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Author Topic: TFM-412 The Next Level  (Read 1140671 times)

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Gaston

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Re: TFM-412 The Next Level
« Reply #1536 on: November 12, 2014, 07:59:45 AM »

No problem ! Anyway, thank you for all your efforts !

I am downloading this pack again now.
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RDDR Hangar19

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Re: TFM-412 The Next Level
« Reply #1537 on: November 12, 2014, 11:30:40 AM »

  Having spent months working on TFM with Monty and downloading many, Packs from Media Fire,
  every once and a while depending on size as well as Internet traffic it is possible to get a damaged pack.
 If you have this problem, with a Rar that doesn't seem to be working, always go back and re download .
 Hope this is helpful
Cheers, RDDR
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Gaston

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Re: TFM-412 The Next Level
« Reply #1538 on: November 12, 2014, 11:39:25 AM »

And no more corrupted file ! Installed without any problem.
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creature

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Re: TFM-412 The Next Level
« Reply #1539 on: November 12, 2014, 12:04:11 PM »

Does anyone know how to restore the stock "perfect" water textures??

thx
c
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"Can you put that in Captain dummy Talk"  Capt Malcom Reynolds // no sim pilots=no one to fly modded planes//no modders =no modded planes to fly

markino

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Re: TFM-412 The Next Level
« Reply #1540 on: November 12, 2014, 01:08:51 PM »

Wow! TFM412 becomes more and more fantastic!! Many thanks to all the guys that increase this beautiful sim!!

Ciao!

Marco
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Flying H

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Re: TFM-412 The Next Level
« Reply #1541 on: November 12, 2014, 01:21:35 PM »

It´s kind'a sad!! I´m moving house and it´ll take me a few months to get back into 1946 again! With all these new additions coming down like manna from heaven and all I can do is read about it! Makes me drool on my KB and that really sucks!
What I meant to say is I cannot thank you all modders enough and Monty for mo(u)nting all this for us nonmodders!
A million THX!
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And you can fly, high as a kite, if you want to.........

Lakajadiwa

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Re: TFM-412 The Next Level
« Reply #1542 on: November 12, 2014, 01:30:31 PM »

Any one else getting .ini errors on the new maps, weirdly enough I never got any .rar errors and Stalingrad appears to be the only one to work.
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creature

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Re: TFM-412 The Next Level
« Reply #1543 on: November 12, 2014, 02:16:21 PM »

haven't had any problems with the map .ini files.   did you have any problems before the latest mapmods?

c
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"Can you put that in Captain dummy Talk"  Capt Malcom Reynolds // no sim pilots=no one to fly modded planes//no modders =no modded planes to fly

Lakajadiwa

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Re: TFM-412 The Next Level
« Reply #1544 on: November 12, 2014, 03:27:51 PM »

No, never any issues, although I had to get rid of #16 and #20, as it was messing with Missionpro by P.A.L, but other then that the install is fine. Can the lack of 16,20 mess the new ones up?
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creature

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Re: TFM-412 The Next Level
« Reply #1545 on: November 12, 2014, 03:50:59 PM »

No, never any issues, although I had to get rid of #16 and #20, as it was messing with Missionpro by P.A.L, but other then that the install is fine. Can the lack of 16,20 mess the new ones up?

That would be a question for monty. I know missionpro has given a few problems to people in TFM 412.  What I would do is deactivate missionpro, see if you get the .ini errors with what you have.  If you still have the errors you have a few choices.  Get with monty and see if #16 and #20 can be loaded on there own or if it has to be done in order. (that would suck:)).  Re load them for now without MissionPro and see if you get errors until you hear from monty or someone with greater knowledge than me:))

good luck.  My bet is that unloading 16 and 20 is the cause.

c
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"Can you put that in Captain dummy Talk"  Capt Malcom Reynolds // no sim pilots=no one to fly modded planes//no modders =no modded planes to fly

Lakajadiwa

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Re: TFM-412 The Next Level
« Reply #1546 on: November 12, 2014, 04:10:16 PM »

Yea, removing missionpro didnt do anything same error as before :(
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jpten

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Re: TFM-412 The Next Level
« Reply #1547 on: November 12, 2014, 05:14:50 PM »

Load.ini error,
  La_chute map can't load maps/tex/water/pacificBlue.tga  I had a pacificBlueTL.tga in the proper folder so I copy/paste to make one named pacificBlue.tga but still received same error.
update:
  Ok, The La_chute map is working after my rename, I just had to exit the program and restart the sim (DOH!)
  The Reno map gave me the same problems with the whc_jungle.tga texture but i got that to work by backing up the file, copy/paste the whc_JungleTL file and renaming it as whc_jungle.tga
New problem:
  If no one else has that problem it must be something related to my card or settings but on the TFM412 BOB missions and the 352 maps in general the SE England airfields now have misplaced airfiled start locations and white panel markers outlining the airstrips in wrong places.  Does the 352 maps and the Canon UK share common airfield files?  If no one else has the same problems then it is just a mod-soup problen on my side.  If someone can test with the first BOB training mission at RAF Manston (that is the worst misplacement) then I'll know if it is just me.  It really wrecks the AI planes.

The maps I am having problems with:
English_Channel_1940_Spring     
English_Channel_1940_Autumn     
English_Channel_1940_Winter     
English_Channel_1942_Summer     
English_Channel_1942_Winter     


According to the all.ini and respective load.ini they reference many textures from Can_Channel to include:
AirField0= land/summer/CAN_Channel/airfields1.tga,-2
AirField1= land/summer/CAN_Channel/airfields2.tga,-2
AirField2= land/summer/CAN_Channel/airfields3.tga,-2
AirField3= GW_tex/spring/GS_airfieldGrGilPr.tga,4

  I think TFM-412-34-Map Pack-5 is not displaying well on these maps.  They may need their texture files redirected to the previous older files since that is what the BOB mission pack was designed for.

  STILL A GREAT MOD!!!
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