Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 24 25 26 [27] 28 29 30 ... 192   Go Down

Author Topic: TFM-412 The Next Level  (Read 1140795 times)

0 Members and 3 Guests are viewing this topic.

SAS~Monty27

  • SAS Team
  • member
  • Offline Offline
  • Posts: 3851
  • Action and Adventure!
    • SPEEDMACHINE
Re: TFM-412 The Next Level
« Reply #312 on: April 09, 2014, 01:40:19 AM »

Hello Monty,
when will be there in TFM rest of Polish planes, please ;-))))
(PZL-37, PZL-23, RWD-8).

Thank You again for your work....

P.S. If I have understood correctly, all previous problems with stability and CTDs were a result of incompatibility of TIGER33's Sounds to 4.12 version, is it right?

OK, they are on the list.  Yes, recommended to; disable Tigersounds and use HSFX instead...
Logged

zionid

  • member
  • Offline Offline
  • Posts: 79
Re: TFM-412 The Next Level
« Reply #313 on: April 09, 2014, 03:31:50 AM »

I installed everything up to pack 20, and everything seems to be running beautifully:)

One curiousity; I experience much improved frame rates now, which is lovely, except when over water. I ran water=4 without any hiccups in the The New FM, but now I notice a slight, but noticable FPS drop fighting over the waves. Any takers?
Logged

'MadDog'

  • member
  • Offline Offline
  • Posts: 315
Re: TFM-412 The Next Level
« Reply #314 on: April 09, 2014, 05:51:47 AM »

Don't forget the waves are improved now due to the Blender Waves mod added from within the ModAct, quite likely your slight fps drop is due to that. The water is much better now, ships have wakes and the height of the waves is visible.
Logged

SAS~Monty27

  • SAS Team
  • member
  • Offline Offline
  • Posts: 3851
  • Action and Adventure!
    • SPEEDMACHINE
Re: TFM-412 The Next Level
« Reply #315 on: April 09, 2014, 05:59:10 AM »

I installed everything up to pack 20, and everything seems to be running beautifully:)

One curiousity; I experience much improved frame rates now, which is lovely, except when over water. I ran water=4 without any hiccups in the The New FM, but now I notice a slight, but noticable FPS drop fighting over the waves. Any takers?
There are 'only' stock 412 FX in TFM-412 and generally performance is up over 410 in all areas.
Logged

ol' Navy

  • member
  • Offline Offline
  • Posts: 606
Re: TFM-412 The Next Level
« Reply #316 on: April 09, 2014, 11:17:11 AM »

Well, it finally beat me down. >:(  When you get to be my age, and the hard headedness that goes with it, seldom do I admit defeat.  But this has done it.  I installed everything, had 4.12 running with that Modact thing and moving those .sfs files and all, but then I started adding the mods.  Well, I got to #11 and it all went haywire.  After each mod I started the game to see if it would, and it did, up until eleven.  Crash to desktop and even reset my screen resolution in the process.  Read here to install all the mods then try it.  Did that (and man, did that take a while, thus the frustration I guess).  Still wouldn't load.  Nothing.  I have a backup of 4.07m on an external drive so I may try again.  But not real soon.  I will have to go through all those fixes you guys listed, and the thing about tiger sound mod this time.  Lordy, it's killing me.  I'm way to old for this.  Anyhow, thanks for all the info this thread contains.  Now if I can just figure it all out.   
Logged

BravoFxTrt

  • "BIGFOOT"
  • Modder
  • member
  • Offline Offline
  • Posts: 13433
  • Flying Ass Clown #13
Re: TFM-412 The Next Level
« Reply #317 on: April 09, 2014, 11:32:09 AM »

Bob, why dont you do this, if you have all of the downloads in one folder on your desk top open each Zip File and directly drag and drop the #SAS Folder to a Clean SAS ModAct 5.3, say yes to overwrite, and do that with every Pack, but dont start your game untill each Folder have been installed. Then you should be ok. "Try it" thats how I do it and its never failed me.
Logged
MSI R9 280X 6GB x2/Crossfire /ASUS M5A99FX PRO R2.0 Mobo/AMD FX 4170 Bulldozer 4core CPU/RAM Kingston HyperX FURY 16GB/ Corsair RM 1000WATT PSU/Windows 10 Enterprise 64bit

FNRennier

  • member
  • Offline Offline
  • Posts: 415
    • 27
Re: TFM-412 The Next Level
« Reply #318 on: April 09, 2014, 11:51:40 AM »

A question:
 #TFM412 in-21_Midway after I enable with JSGME
I have to add AIR.INI lines?

