Loading [MathJax]/extensions/Safe.js

Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]   Go Down

Author Topic: "Desert rat" with radio beecon - tanks & cars (& static cars)  (Read 8052 times)

0 Members and 1 Guest are viewing this topic.

SAS~Skipper

  • .. geese fly ...
  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 1413
Re: "Desert rat" with radio beecon - tanks & cars (& static cars)
« Reply #12 on: December 02, 2013, 12:16:57 PM »

Fixed texts ini files.  :'(

The most difficult thing is not to invent and Java classes...
The hardest line in the ini-files...
Logged

Godzyla

  • member
  • Offline Offline
  • Posts: 223
Re: "Desert rat" with radio beecon - tanks & cars (& static cars)
« Reply #13 on: December 03, 2013, 09:46:16 AM »

Thanks a lot.
Your work is amazing!

I have a 2 requests for you :
1) can you adapt them as stationary vehicles?
I know this is not really relevant because of beacon houses. These vehicles could be nice to find but it could be useful for temporary bases.
2) Can you adapt them as meacon (masking beacon)?
The aim of the meacon is to mask the original signal. If you have a moveable meacon, it will be harder to identify it on a map. Moreover, depending on the position on the map, the meacon could mask different beacons (in theory because there are no moveable meacons).

This could be another aspect of electronic warfare.
Logged

SAS~Skipper

  • .. geese fly ...
  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 1413
Re: "Desert rat" with radio beecon - tanks & cars (& static cars)
« Reply #14 on: December 03, 2013, 10:23:49 AM »

With new lines that add to the topic should work  - moving tanks, cars and stationary machines. On the stationary machine can always put any object on the map.
Logged
Pages: 1 [2]   Go Up
 

Page created in 0.042 seconds with 24 queries.