Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 142 143 144 [145] 146 147 148 ... 192   Go Down

Author Topic: TFM-412 The Next Level  (Read 1140609 times)

0 Members and 6 Guests are viewing this topic.

ol' Navy

  • member
  • Offline Offline
  • Posts: 606
Re: TFM-412 The Next Level
« Reply #1728 on: December 21, 2014, 09:16:56 PM »

Yes Bob, the water change was due to an animated water tga introduced with a new map and Creature pointed it out and how to remove it.  I'm working on a new update which leaves it out from the start and will be very easy to install.  Keep you posted...

When I took my own advice the new clean install was fine, and a complete backup was also achieved.

Golly gee your Human evil laugh
No laugh, it is a ball-ache to start again and for those not with us from the start it is a mighty pain to catch up and do it all at once.

These install problems, and the time it takes, are about to become a thing of the past!  ;)

Thank you.  I'm just getting to the point where I can't remember what the heck I am doing one day to the next.  I have gotten a pad of paper now and I am gonna start taking notes.  It's for sure my mind isn't helping me in its present state.  Looking forward to the mod you mention.  Thanks again for the info.
Logged

SAS~Monty27

  • SAS Team
  • member
  • Offline Offline
  • Posts: 3851
  • Action and Adventure!
    • SPEEDMACHINE
Re: TFM-412 The Next Level
« Reply #1729 on: December 21, 2014, 11:14:58 PM »

No worries Bob, we are working to pack TFM in such a way that you won't need any notepaper!  :)
Logged

UberDemon

  • UberDemon/danzigzag
  • Modder
  • member
  • Offline Offline
  • Posts: 1435
Re: TFM-412 The Next Level
« Reply #1730 on: December 22, 2014, 12:12:44 AM »

Monty,

What I have seen so far is impressive, but I am having one problem.  I am up to pack #15, and when I go to the FMB, any static ship I pick does a CTD, this started with the carrier pack but I kept on installing other packs to see if it would solve things.  I did a search on the forums, but found that either the problem was not solved, or the solution was too cryptic for idiots such as myself to solve on my own.  The contents of ships.ini is vast, so I am wondering if you or anyone has a version of ships.ini (and I think statics.ini) which may solve this.  The objects appear in FMB, but like I said, the program crashes once I try to drop a ship in the map (even stock ones like the G5).

I also noticed that the all.ini does not include some of the stock maps (like the small online maps, and when I pick Crimea in the QMB, it does not load... I noticed that all.ini did not have the original Crimea load... so that affects missions written for it)

BTW, the reason I did not post my log file is that it contains no information on the static ship not loading... I guess it causes the crash before the program has a chance to write any log info on the problem.

The new plane content is awesome, and I thank you for creating TFM for 4.12.

UberDemon/danzigzag
Logged
Best Regards, UberDemon/danzigzag, Get UQMG at SAS BAT Mission area.  www.uberdemon.net no longer exists.  (** Alienware Aurora R7 / i7-8700 3.20GHz / 16GB RAM / Win 10 x64 / NVIDIA GeForce GTX 1080 **)

lizard

  • member
  • Offline Offline
  • Posts: 142
Re: TFM-412 The Next Level
« Reply #1731 on: December 22, 2014, 02:45:50 AM »

Hi UberDemon. Another awesome thing is your mission selector, and I have been sorry to see it fade from the scene. Now I really have a PC that would support hundreds of planes simultaneously, but it's no longer available online. Would you be able to summarize how far things got, and whether it is now definiitvely parked?

Man thanks.

A fan

happy Christmas!
Logged

SAS~Monty27

  • SAS Team
  • member
  • Offline Offline
  • Posts: 3851
  • Action and Adventure!
    • SPEEDMACHINE
Re: TFM-412 The Next Level
« Reply #1732 on: December 22, 2014, 03:03:33 AM »

Monty,

What I have seen so far is impressive, but I am having one problem.  I am up to pack #15, and when I go to the FMB, any static ship I pick does a CTD, this started with the carrier pack but I kept on installing other packs to see if it would solve things.  I did a search on the forums, but found that either the problem was not solved, or the solution was too cryptic for idiots such as myself to solve on my own.  The contents of ships.ini is vast, so I am wondering if you or anyone has a version of ships.ini (and I think statics.ini) which may solve this.  The objects appear in FMB, but like I said, the program crashes once I try to drop a ship in the map (even stock ones like the G5).

