Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 181 182 183 [184] 185 186 187 ... 192   Go Down

Author Topic: TFM-412 The Next Level  (Read 1140948 times)

0 Members and 4 Guests are viewing this topic.

moepkid

  • member
  • Offline Offline
  • Posts: 82
Re: TFM-412 The Next Level
« Reply #2196 on: February 04, 2015, 07:41:04 AM »

Does somebody has a config file that has all settings maxed out and such for tfm412? When i google it, it only shows threads for about 3 years old :(
Logged

ironcross

  • member
  • Offline Offline
  • Posts: 148
Re: TFM-412 The Next Level
« Reply #2197 on: February 04, 2015, 09:17:37 AM »

highly likely in order to keep the download size to a minimum.  Those files are massive. But I could be wrong.

SD

Cheers SD, In that case I will leave them where they are for now. ;)
Logged

creature

  • member
  • Offline Offline
  • Posts: 224
Re: TFM-412 The Next Level
« Reply #2198 on: February 04, 2015, 06:09:04 PM »

I say we all do this:))

Since CFM is on a delay, lets give Monty and the boys a break and just go back to TFM 412 in this thread.  Just for now, until we hear something different.  So those of you that have waited on installing TFM, I would recommend going foreward with it for now.  Yes, it is most likely that after you finaly get it installed and running a CFM version may come out:)), but what the hell!  TFM is a great mod to have anyway and it is truly worth the time and effort to install it.

Later

c
Logged
"Can you put that in Captain dummy Talk"  Capt Malcom Reynolds // no sim pilots=no one to fly modded planes//no modders =no modded planes to fly

creature

  • member
  • Offline Offline
  • Posts: 224
Re: TFM-412 The Next Level
« Reply #2199 on: February 04, 2015, 06:12:53 PM »

Does somebody has a config file that has all settings maxed out and such for tfm412? When i google it, it only shows threads for about 3 years old :(

Moepkid:

What is it exactly your looking for?  If you can try to be a little more specific in what you want from the conf.ini file.

Also, did you finaly get TFM412 running?

c
Logged
"Can you put that in Captain dummy Talk"  Capt Malcom Reynolds // no sim pilots=no one to fly modded planes//no modders =no modded planes to fly

moepkid

  • member
  • Offline Offline
  • Posts: 82
Re: TFM-412 The Next Level
« Reply #2200 on: February 05, 2015, 01:26:36 AM »

aah sorry for being a bit unclear.

I mean a config file that makes il2 looks at its most beautifull. I have my settings on maximum ingame, but i want to have the best out of it.

Settings like polygonshape and such. How do i edit my config file so that my IL looks at its best?

thanks!
Logged

Dimus

  • member
  • Offline Offline
  • Posts: 134
Re: TFM-412 The Next Level
« Reply #2201 on: February 05, 2015, 07:26:17 AM »

Logged

moepkid

  • member
  • Offline Offline
  • Posts: 82
Re: TFM-412 The Next Level
« Reply #2202 on: February 05, 2015, 07:27:08 AM »

thanks! i will look into it :D It was exactly what i was looking for :D
Logged

chainik

  • member
  • Offline Offline
  • Posts: 8
Re: TFM-412 The Next Level
« Reply #2203 on: February 05, 2015, 06:19:34 PM »

Hello! I have some problem with #TFM412-28-LOGISTICS. It loads to 60-65% and crashes.
Log file:

