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Author Topic: TFM-412 The Battle of Britain  (Read 35701 times)

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tomoose

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Re: TFM-412 The Battle of Britain
« Reply #48 on: July 06, 2014, 12:33:38 PM »

Tried to install Level 26, 27 etc as my initial attempt at the BoB campaign resulted in the first mission not loading.
I wasn't sure where I was supposed to put all the files in the Level mods (I assumed they went into the #SAS folder) and now the game crashes at 60% each time.

The documentation with the .rar files doesn't specify where to extract to....

Should I extract the Hangar 19 files and the Heavies files into #SAS folder or do they go into the JSGME folder?

HELP, please?

Oops, also, each .rar file comes with it's own STD folder.  I assume that gets copied over the existing STD folder already in #SAS.????
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cgagan

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Re: TFM-412 The Battle of Britain
« Reply #49 on: July 06, 2014, 03:33:44 PM »

All TFM412 packs must be placed in JSGME folder and subsequently activated; everyone completes the previous, adding and modifying stuff.
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tomoose

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Re: TFM-412 The Battle of Britain
« Reply #50 on: July 06, 2014, 04:46:49 PM »

I've placed the TFM412 packs into the jgsme folder but if I activate any of them the game crashes at 60%.
e.g. in available mods in JGSME....
#TFM412-10_SHIPS
#TFM412-19_Hangar19
#TFM412-27_Heavies
Activating any of those will crash the game at 60%.

Also, 19 overwrites certain files in 10 and 26 overwrites files in 19 etc, is that OK too?
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tomoose

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Re: TFM-412 The Battle of Britain
« Reply #51 on: July 06, 2014, 05:35:46 PM »

I'm making progress, LOL.  Do I need ALL of the "Next Level" Mods for TFM in order to use the BoB campaign?

UPDATE:  Never mind, I seem to have answered my own question........Yes!  At least, so far, LOL.
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bennko64

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Re: TFM-412 The Battle of Britain
« Reply #52 on: July 06, 2014, 10:21:12 PM »

The main thing I believe about adding TFM412 packs, is to make sure you activate all of them in order.. 1 2 3 all the way up to 27, and click yes when it asks to over write.
I'm sure you do need all packs for Bob.

The installation time for TFM412 using jsgme is scary. lol
It was fortunate that I didn't need to do it twice.
Tho' the Rabaul Map doesn't work for me.... I can't bring myself to look into that yet after a 2 day install of TFM412.
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bennko64

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Re: TFM-412 The Battle of Britain
« Reply #53 on: July 07, 2014, 03:50:13 AM »

Bit of a problem with mission 9.

I started the campaign at the lowest rank.
So on mission 9 I'm following the 3 other Hurricanes around the coastline rather than leading them.

Just before the bandits start their attack, the lead Hurricane aircraft always decides to land at our air base, and the second soon follows.
Leaving myself and 1 other Hurricane in the air to fight off 6 Bf109's.
However the 1 other hurricane is at a huge disadvantage as he was flying at landing level like the other 2.. so I have no support from him either.

Consequently, I always get blown out of the sky. 
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'MadDog'

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Re: TFM-412 The Battle of Britain
« Reply #54 on: July 07, 2014, 08:10:42 AM »

With these missions you are effectively on your own. You can't ask your wingman or flight for support and keep them with you. If you look at your arming screen before you hit 'fly' you are the only one in your flight of one. It's done that way to give you freedom of movement for the scramble and to make it so you can take off in line abreast.

I have been having the same oblivious AI flying with me on most of these missions. Half of them are in the landing pattern just as the enemy reinforcements arrive on the scene, but this is just the way that the AI work. This isn't really an issue with TFM per se.

The next time I replay this campaign I will start at the highest rank and see if I do have any greater level of control over the other flights. Might make for an interesting change.
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tomoose

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Re: TFM-412 The Battle of Britain
« Reply #55 on: July 07, 2014, 12:04:52 PM »

OOf!  I didn't think the JGSME activation would take longer than the downloads, but I guess there are a ton of files to update each time.  Patience is a virtue.  :P
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bennko64

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Re: TFM-412 The Battle of Britain
« Reply #56 on: July 07, 2014, 02:25:00 PM »

Oh, yes... Now that you mention the 1 in the group next to the fly button.. I now realise what it is.
I take it that's also needed so we can taxi to take off... a great little feature. :)

Yes, the AI does seem oblivious at times... mainly when they enter a landing pattern like you said.
When they do decided to engage the enemy though.. it tends to be very good.

Perhaps that will work.. flying at a higher rank... I'll try that also.
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'MadDog'

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Re: TFM-412 The Battle of Britain
« Reply #57 on: July 07, 2014, 08:25:04 PM »

Yes it is a great feature within 4.12, the taxi to take off, isn't it?. On some of the missions there are rough areas of ground right in front of the spawn point so you have to be really careful on initial rollout. On another mission I had my two wingmen taxi off in the wrong direction and they both crashed and exploded. Effin' noobs!
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bennko64

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Re: TFM-412 The Battle of Britain
« Reply #58 on: July 08, 2014, 02:36:13 AM »

Those noobs do make me laugh sometimes. :)

Although on the misson Over run, I think is was, where you have to make a quick exit from the airfield and head back up to the coast.

Well, I started the engines and then promptly taxied straight into the path of an on coming vehicle.
The mission quickly ended before it had started. lol

Incidental... I hope I'm not stepping on anyone's toes here...
I had a look in the FMB with the mission where the 3 Hurricanes are in the landing cycle when the airfield is attacked.
I found if their flight path was extended they would attack the bandits on sight.
Though it's still a very difficult dog fight, no guarantee of success on that one.
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'MadDog'

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Re: TFM-412 The Battle of Britain
« Reply #59 on: July 08, 2014, 06:59:36 AM »

I have the feeling that what Monty has done here is to create the atmosphere of an advancing juggernaut, a German roller-coaster, advancing over the airfields and there's nothing to stop them. All we can do is survive to the next mission. The RAF should feel outnumbered and overrun and I guess we can generate that by keeping the RAF AI submissive.
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