In this package (#TFM412 in-21_Midway), there are readmes that confused me, I need to follow what the readme says?
Logged
=FN=Rennier

ol' Navy

  • member
  • Offline Offline
  • Posts: 606
Re: TFM-412 The Next Level
« Reply #319 on: April 09, 2014, 12:02:28 PM »

Bob, why dont you do this, if you have all of the downloads in one folder on your desk top open each Zip File and directly drag and drop the #SAS Folder to a Clean SAS ModAct 5.3, say yes to overwrite, and do that with every Pack, but dont start your game untill each Folder have been installed. Then you should be ok. "Try it" thats how I do it and its never failed me.

Thank you for your response.  Just so I understand what you said correctly - yes, I do have each of the downloads through 19 I think, and I would just unzip them to the #SAS folder, is that correct?  You don't use the JSGME folder at all?  Please pardon my ignorance, but that is just the way I am.  Thanks again for your help.
Logged

BravoFxTrt

  • "BIGFOOT"
  • Modder
  • member
  • Offline Offline
  • Posts: 13433
  • Flying Ass Clown #13
Re: TFM-412 The Next Level
« Reply #320 on: April 09, 2014, 12:21:21 PM »

@ Cad, No the air.ini entries are with your #21 Install

@ Bob, maybe this screenie will help:



Do this to each and every Pack, DO NOT GET DISTRACTED, or you will loose track what you just installed.

DO NOT START YOUR GAME unless every Pack has been installed.

Logged
MSI R9 280X 6GB x2/Crossfire /ASUS M5A99FX PRO R2.0 Mobo/AMD FX 4170 Bulldozer 4core CPU/RAM Kingston HyperX FURY 16GB/ Corsair RM 1000WATT PSU/Windows 10 Enterprise 64bit

FNRennier

  • member
  • Offline Offline
  • Posts: 415
    • 27
Re: TFM-412 The Next Level
« Reply #321 on: April 09, 2014, 12:35:58 PM »

Bravo,
I did so: I put all the # TFM412 packages I put in "jsgmemods" folder and I enabled with JSGME.exe

Is this correct?
Logged
=FN=Rennier

BravoFxTrt

  • "BIGFOOT"
  • Modder
  • member
  • Offline Offline
  • Posts: 13433
  • Flying Ass Clown #13
Re: TFM-412 The Next Level
« Reply #322 on: April 09, 2014, 12:39:13 PM »

Yes Cad, I just do it differently, I use the direct Install, but yes its better to install to JSGMEmods Folder, then activate after you have installed all 21 Packs.
Logged
MSI R9 280X 6GB x2/Crossfire /ASUS M5A99FX PRO R2.0 Mobo/AMD FX 4170 Bulldozer 4core CPU/RAM Kingston HyperX FURY 16GB/ Corsair RM 1000WATT PSU/Windows 10 Enterprise 64bit

FNRennier

  • member
  • Offline Offline
  • Posts: 415
    • 27
Re: TFM-412 The Next Level
« Reply #323 on: April 09, 2014, 12:58:15 PM »

Yes Cad, I just do it differently, I use the direct Install, but yes its better to install to JSGMEmods Folder, then activate after you have installed all 21 Packs.

Ok, my friend!
Thanks for the clarification!  ;)
Logged
=FN=Rennier
Pages: 1 ... 24 25 26 [27] 28 29 30 ... 192   Go Up
 

Page created in 0.043 seconds with 27 queries.