Code: [Select]
[5:12:13] FM called 'FlightModels/FokkerS3Early.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[5:12:14] PlMisChief: class 'com.maddox.il2.objects.ships.KoreaCarrier$USSBoxerCV21' not found.
[5:12:14] java.lang.ClassNotFoundException: com.maddox.il2.objects.ships.KoreaCarrier$USSBoxerCV21
[5:12:14] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[5:12:14] at java.lang.ClassLoader.loadClass(Unknown Source)
[5:12:14] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[5:12:14] at java.lang.Class.forName0(Native Method)
[5:12:14] at java.lang.Class.forName(Unknown Source)
[5:12:14] at com.maddox.il2.builder.PlMisChief.ForceClassLoading(PlMisChief.java:34)
[5:12:14] at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:84)
[5:12:14] at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:497)
[5:12:14] at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
[5:12:14] at com.maddox.il2.builder.Builder.<init>(Builder.java:2363)
[5:12:14] at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
[5:12:14] at com.maddox.il2.gui.GUI.create(GUI.java:166)
[5:12:14] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[5:12:14] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[5:12:14] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[5:12:14] at com.maddox.il2.game.Main.exec(Main.java:432)
[5:12:14] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[5:12:14] Failure
[5:12:14] java.lang.RuntimeException: Failure
[5:12:14] at com.maddox.il2.builder.PlMisChief.ForceClassLoading(PlMisChief.java:38)
[5:12:14] at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:84)
[5:12:14] at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:497)
[5:12:14] at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
[5:12:14] at com.maddox.il2.builder.Builder.<init>(Builder.java:2363)
[5:12:14] at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
[5:12:14] at com.maddox.il2.gui.GUI.create(GUI.java:166)
[5:12:14] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[5:12:14] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[5:12:14] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[5:12:14] at com.maddox.il2.game.Main.exec(Main.java:432)
[5:12:14] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[5:12:14] Main begin: java.lang.RuntimeException: Failure
[5:12:14] java.lang.RuntimeException: java.lang.RuntimeException: Failure
[5:12:14] at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:96)
[5:12:14] at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:497)
[5:12:14] at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
[5:12:14] at com.maddox.il2.builder.Builder.<init>(Builder.java:2363)
[5:12:14] at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
[5:12:14] at com.maddox.il2.gui.GUI.create(GUI.java:166)
[5:12:14] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[5:12:14] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[5:12:14] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[5:12:14] at com.maddox.il2.game.Main.exec(Main.java:432)
[5:12:14] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[06.02.2015 5:12:14] -------------- END log session -------------"

EDIT ADMIN: next time use the code option when posting lists please!
https://www.sas1946.com/main/index.php?topic=39780.0


p.s.
Nope. This is problem with 28 pack. 27 pack works fine and i even can fly near this ship (Boxer). =)
Logged

Barkhorn1x

  • member
  • Offline Offline
  • Posts: 412
Re: TFM-412 The Next Level
« Reply #2204 on: February 06, 2015, 10:55:28 AM »

You know a bone would be nice about now.  Just a paragraph or two.
Logged

chainik

  • member
  • Offline Offline
  • Posts: 8
Re: TFM-412 The Next Level
« Reply #2205 on: February 06, 2015, 01:22:19 PM »

p.s.
Nope. This is problem with 28 pack. 27 pack works fine and i even can fly near this ship (Boxer). =)
Total reinstall from archive version can help. ;D But now i found that i cant open bomb door at all. Yepp, i saw it - "Open bomb doors control missing  (Read 3237 times)".

p.s.
Thx dear admin. I just tried to find spoiler tag and had no info about "code" tag.   ;)
Logged

kingsley

  • Retired
  • member
  • Offline Offline
  • Posts: 179
  • My House Cat
Re: TFM-412 The Next Level
« Reply #2206 on: February 06, 2015, 03:08:44 PM »

You know a bone would be nice about now.  Just a paragraph or two.
What kind of bone beef/chicken/pork your choice
Logged

the_soupdragon

  • member
  • Offline Offline
  • Posts: 20
Re: TFM-412 The Next Level
« Reply #2207 on: February 06, 2015, 03:38:48 PM »

Ha Ha Ha.
I'm with Barkhorn. a small snippet of why the original CFM was cancelled in favour of the new revised CFM would be good.  Considering the announcement was made on the day the original CFM was to be released and not by Monty BTW.
I'm not having a go, but it would be good to have some idea of a time scale for release.

SD
Logged
Pages: 1 ... 181 182 183 [184] 185 186 187 ... 192   Go Up
 

Page created in 0.038 seconds with 26 queries.