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Author Topic: TFM-412 The Next Level  (Read 1140598 times)

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lizard

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Re: TFM-412 The Next Level
« Reply #1740 on: December 22, 2014, 09:12:36 AM »

Ha! Missed this instruction:
"
Now add the AI Flyables.
Now add any other AS Modact 5.3 options that you want."

Question is, what does "Now add the AI Flyables" mean in practical terms? And what other "other AS Modact 5.3 options " are there?

Cheers.
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NS~John The Mad Ace Pilot

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Re: TFM-412 The Next Level
« Reply #1741 on: December 22, 2014, 11:19:16 AM »

#TFM412-XX_Helo_Sounds link doesnt work for me.
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Sandbag69

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Re: TFM-412 The Next Level
« Reply #1742 on: December 22, 2014, 11:37:44 AM »

Hi.  Installed from scratch and it crashes at 60% after installing the 04 IJN pack .

Any tips?

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kingsley

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Re: TFM-412 The Next Level
« Reply #1743 on: December 22, 2014, 12:36:51 PM »

Must learn on how to read the install instructions are in black and white on the first page and the little slip ups are there too and how to fix them. Also if you read thru all the pages of this thread the answers to you all questions are there.
But from what I read Simon has something planned where he is going to make it fool proof install. We will see the dl size alone will be big but He has done a fine job good luck and enjoy the Holidays.
                                                                                    Kingsley
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mellow214

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Re: TFM-412 The Next Level
« Reply #1744 on: December 22, 2014, 01:37:50 PM »

After a long break from IL-2 I came back to see what new wonders had been added to TFM, and I see it's quite a lot. But my install got buggered up while trying to use the Coastal Command and the Flightline pack which causes the game to CTD at 60%. I haven't tried any of the other packs beyond those. Any suggestions and/or fixes that I might of missed?
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SAS~Monty27

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Re: TFM-412 The Next Level
« Reply #1745 on: December 22, 2014, 02:17:18 PM »

After a long break from IL-2 I came back to see what new wonders had been added to TFM, and I see it's quite a lot. But my install got buggered up while trying to use the Coastal Command and the Flightline pack which causes the game to CTD at 60%. I haven't tried any of the other packs beyond those. Any suggestions and/or fixes that I might of missed?
Its a long thread to re-read I agree - However I can re-state from just a few posts ago two points:

1)-I have very recently direct installed the entire thing from scratch, and I tripped up a few times and doubted my own sanity/confidence etc.  60% CTD is you missing something. - Vanilla #SAS start (provided on Page-1)/AI Flyables/out of sequence/or a bad unRAR.  I had a few false starts too but it does all get there.

2)-Forget it anyway.  If you don't know what SFS file packing is do a bit of a search and look inside your Il2 Root Directory.  Because the entire install is about to get REALLY QUICK AND EASY!  ;D

I have mentioned this a few times now because its close to release and there will be a new set of MUCH SMALLER downloads.  I don't want people to spend a long time downloading TFM sets over the holidays and then turn around and tell them a short time later that its obselete!  It looks that way though, TFM-412 in its present form is going to be obselete...

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Sandbag69

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Re: TFM-412 The Next Level
« Reply #1746 on: December 22, 2014, 02:21:38 PM »

Ok I will re-do it from scratch for the 3rd time.   
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mellow214

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Re: TFM-412 The Next Level
« Reply #1747 on: December 22, 2014, 02:26:51 PM »

If I had to point the finger, I'd probably say it's a bad unRAR. I've got the vanilla #SAS start, the AI flyables and all the TFM parts from No. 1 to No. 28 are all in the correct order. But with the all-in-one installer coming out soon I might just wait for that and do a total fresh install.
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UberDemon

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Re: TFM-412 The Next Level
« Reply #1748 on: December 22, 2014, 10:05:12 PM »

Hi UberDemon. Another awesome thing is your mission selector, and I have been sorry to see it fade from the scene. Now I really have a PC that would support hundreds of planes simultaneously, but it's no longer available online. Would you be able to summarize how far things got, and whether it is now definiitvely parked?

Man thanks.

A fan

happy Christmas!

Hey lizard,

Thank you... it has been hard to get back to the programming of UQMG because of all sorts of distractions, like family, work and all these cool MODs...  believe me, I still have a goal of completing the newer version because after trying other sims, as well as COD and BOS... well I keep coming back... I think IL-2 will never die, not while it has this many people doing so many great things for it.