I also noticed that the all.ini does not include some of the stock maps (like the small online maps, and when I pick Crimea in the QMB, it does not load... I noticed that all.ini did not have the original Crimea load... so that affects missions written for it)

BTW, the reason I did not post my log file is that it contains no information on the static ship not loading... I guess it causes the crash before the program has a chance to write any log info on the problem.

The new plane content is awesome, and I thank you for creating TFM for 4.12.

UberDemon/danzigzag

Hi Uberdemon

It is all there and in re-installing from scratch the huge ship packs tripped me up a couple of times and it was back to square one.  But it is all functioning from a fresh build:  One of my personal goals has always been full carrier implimentation, fast jet stuff, steam cats etc along with the massively expanded fleet by our SAS master ship-builders. 

The new install, almost ready now, will be in SFS format!  This baby installs EVERYTHING AND MORE in about 20 minutes with NO MOD FOLDERS!  It is foolproof and will ship with a modified #SAS including elements from SAS Modact so that install will be a straight replacement.

I'm sorry I can't spring it just yet - but it will not be long.  The compression ratio is from around 160,000 files/folders down to 70 and over 30Gb to just under 10Gb.  Aside from the EASY install the performance is stellar too.  I think this is how Il2 is meant to be modded, thanks to P.A.L.S. tools.  I look forward to showing it to you all asap, but its still a sizeable task to pack it all up for download. 

Mod conflicts and file differences will be a thing of the past with SFS files.  If it functions for me and RDDR and eMel (main testers) then it WILL function the same for you and everyone else.  The MAPMODS squeezes down to SFS and all the fixes and textures are done and stick that way for everyone.  Once we get a map, or other feature, fully working in 412, it stays that way in SFS format.

The larger community here has always had a big input and helped build this thing over several years.  Its similar to the way in which DBW, HSFX and Ultrapack were compiled except that this is 4:12:2m right from the outset, no compromises. 

Why break the surprise now?  Because its a lot to digest and a TFM412 revolution is coming... ;D

...anyways, Chrimbo hasn't begun officially, so we may get it over the hols...

Simon
Logged

lizard

  • member
  • Offline Offline
  • Posts: 142
Re: TFM-412 The Next Level
« Reply #1733 on: December 22, 2014, 03:14:06 AM »

Hello Monty et al.

Thank you for the immense amount of work you have all been doing to keep IL-2 alive - I find it incredible that so many have done so much over such a long period.

Unfortunately, I am currently having difficulty in getting anything out of TFM412.

I began with a stock 4.12.2, and installed SAS5.3 into it. I also copied in the .sfs files from UP3rc4 and DBW 1.71. I also ensured a vanilla SAS at this stage.

Tested the install (X:\GAMES\1C Company\IL-2 4.12.2 - SAS_TFM412) and it ran flawlessly.

Then extracted the TFM .rar files to X:\GAMES\1C Company\IL-2 4.12.2 - SAS_TFM412\jsgmemods, where they appeared as e.g. '#TFM412-01_MAPMODS' etc with the folder/files directly inside them - e.g. '#SAS', containing 'MAPMODS' AND 'STD' folders.

Seven #SAS mods were already in X:\GAMES\1C Company\IL-2 4.12.2 - SAS_TFM412\jsgmemods, but given vanilla SAS, these were not activated.

I then activated TFM mod 1 using JSGME 2.6.0.157.

In IL-2 Selector 3.1.1. I selected SAS Modact, 1,024 Mb RAM (I have 16Gb), save settings, start Il-2.

The small IL-2 Selector 3.1.1 splash screen appeared briefly and then disappeared, returning me to IL-2 Selector 3.1.1.

I presumed that TFM needed to be installed incrementally, and would work - and need testing - after every individual mod was activated. But this does not seem to be the case.

So far, I have activated 1-9, and the behavior have changed slightly.

After the small IL-2 Selector 3.1.1 splash screen, I now get the IL2 splash screen, but the game bombs out at 5%.

I would like to get this to work, but, given that there are 30+ mods, and each takes quite a time to activate, I don't want to spend the several hours required to get to the end only to find that there is no change.

Any advice would be welcome.

