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Author Topic: TFM-412 The Next Level  (Read 1140604 times)

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SAS~Monty27

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Re: TFM-412 The Next Level
« Reply #1764 on: December 24, 2014, 04:48:01 AM »

Put them in the game root folder, you will see other files down towards the bottom similarly named, i.e. 

up_maps01.sfs-to 05sfs
up_objects01.sfs..to..04.sfs
up_texture01, 02...etc
updbw_mapex01.sfs...to 08.sfs.

It's been so long I don't remember if most are totally new or if some will be rewritten.

Hoss
Hey Hoss!  Have a good Christmas mate.  I have stopped moving houses now every year.  This time 2015 WILL be the year for KOREA!  8)
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Flying H

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Re: TFM-412 The Next Level
« Reply #1765 on: December 24, 2014, 06:10:47 AM »

@ stinkydivebomb, you really should try to use PALs TotalModder V3 Easy pack https://www.sas1946.com/main/index.php/topic,42295.0.html! This will bring down your enabeling time to minutesper pack and will get you up running a LOT faster! BUT read the manual carefully and thouroughfully!
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And you can fly, high as a kite, if you want to.........

DIVEGUY43

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Re: TFM-412 The Next Level
« Reply #1766 on: December 24, 2014, 08:56:40 AM »

I have my install working perfectly from day one.Never had a problem at all.however with the new stuff coming out can it be added to my existing install or will I have to do a reinstall of the whole thing?
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NS~John The Mad Ace Pilot

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Re: TFM-412 The Next Level
« Reply #1767 on: December 24, 2014, 09:26:27 AM »

How much RAM memory does this mod takes?
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stinkydivebomb

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Re: TFM-412 The Next Level
« Reply #1768 on: December 24, 2014, 10:11:16 AM »

Okay, I've got it going and I am DLing the pack by pack and enabling them with JSGME.  Funny thing, I can DL them faster than I can enable them with JSGME (seems to take forever with each mod pack of TFM)

For reference, I am up to the coldwar package (number 09) and am in the process of enabling ships (package 10).  I believe it has been enabling for more than 10 minutes now
@stinkydivebomb: Honestly mate, you are a bit late to start with TFM-412, which is your good fortune; because we are going to provide EVERYTHING in 10 small downloads and put up all the UP.SFS files for those that don't have them.  Save your time and bandwidth because almost none of your downloads will be needed when the new kid hits the block in the next week.

I have a pretty good Internet plan at 500Gb per month.  But this is the time of year when it gets squeezed and it would be a damn shame to find yourself capped because you downloaded a shedload of content you don't need.

The only reason I have left up the previous links is for people maintaining/repairing an already running install - and because I never assume everyone will agree with a new idea.  But best advice is to hold off for a short time...  :)

Monty, thank you for the reply.  I am afraid I have finished DLing all the packages haha and installed up to 10 (ships).  Shall I backtrack then and remove them via JSGME?

As an aside, twice now I have tried enabling AIR_EXTRA (11) and it crashes my computer and makes it restart. 

If I should backtrack, what exactly should I do? Remove each package, mod by mod, via JSGME?
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SAS~Monty27

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Re: TFM-412 The Next Level
« Reply #1769 on: December 24, 2014, 04:49:39 PM »


No, enjoy it, the update will be simple and painless... 8)
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stinkydivebomb

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Re: TFM-412 The Next Level
« Reply #1770 on: December 24, 2014, 06:24:20 PM »



Monty, thank you for the reply.  I am afraid I have finished DLing all the packages haha and installed up to 10 (ships).  Shall I backtrack then and remove them via JSGME?

As an aside, twice now I have tried enabling AIR_EXTRA (11) and it crashes my computer and makes it restart. 

If I should backtrack, what exactly should I do? Remove each package, mod by mod, via JSGME?
No, enjoy it, the update will be simple and painless... 8)
[/quote]

I look forward to it then.  Thank you for all the hard work and happy holidays o7
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creature

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Re: TFM-412 The Next Level
« Reply #1771 on: December 24, 2014, 11:14:12 PM »

MERRY CHRISTMAS AND HAPPY HOLIDAYS TO ALL THE TFM-412'ERS AND THANKS "SANTA MONTY"<=== Is this considered "flaming":)))

Later

c
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"Can you put that in Captain dummy Talk"  Capt Malcom Reynolds // no sim pilots=no one to fly modded planes//no modders =no modded planes to fly

Starfighter24

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Re: TFM-412 The Next Level
« Reply #1772 on: December 25, 2014, 08:44:42 AM »

I'm installing TFM for the first time. What a huge work you had done  ;D!
I have a question: Is normal that JSGME is very slow in activating a mod? (about 40-50 min per mod)??
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Pietro

Odin1one

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Re: TFM-412 The Next Level
« Reply #1773 on: December 25, 2014, 09:52:40 AM »

Hi. Can not explain all My gratitude and happines for this community. Have flying IL2 sins its first release ever. Thats many year now. And what have IT now become... You modders have Done this sim  Outstanding. 2014 have given us the NewTFM and the Next leveL 412. And now soon à new complete easier Monty pack. Have NO words. Thanks for allllllll...... To all of you à verry happy new year.
Fly safetly and watch your six.
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batompson

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Re: TFM-412 The Next Level
« Reply #1774 on: December 25, 2014, 01:06:36 PM »

starfighter24...it took me almost an hour+ to activate each mod on JSGME...I would then see it say "not responding" but I just left it and it would always work, but man it was so slow...took me several days.
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Starfighter24

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Re: TFM-412 The Next Level
« Reply #1775 on: December 25, 2014, 02:28:04 PM »

starfighter24...it took me almost an hour+ to activate each mod on JSGME...I would then see it say "not responding" but I just left it and it would always work, but man it was so slow...took me several days.

Ok no problem, was only to be sure that something wasn't wrong!
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Pietro
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