Hello,
Here is my conf.ini for my GTX 460
[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0
TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1
HardwareShaders=1
Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3
Sky=2
Forest=3
LandShading=3
LandDetails=2
LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1
VideoSetupId=17
Water=4
Effects=1
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
It works for my DBW, NewTFM and HSFX7 install, CPU Q6600 2.4Ghz
Caution: with OS W7, I had some trouble till I increased my RAM to 8Gig
Don't ask me why, but the GTX 460 apparently needs RAM with W7
Hope it will help you
Edit: my other settings with th Nvidia Inspector:
-Antialiasing: Gamma correction ON
-Antialiasing: Mode: Overide application settings
-Antialiasing: settings 8x
-Antialiasing: Transparency supersampling: OFF/Multisampling
-Anisotropic filtering mode: User-defined / OFF
-Anisotropic filtering settings: 4x
-Texture filtering: Anisotropic filter optimization: OFF
-Texture filtering: Anisotropic sample optimization: OFF
-Texture filtering: Negative LOD Bias: Clamp
-Texture filtering quality: Quality
-Texture filtering: Trilinear optimzation: OFF
-Triple buffering: On
-Vertical Sync: Force ON