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Author Topic: TFM-412 The Next Level  (Read 1146771 times)

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marcost

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Re: TFM-412 The Next Level
« Reply #1596 on: November 29, 2014, 10:54:47 AM »

Does this mod work with HSFX ?

Do you mean does TFM 412 work with HSFX? If so, no - HSFX and TFM 412 are both collections of mods within which any conflicts have been resolved. They won't play nice if you put them together.

But will the individual mods within TFM 412 work in HSFX - maybe. You need to check the original mod threads for details.

Regards,

M
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Drewm3i

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Re: TFM-412 The Next Level
« Reply #1597 on: November 29, 2014, 12:07:51 PM »

Thank you vpmedia. I will take a look at it later!
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BlackAce7727

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Re: TFM-412 The Next Level
« Reply #1598 on: November 29, 2014, 03:42:28 PM »

I owe everyone a massive thanks for the files....everything is working A-OK!  ;D  ;D  ;D
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BlackAce7727

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Re: TFM-412 The Next Level
« Reply #1599 on: November 29, 2014, 04:16:08 PM »

A bit of an update, when I extract the files on my Winrar most of the files are corrupt...any suggestions? or is it winrar being a b****?
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nyali

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Re: TFM-412 The Next Level
« Reply #1600 on: November 29, 2014, 05:34:13 PM »

blackace - try 7zip , its like winrar but more powerfull, less prone to errors [ in my humble opinion ] and can be downloaded for free.
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csvousden

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Re: TFM-412 The Next Level
« Reply #1601 on: November 29, 2014, 06:04:28 PM »

Does anyone have any update on the Torpedo placement issue?
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jpten

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Re: TFM-412 C&C object problem
« Reply #1602 on: November 29, 2014, 09:26:12 PM »

Il2/1946 4:12.2m+Modact V5.3 and AI Flyables+needed UP-SFS files from UP3 Packs+TFM-412 all pack to 36

Problem with screen frreze using C&C objects Lowrecon, HighRecon, SAr and RESCAP.  Added CY6 mortar files and fixed the FAC/AFAC screen freeze problem but still freezing on 4 listed objects.  Recon missions freeze at 90% completion, Rescue when at pickup range.

ERROR LOG from Low Recon mission,

Code: [Select]
[4:05:55 AM] Mission: single/gb/P-51D/lowRecontest.mis is Playing
[4:05:56 AM] warning: no files : music/inflight
[4:06:00 AM] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 30 was clamped to (1 .. 8)
[4:06:00 AM] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 30 was clamped to (1 .. 8)
[4:06:55 AM] java.lang.NoSuchMethodError
[4:06:55 AM] at com.maddox.il2.objects.vehicles.stationary.CandC$LowReconUnit.danger(CandC.java:1838)
[4:06:55 AM] at com.maddox.il2.objects.vehicles.stationary.CandCGeneric$Move.tick(CandCGeneric.java:121)
[4:06:55 AM] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[4:06:55 AM] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
[4:06:55 AM] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[4:06:55 AM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[4:06:55 AM] at com.maddox.rts.Message._send(Message.java:1217)
[4:06:55 AM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[4:06:55 AM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[4:06:55 AM] at com.maddox.rts.Message.trySend(Message.java:1115)
[4:06:55 AM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[4:06:55 AM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[4:06:55 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[4:06:55 AM] at com.maddox.il2.game.Main.exec(Main.java:449)
[4:06:55 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
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bergkamp

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Re: TFM-412 The Next Level
« Reply #1603 on: November 30, 2014, 05:34:55 AM »

Here is my log.lst. It was too long to post here, so I uploaded it to my mediafire. I was getting 50 fps in black death until the il-2 dropped its bombs, then I got 0 fps for the duration of the clip. Link: https://www.mediafire.com/download/c6qv5v5vc3d8jzg/log.lst

Your fps problems are caused by repeating java errors.
The troubles start when a vehicle gets destroyed:

