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Author Topic: TFM-412 The Next Level  (Read 1140603 times)

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eMeL

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Re: TFM-412 The Next Level
« Reply #1560 on: November 20, 2014, 09:02:11 AM »

In an attempt to help...
   It would appear the black transparency background of certain bushes and trees are not being rendered as transparent.

I have experienced this problem on some maps too. I have been meaning to bring this up many times but I keep forgetting it. Anyway, the alpha mapping issue is a problem. In my TFM-412 also the "war in Italy" - map seems to be affected; my favourite mediterranean map btw.

Cheers,
eMeL
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onebigstep

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Re: TFM-412 The Next Level
« Reply #1561 on: November 20, 2014, 04:16:02 PM »

Torpedo location on tbd-1 are lower or floating Under te plane after installing tfm2 and/or tfm3

i reinstall everything again, same problem





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jpten

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Re: TFM-412 The Next Level
« Reply #1562 on: November 20, 2014, 07:02:29 PM »

They also hang too low on the Coastal Command planes in TFM412-29 pack.  They look good on some planes but too low on others.  I would think there is an attachment hook on the torp and one on the plane and some combinations do not match up.  A costume torp and ARMS pack for those planes might be the only solution but it could be alot of work for a single visual effect in the game.
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vpmedia

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Re: TFM-412 The Next Level
« Reply #1563 on: November 21, 2014, 01:15:00 AM »

Its hard to tell what happened but that torpedo/weapons hook error is not a TFM-412 problem.
The problem is caused by the file: 3do\Plane\TBD-1(US)\CF_D0.msh which comes with the sas_ai_3do01.sfs (AI flyables). I noticed the hook problem in SAS modact with these planes so far:

TBD-1(Multi)\
TBD-1(US)\
TBF-1(USA)\
TBF-1C(Gb)\
TBF-1C(Multi1)\
TBF-1C(RZ)\
TBF-1C(USA)\
TBM-3(A_MkIII)(GB)\
TBM-3(A_MkIII)(Multi1)\
TBM-3(A_MkIII)(RZ)\
TBM-3(Multi1)\
TBM-3(USA)\

I managed to fix the TBD by adding the msh file from an older download, I'll do the rest later :
http://ulozto.net/xwdRMio4/00-tbd-1-fix-7z

onebigstep

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Re: TFM-412 The Next Level
« Reply #1564 on: November 21, 2014, 07:53:53 AM »

That file working good, thamks for your help ;D
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SAS~Monty27

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Re: TFM-412 The Next Level
« Reply #1565 on: November 21, 2014, 09:46:53 AM »

Its hard to tell what happened but that torpedo/weapons hook error is not a TFM-412 problem.
The problem is caused by the file: 3do\Plane\TBD-1(US)\CF_D0.msh which comes with the sas_ai_3do01.sfs (AI flyables). I noticed the hook problem in SAS modact with these planes so far:

TBD-1(Multi)\
TBD-1(US)\
TBF-1(USA)\
TBF-1C(Gb)\
TBF-1C(Multi1)\
TBF-1C(RZ)\
TBF-1C(USA)\
TBM-3(A_MkIII)(GB)\
TBM-3(A_MkIII)(Multi1)\
TBM-3(A_MkIII)(RZ)\
TBM-3(Multi1)\
TBM-3(USA)\

I managed to fix the TBD by adding the msh file from an older download, I'll do the rest later :
http://ulozto.net/xwdRMio4/00-tbd-1-fix-7z
Thanks Istvan, I never had this issue on any aircraft, so I wonder why my aircraft are OK?  Regardless, you have nailed the solution, as usual, so perhaps we can start to put together a larger fix.  :)
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vpmedia

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Re: TFM-412 The Next Level
« Reply #1566 on: November 21, 2014, 01:26:22 PM »

Thanks. Its strange because not all external bomb hooks are displaced, only the center one.
When I deactivated the AI flyables everything was ok.
This is what I get when I select the TBM-3 torpedo ordnance, its sticking out thru the bomb bay door:
http://i.imgur.com/mGoIcVM.jpg

RDDR Hangar19

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Re: TFM-412 The Next Level
« Reply #1567 on: November 22, 2014, 02:41:16 PM »

 Good Sleuthing Istvan .
 I have been trying to figure this one out ever since adding the Coastal Command pack.
 Doc gave me several ideas but but still no joy.
 Hopefully I'll be able to get a fix in.
The thing that really baffled me was that Simon had no problems at all.
Cheers,Christopher
 
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vpmedia

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Re: TFM-412 The Next Level
« Reply #1568 on: November 22, 2014, 11:48:09 PM »

The same fix didnt work for the TBM-3 & co., yesterday I extracted the original files from fb_3do08p.sfs and put them into the mods folder, but the problem still persisted. I still suspect the sas_ai_3do01.sfs but its extraction rate is only 62% so I'm not sure whats in it. There should be a filelist.txt included with every sfs.

ol' Navy

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Re: TFM-412 The Next Level
« Reply #1569 on: November 23, 2014, 06:38:18 PM »

Well, here I am again admitting to another "old guy oops".  I hadn't noticed that there were about four new mod packs out, so I downloaded them, enabled them, in order, (using JSGME) but I neglected to do what the following says -

"BEFORE INSTALLATION OF THIS PACK - Go into your ##/IL2/#SAS folder and disable (Put a (-) in front of it) the following folder: '_00_F-4 Phantom II' - ie renamed to '-_00_F-4 Phantom II'.  Then activate #TFM412-33-Phantom-II with JSGME, or copy it over with whatever other method you use."

I went in then and did it, after the fact, and the game won't load.  If I remove the little "-" then all is well again.  Is the solution to disable that mod and then re-enable it again after I do the above?  And do I need to do the same disable/re-enable to the mod packs that are after it?  Does that screw up all those files that I always get warned about when I go through an enable process?  Thank you for any help.
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tbauchot

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Re: TFM-412 The Next Level
« Reply #1570 on: November 25, 2014, 02:47:00 AM »

Hi Monty, your reception box is full !!! :(

So could you please clean it because I have an urgent message for you !

Thank you very much in advance. ;)

Best regards, Thierry.
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nyali

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Re: TFM-412 The Next Level
« Reply #1571 on: November 25, 2014, 03:33:05 AM »

Bob Holmes - I've done similar things in the past, go back to your original error and restart, so disable all back to the phantom [TFM#33 ?], then [-] out the folder you need to and add all of the jgsme stuff again
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