Logged

SAS~Monty27

  • SAS Team
  • member
  • Offline Offline
  • Posts: 3851
  • Action and Adventure!
    • SPEEDMACHINE
Re: TFM-412 The Next Level
« Reply #1734 on: December 22, 2014, 03:29:08 AM »

...see above, chill out for a few days,  its about to get a LOT easier to drop it all in at once... 8) 8) 8) 8) 8)
Logged

lizard

  • member
  • Offline Offline
  • Posts: 142
Re: TFM-412 The Next Level
« Reply #1735 on: December 22, 2014, 04:12:59 AM »

Sounds great - thanks for the heads-up. Good luck with the last stages (80/20 rule applies).

Happy Christmas!
Logged

slipper

  • Modder
  • member
  • Offline Offline
  • Posts: 920
Re: TFM-412 The Next Level
« Reply #1736 on: December 22, 2014, 05:26:01 AM »

Sounds superb Monty, i tried but failed to get your 4.10 version of TFM to install using pablos TotalMODder before, so really looking forward to this. Just one question mate, will there still be the opportunity to add fixes etc as mods? or would everything need to be repacked as an SFS file?


Cheers mate


slipper
Logged

geraldlec

  • member
  • Offline Offline
  • Posts: 1
Re: TFM-412 The Next Level
« Reply #1737 on: December 22, 2014, 05:38:54 AM »

Hello,

On a fresh install, with mod #TFM412-16_Map-Pack-2, i have error "xx\load.ini" on each map > havaii, ...

An idea ?

Thanks
Logged

batompson

  • member
  • Offline Offline
  • Posts: 6
Re: TFM-412 The Next Level
« Reply #1738 on: December 22, 2014, 06:53:48 AM »

Wow.  I've been away from this great sim for 4 years...followed all the advice on how to be slow and install this one pack at a time and so far each mod activation has worked after install and testing...I'm up to Mod30-flight line...it just takes forever....but I'm so impressed at the work you guys put into this, blown away.  Once I'm up and running, how do I find the correct offline, single player campaigns to install for TFM412? 

Thank you for all you give to the IL2 community.
Logged

kingsley

  • Retired
  • member
  • Offline Offline
  • Posts: 179
  • My House Cat
Re: TFM-412 The Next Level
« Reply #1739 on: December 22, 2014, 08:38:03 AM »

Hello Monty et al.

Thank you for the immense amount of work you have all been doing to keep IL-2 alive - I find it incredible that so many have done so much over such a long period.

Unfortunately, I am currently having difficulty in getting anything out of TFM412.

I began with a stock 4.12.2, and installed SAS5.3 into it. I also copied in the .sfs files from UP3rc4 and DBW 1.71. I also ensured a vanilla SAS at this stage.

Tested the install (X:\GAMES\1C Company\IL-2 4.12.2 - SAS_TFM412) and it ran flawlessly.

Then extracted the TFM .rar files to X:\GAMES\1C Company\IL-2 4.12.2 - SAS_TFM412\jsgmemods, where they appeared as e.g. '#TFM412-01_MAPMODS' etc with the folder/files directly inside them - e.g. '#SAS', containing 'MAPMODS' AND 'STD' folders.

Seven #SAS mods were already in X:\GAMES\1C Company\IL-2 4.12.2 - SAS_TFM412\jsgmemods, but given vanilla SAS, these were not activated.

I then activated TFM mod 1 using JSGME 2.6.0.157.

In IL-2 Selector 3.1.1. I selected SAS Modact, 1,024 Mb RAM (I have 16Gb), save settings, start Il-2.

The small IL-2 Selector 3.1.1 splash screen appeared briefly and then disappeared, returning me to IL-2 Selector 3.1.1.

I presumed that TFM needed to be installed incrementally, and would work - and need testing - after every individual mod was activated. But this does not seem to be the case.

So far, I have activated 1-9, and the behavior have changed slightly.

After the small IL-2 Selector 3.1.1 splash screen, I now get the IL2 splash screen, but the game bombs out at 5%.

I would like to get this to work, but, given that there are 30+ mods, and each takes quite a time to activate, I don't want to spend the several hours required to get to the end only to find that there is no change.

Any advice would be welcome.

Did you start the a1 flyable mod thru jsmge
Logged
Pages: 1 ... 142 143 144 [145] 146 147 148 ... 192   Go Up
 

Page created in 0.038 seconds with 26 queries.