfterCollisionDist  5.1
CommandInterval     1.6
StayInterval        1.5
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SAS~Skipper

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Re: "Desert rat" with radio beacon
« Reply #1 on: December 01, 2013, 01:02:34 PM »

I think so. That would be interesting - to provide direct support for the troops dive bombers, or provide supplies raid in the desert.
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Alex840

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Re: "Desert rat" with radio beecon
« Reply #2 on: December 01, 2013, 02:31:43 PM »

Awesome mod. Combined with C&C mod from CY6 can made CAS missions much more interesting.
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David Prosser

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Re: "Desert rat" with radio beecon
« Reply #3 on: December 01, 2013, 06:03:10 PM »

Thanks,Skipper.

cheers

David

SAS~Skipper

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Re: "Desert rat" with radio beecon
« Reply #4 on: December 01, 2013, 10:08:40 PM »

... missions much more interesting.
Thank you.
So radio navigation work? Where can I read how to use this device?
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SAS~Malone

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Re: "Desert rat" with radio beecon
« Reply #5 on: December 01, 2013, 10:14:42 PM »

BIG thanks for the little tanks! :D
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.....taking fun seriously since 1968.....  8)

SAS~Skipper

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Re: "Desert rat" with radio beecon
« Reply #6 on: December 01, 2013, 10:57:24 PM »

BIG .. :D

More please  8)

We go to Africa ..
Day and night, night and day
We go to Africa ..
Behind the grave ...
Left and right glory glory ..
Ahead of victory!
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Godzyla

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Re: "Desert rat" with radio beecon
« Reply #7 on: December 02, 2013, 02:41:15 AM »

8)

There are two tanks, M3A1Stewart and PzIIIJ equipped with beecons.
I ask those who know how to use this device to make tests.  ;)

LINK - 10_TanksBeecon_alfa
@Skipper:
Do you think you can adapt your mod for existing radio vehicles (moving and stationary)?

It could be nice for ETO missions for various CAS missions or training missions to find its position.

Anyway, it could be useful to use movable beacons to be able to set a temporary beacon, especially for blind landings or to replace damaged beacons.
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SAS~Boomer

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Re: "Desert rat" with radio beecon - tanks & cars
« Reply #8 on: December 02, 2013, 05:36:51 AM »

Thanks Skipper,really Cool  :)
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SAS~Skipper

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Re: "Desert rat" with radio beecon - tanks & cars
« Reply #9 on: December 02, 2013, 06:22:58 AM »

+Up!  8)
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Kant

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Re: "Desert rat" with radio beecon - tanks & cars (& static cars)
« Reply #10 on: December 02, 2013, 07:04:20 AM »

And who will do anything for 4101
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SAS~Skipper

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Re: "Desert rat" with radio beecon - tanks & cars (& static cars)
« Reply #11 on: December 02, 2013, 07:08:56 AM »

And who will do anything for 4101
Supporting classes there, can and will work. Simply try.
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