Perhaps I'll dust my programming hoofs after all.

Merry X-mas. (Keep X in X-mas... that's what X-men would do...), seriously Merry Christmas and a prosperous new year.

UberDemon/danzigzag
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Best Regards, UberDemon/danzigzag, Get UQMG at SAS BAT Mission area.  www.uberdemon.net no longer exists.  (** Alienware Aurora R7 / i7-8700 3.20GHz / 16GB RAM / Win 10 x64 / NVIDIA GeForce GTX 1080 **)

UberDemon

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Re: TFM-412 The Next Level
« Reply #1749 on: December 22, 2014, 10:08:13 PM »

Monty,

What I have seen so far is impressive, but I am having one problem.  I am up to pack #15, and when I go to the FMB, any static ship I pick does a CTD, this started with the carrier pack but I kept on installing other packs to see if it would solve things.  I did a search on the forums, but found that either the problem was not solved, or the solution was too cryptic for idiots such as myself to solve on my own.  The contents of ships.ini is vast, so I am wondering if you or anyone has a version of ships.ini (and I think statics.ini) which may solve this.  The objects appear in FMB, but like I said, the program crashes once I try to drop a ship in the map (even stock ones like the G5).

I also noticed that the all.ini does not include some of the stock maps (like the small online maps, and when I pick Crimea in the QMB, it does not load... I noticed that all.ini did not have the original Crimea load... so that affects missions written for it)

BTW, the reason I did not post my log file is that it contains no information on the static ship not loading... I guess it causes the crash before the program has a chance to write any log info on the problem.

The new plane content is awesome, and I thank you for creating TFM for 4.12.

UberDemon/danzigzag

Hi Uberdemon

It is all there and in re-installing from scratch the huge ship packs tripped me up a couple of times and it was back to square one.  But it is all functioning from a fresh build:  One of my personal goals has always been full carrier implimentation, fast jet stuff, steam cats etc along with the massively expanded fleet by our SAS master ship-builders. 

The new install, almost ready now, will be in SFS format!  This baby installs EVERYTHING AND MORE in about 20 minutes with NO MOD FOLDERS!  It is foolproof and will ship with a modified #SAS including elements from SAS Modact so that install will be a straight replacement.

I'm sorry I can't spring it just yet - but it will not be long.  The compression ratio is from around 160,000 files/folders down to 70 and over 30Gb to just under 10Gb.  Aside from the EASY install the performance is stellar too.  I think this is how Il2 is meant to be modded, thanks to P.A.L.S. tools.  I look forward to showing it to you all asap, but its still a sizeable task to pack it all up for download. 

Mod conflicts and file differences will be a thing of the past with SFS files.  If it functions for me and RDDR and eMel (main testers) then it WILL function the same for you and everyone else.  The MAPMODS squeezes down to SFS and all the fixes and textures are done and stick that way for everyone.  Once we get a map, or other feature, fully working in 412, it stays that way in SFS format.

The larger community here has always had a big input and helped build this thing over several years.  Its similar to the way in which DBW, HSFX and Ultrapack were compiled except that this is 4:12:2m right from the outset, no compromises. 

Why break the surprise now?  Because its a lot to digest and a TFM412 revolution is coming... ;D

...anyways, Chrimbo hasn't begun officially, so we may get it over the hols...

Simon

Monty, that is absolutely brilliant!!!!

Cheers mate, and just know that I'll bother you 5 times a day until you release this beauty!!!

UberDemon/danzigzag
www.uberdemon.net
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Best Regards, UberDemon/danzigzag, Get UQMG at SAS BAT Mission area.  www.uberdemon.net no longer exists.  (** Alienware Aurora R7 / i7-8700 3.20GHz / 16GB RAM / Win 10 x64 / NVIDIA GeForce GTX 1080 **)

RealDarko

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Re: TFM-412 The Next Level
« Reply #1750 on: December 23, 2014, 01:42:50 AM »

I will really love a updated UQMG mate, hope you can get back at it, DBW 1916 will benefit from it too.

Merry Christmas and Happy New Year to all!
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SAS~Monty27

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Re: TFM-412 The Next Level
« Reply #1751 on: December 23, 2014, 03:48:40 AM »

I will really love a updated UQMG mate, hope you can get back at it, DBW 1916 will benefit from it too.

Merry Christmas and Happy New Year to all!
+1 What he said  :)
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