Code: [Select]
[6:28:04 PM] INTERNAL ERROR: Can't open file '3do/Cars/OpelBlitz6700A_radio/summer/Damage.mat'
[6:28:04 PM] WARNING: object '3do/Cars/OpelBlitz6700A_radio/summer/Damage.mat' of class 'TMaterial' not loaded
[6:28:04 PM] INTERNAL ERROR: Material: Can't load 'Damage.mat'
[6:28:04 PM] Mesh 3do/Cars/OpelBlitz6700A_radio/summer/dead.sim not created
[6:28:04 PM] com.maddox.il2.engine.GObjException: Mesh 3do/Cars/OpelBlitz6700A_radio/summer/dead.sim not created

I dont have TFM-412, just trying to help so someone needs to take a look at the technics.ini and the files of that truck and fix the errors. It seems that some new vehicles dont have a destroyed version. A very easy way to fix this would be to change the techics.ini entries to the original damage model mesh of those trucks.

From the logfile these are the vehicles that cause problems, theyre part of the recently added Wflyer vehicles pack:

OpelBlitz6700A_radio
OpelBlitz6700A_medic_summer
OpelBlitz6700A_summer

Thank you vpmedia. I will take a look at it later!

Running a customised TFM412 (installed up to pack #36 plus individual mods). I believe there were some corrections made to Wflyr's vehicles in pack#36 regarding the damage classes. If it helps, here is my technics.ini files for those vehicles:

Code: [Select]
[OpelBlitz6700A]
Description    Opel Blitz 6700A
Icon           Car

// Models
MeshSummer           3do/Cars/OpelBlitz6700A_summer/summer/live.him
MeshSummerDamage     3do/Cars/OpelBlitz6700A_summer/summer/dead.sim

MeshWinter           3do/Cars/OpelBlitz6700A_winter/live.him
MeshWinterDamage     3do/Cars/OpelBlitz6700A_winter/dead.sim

MeshDesert           3do/Cars/OpelBlitz6700A_summer/desert/live.him
MeshDesertDamage     3do/Cars/OpelBlitz6700A_summer/desert/dead.sim

// Panzer
PanzerType  Car
PanzerSubtype  3
PanzerBodyFront      0.005

// Moving
SoundMove      models.Car
SpeedAverage    22.0
SpeedMax        30.0
SpeedBack        5.0
RotSpeedMax     60.0             // ??
RotInvisAng     65.0
BestSpace          13.0
AfterCollisionDist  6.1
CommandInterval     1.6
StayInterval        1.5
Soldiers      2


[OpelBlitz6700A_medic]
Description    Opel Blitz 6700A. Medic modification.
Icon           Car

// Models
MeshSummer           3do/Cars/OpelBlitz6700A_medic_summer/summer/live.him
MeshSummerDamage     3do/Cars/OpelBlitz6700A_medic_summer/summer/dead.sim

MeshWinter           3do/Cars/OpelBlitz6700A_medic_winter/live.him
MeshWinterDamage     3do/Cars/OpelBlitz6700A_medic_winter/dead.sim

MeshDesert           3do/Cars/OpelBlitz6700A_medic_summer/desert/live.him
MeshDesertDamage     3do/Cars/OpelBlitz6700A_medic_summer/desert/dead.sim


// Panzer
PanzerType  Car
PanzerSubtype  3
PanzerBodyFront      0.005

// Moving
SoundMove      models.Car
SpeedAverage    22.0
SpeedMax        30.0
SpeedBack        5.0
RotSpeedMax     60.0             // ??
RotInvisAng     65.0
BestSpace          13.0
AfterCollisionDist  6.1
CommandInterval     1.6
StayInterval        1.5
Soldiers      1


[OpelBlitz6700A_radio]
Description    Opel Blitz 6700A. Radio modification.
Icon           Car

// Models
MeshSummer           3do/Cars/OpelBlitz6700A_radio/summer/live.him
MeshSummerDamage     3do/Cars/OpelBlitz6700A_radio/summer/dead.sim


MeshWinter           3do/Cars/OpelBlitz6700A_radio/Winter/live.him
MeshWinterDamage     3do/Cars/OpelBlitz6700A_radio/Winter/dead.sim

