Damawo one question, the seaplanes took off from the aft deck launched by catapult and then recovered by a crane?
Hi RealDarko.
The catapult will work by SAS engine mod without special technical addition.
Catapults on Battleship/Cruiser with Seaplanes are troublesome.
Last month I asked ten010 how to make it, he replied me "impossible for Seaplanes".
Non-Seaplane (carrier based planes, etc.) are OK by today's SAS Engine MOD's catapult function, so D4Y2 has no problem about catapult operations on Ise.
When we set a Seaplane on the catapult, 2 serious problems exist.
1 - Seaplanes sit on the deck, they break thier floats like crashing.
2 - Seaplanes don't have undercarriage wheels and given too much friction, hard to be acceralated by catapults.
I think E16A also has these problems.
To solve the problems, ten010 used a "trick" for his Seaplane.
He made it with a Non-Seaplane Java classfile and added hidden wheels Hooks.
But with this technique, AI decides "This airplane has wheels, want to return a ground airbase.".
I think that to solve it smartly, we have to evolve SAS Engine MOD (around Gears) more to enable Catapult workings / not destroyed Seaplanes' floats on decks. But now I don't have a paticular idea to change its codes.