Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3] 4 5 6 ... 8   Go Down

Author Topic: Fiat-Cr-32 Quater  (Read 42535 times)

0 Members and 1 Guest are viewing this topic.

Kant

  • Modder
  • member
  • Offline Offline
  • Posts: 400
Re: Fiat-Cr-32 Quater
« Reply #24 on: April 10, 2014, 04:04:43 AM »

 combined all the fixes from Stefan and Birdman in the new version 1.2 , in the folder with the cockpit there is the old version of the cockpit with an optical sight, if someone wants to use it
Logged

greybeard

  • Modder
  • member
  • Offline Offline
  • Posts: 1931
  • diligo veritatem
    • Old stuff about RB3D and a tiny "IL2 corner"
Re: Fiat-Cr-32 Quater
« Reply #25 on: April 11, 2014, 05:03:17 AM »

Tested in game latest v1.2. Unfortunately, there's a glitch that I didn't notice previously: I cannot padlock any target inside area between the two wings; it is like "blind" at this scope.
Logged
CPU: AMD Athlon 64 - RAM: 2GB DDR @ 201 MHz - MoBo: ASUSTeK Computer INC. A8N-SLI (Socket 939) - Vidcard: 1024MB NVIDIA GeForce 9400 GT (Club3D) - Screen: L1750SQ (1280x1024@75Hz) - Audio: Realtek AC'97 Audio.

Spider16

  • member
  • Offline Offline
  • Posts: 320
  • Non nobis Domine non nobis sed nomini tuo da glori
Re: Fiat-Cr-32 Quater
« Reply #26 on: April 12, 2014, 06:00:32 AM »

Dear friends, the previous version of this bird worked fine for me, now with version 1.2 it does not appear immediately in the QMB and all missions that are selected show " Mission Loading Failed null " message, on every map . My version is to 4.10 + Mods . I have other planes to version 4.12 DBW running smoothly on my 4:10 with Mods .

Thanks to all

Cheers

Carlos
Logged

Kant

  • Modder
  • member
  • Offline Offline
  • Posts: 400
Re: Fiat-Cr-32 Quater
« Reply #27 on: April 12, 2014, 08:48:13 AM »

The link in the first message , version 1.2 for 4101
Logged

Epervier

  • 4.09 Guardian Angel !
  • SAS Team
  • member
  • Offline Offline
  • Posts: 9528
  • I'm French and Rebel_409! Nobody is perfect!
    • Some tinkering here
Re: Fiat-Cr-32 Quater
« Reply #28 on: April 12, 2014, 09:37:12 AM »

For Rebels 409

This Mod (versions 410 or 412) is not compatible for Rebels !

In my game 4.09/UP2.01 (and I do not show you inside the cockpit) :



If you want you can test this version:


link : https://www.mediafire.com/?fqh6gnjoduf50sm

Update by Stefan SG (see below) is compatible BUT DO NOT CHANGE THE FILE hier.him !


For credits see readme !
Logged
If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Stefan SG

  • Modder
  • member
  • Offline Offline
  • Posts: 452
  • Braver than you believe. Stronger than you seem.
Re: Fiat-Cr-32 Quater
« Reply #29 on: April 12, 2014, 10:15:38 AM »

There is a mod which slightly revises view through tube gunsight for CR-32 (4.12.2 version).

https://www.mediafire.com/download/8xx176ys7jt58m2/CR-32_TubeGunsight_View.zip



Distance (for wingspan 10m):

1st ring - around 200m
2nd ring - around 165m
3rd ring - around 100m

Please put inside Yr main CR-32 folder and overwrite existing files.
Logged

Spider16

  • member
  • Offline Offline
  • Posts: 320
  • Non nobis Domine non nobis sed nomini tuo da glori
Re: Fiat-Cr-32 Quater
« Reply #30 on: April 12, 2014, 01:40:07 PM »

I appreciate this more kindly Mr. Kant.

Salaam Aleikum .
Logged

Kant

  • Modder
  • member
  • Offline Offline
  • Posts: 400
Re: Fiat-Cr-32 Quater
« Reply #31 on: April 12, 2014, 02:02:43 PM »

))
Logged

Spider16

  • member
  • Offline Offline
  • Posts: 320
  • Non nobis Domine non nobis sed nomini tuo da glori
Re: Fiat-Cr-32 Quater
« Reply #32 on: April 12, 2014, 02:50:49 PM »

My apologies for the bad News, but the problem remains in version 4.10.  :( :( :( :( :( :(

Cheers


Carlos
Logged

greybeard

  • Modder
  • member
  • Offline Offline
  • Posts: 1931
  • diligo veritatem
    • Old stuff about RB3D and a tiny "IL2 corner"
Re: Fiat-Cr-32 Quater
« Reply #33 on: April 13, 2014, 02:29:00 AM »

If you want you can test this version:

Tested successfully: new default skin suits and racks for all three loadouts are now visible (thanks Epervier!).:) Also Stefan's revised telescopic gunsight (without its hier.him) works fine.

For the sake of completeness, previous issue with default skin were NOT responsibility of Aviaskin's 3D model but just that the skin was made for existing CR.32 "frankenplane". Indeed, using suited Aviaskin's skins (sorry for the unwanted calembour), I never had troubles with that model.

Still remains "blind" area between upper and lower wing, where you aren't allowed to padlock any target.  :(

Salutations,
GB
Logged
CPU: AMD Athlon 64 - RAM: 2GB DDR @ 201 MHz - MoBo: ASUSTeK Computer INC. A8N-SLI (Socket 939) - Vidcard: 1024MB NVIDIA GeForce 9400 GT (Club3D) - Screen: L1750SQ (1280x1024@75Hz) - Audio: Realtek AC'97 Audio.

Mick

  • Modder
  • member
  • Offline Offline
  • Posts: 5454
Re: Fiat-Cr-32 Quater
« Reply #34 on: April 13, 2014, 03:08:30 AM »

... using Epervier's conversion, and it rocks (... as usual with Epervier's work ...  ;))

The only "bug" that I have (but Epervier doesn't have it ...  ???) is that the radiator blinds always stay in closed postition, even prior to take off ...  :(

Am I the only one or ...?
Logged

Kant

  • Modder
  • member
  • Offline Offline
  • Posts: 400
Re: Fiat-Cr-32 Quater
« Reply #35 on: April 13, 2014, 04:39:47 AM »

All this is very strange I have it on my 4101 everything works and the sight and blinds. Show log maybe there is an explanation
Logged
Pages: 1 2 [3] 4 5 6 ... 8   Go Up
 

Page created in 0.03 seconds with 24 queries.