MeshDesert           3do/Cars/OpelBlitz6700A_radio/Desert/live.him
MeshDesertrDamage     3do/Cars/OpelBlitz6700A_radio/Desert/dead.sim

// Panzer
PanzerType  Car
PanzerSubtype  3
PanzerBodyFront      0.005

// Moving
SoundMove      models.Car
SpeedAverage    22.0
SpeedMax        30.0
SpeedBack        5.0
RotSpeedMax     60.0             // ??
RotInvisAng     65.0
BestSpace          13.0
AfterCollisionDist  6.1
CommandInterval     1.6
StayInterval        1.5
Soldiers      1

I ran the BalackDeath track and got 60fps at start of track and 25fps when vehicles destroyed.

Just my 2cents. Hope it helps.

Regards, Bergkamp
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tbauchot

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Re: TFM-412 The Next Level
« Reply #1604 on: November 30, 2014, 05:44:52 AM »

Il2/1946 4:12.2m+Modact V5.3 and AI Flyables+needed UP-SFS files from UP3 Packs+TFM-412 all pack to 36

Problem with screen frreze using C&C objects Lowrecon, HighRecon, SAr and RESCAP.  Added CY6 mortar files and fixed the FAC/AFAC screen freeze problem but still freezing on 4 listed objects.

ERROR LOG from Low Recon mission,

Code: [Select]
[4:05:55 AM] Mission: single/gb/P-51D/lowRecontest.mis is Playing
[4:05:56 AM] warning: no files : music/inflight
[4:06:00 AM] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 30 was clamped to (1 .. 8)
[4:06:00 AM] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 30 was clamped to (1 .. 8)
[4:06:55 AM] java.lang.NoSuchMethodError
[4:06:55 AM] at com.maddox.il2.objects.vehicles.stationary.CandC$LowReconUnit.danger(CandC.java:1838)
[4:06:55 AM] at com.maddox.il2.objects.vehicles.stationary.CandCGeneric$Move.tick(CandCGeneric.java:121)
[4:06:55 AM] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[4:06:55 AM] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
[4:06:55 AM] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[4:06:55 AM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[4:06:55 AM] at com.maddox.rts.Message._send(Message.java:1217)
[4:06:55 AM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[4:06:55 AM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[4:06:55 AM] at com.maddox.rts.Message.trySend(Message.java:1115)
[4:06:55 AM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[4:06:55 AM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[4:06:55 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[4:06:55 AM] at com.maddox.il2.game.Main.exec(Main.java:449)
[4:06:55 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)


Hi,

+1

I have not tested all the functionality of C&C mod in TFM 4.12 but in the good campaign BoB of Monty, with :SAr and RESCAP
I have a screen freeze when I'm just near the pilot to save ...

Regards, Thierry.
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victor639514

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Re: TFM-412 The Next Level - Performance Boost Suggestions
« Reply #1605 on: November 30, 2014, 11:42:54 AM »

Hello there again. :)

I know I've said a long while ago that I uninstalled TFM12 for performance reasons, but then I decided to reinstall it and I would like to know if there is a way to boost performance in this mass modpack.
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BlackAce7727

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Re: TFM-412 The Next Level
« Reply #1606 on: November 30, 2014, 02:00:00 PM »

Hey Victor,

I have just got back into modding myself, I am in the stage in installing pack 9 as I type this. But I think it's down to how well your PC can take it, I don't know how you could compress such a massive mod like this.  :-X Trust me it HAS slowed down my IL2 loading time, thats because there are SO many damn aircraft in it! All of them are beautiful though!

Back to the subject. I think its down to RAM, Processor and the type of Direct X you are using, its originally what buggered up mine when I had ultrapack.

Best to you mate.
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victor639514

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Re: TFM-412 The Next Level
« Reply #1607 on: November 30, 2014, 04:12:01 PM »

Best to you too! ^^

As for the whole computer thing, I've tried toning down several settings and configurations, but the improvements are minuscule.  :-X

However, it's this performance concern of mine that makes me glad I'm getting an ASUS ROG G-750 laptop for Christmas. :D
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