Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 3 4 5 [6] 7 8   Go Down

Author Topic: TFM-412 The Battle of Britain  (Read 35699 times)

0 Members and 1 Guest are viewing this topic.

bennko64

  • member
  • Offline Offline
  • Posts: 8
Re: TFM-412 The Battle of Britain
« Reply #60 on: July 09, 2014, 03:01:37 PM »

Yes, I certainly get that feeling playing the Dunkirk Missions, and with the inevitable evacuation back to England there after.
I really like that, it's extremely well designed for the missions, and for the campaign as a whole.

No question these are the best flights I've flown in IL2.
Though I may say, my skills flying the hurricane could use some improvement.



 
Logged

'MadDog'

  • member
  • Offline Offline
  • Posts: 315
Re: TFM-412 The Battle of Britain
« Reply #61 on: July 10, 2014, 02:30:29 AM »

They are really challenging aren't they? The only way I can see of improving the feeling is to have at least a reliable wingman who will stick with me. Sometimes choosing the highest rank puts you into the wrong aircraft so I will have to try it and see but with some level of squadron and flight control it should be possible to get to grips with the high flying Messers that always seem to pounce on you from up above. With the ability to control the air battle a little the rest of the flights can be put to work on the bomber streams.
Logged

Würger

  • member
  • Offline Offline
  • Posts: 39
Re: TFM-412 The Battle of Britain
« Reply #62 on: July 11, 2014, 08:29:33 AM »

Start first mission and my plane explodes at once. What went wrong? :(

Greetings
Logged

'MadDog'

  • member
  • Offline Offline
  • Posts: 315
Re: TFM-412 The Battle of Britain
« Reply #63 on: July 11, 2014, 09:50:30 AM »

Start first mission and my plane explodes at once. What went wrong? :(

Greetings


You didn't get squared away as instructed Pilot! Look at Monty's TFM-412 The Next Level thread opening post, read and digest it, then do likewise. The system works so you need to look at your steps to find what went wrong.
Logged

'MadDog'

  • member
  • Offline Offline
  • Posts: 315
Re: TFM-412 The Battle of Britain
« Reply #64 on: July 11, 2014, 02:25:04 PM »

So having just finished this long awaited Battle of Britain campaign I would like to add a review:

Monty has used the best of the available maps for the campaign. Every airfield is different, some have an incredible level of detail in terms of hard standing and revetements, and the urban areas are excellent. Flying over London is very scenic and doesn't impact on performance too much either. In addition there are a huge number of extra static and AI objects placed around the active home airfields and this really adds to the sense of time and place and puts you into the action and atmosphere. The wonderful menu music helps in this regard too. The campaign comes with some exceptional skins for both sides, even a lot of the static objects have their own skins now with 4.12. Monty has researched deeply into the history of the BoB and his mission briefings are both technical and insightful.
 
I wasn't looking forward to the few missions flying the Blenheim IF but surprisingly I got into it and enjoyed the aircraft much more than I expected. The first half of the campaign is built largely around 32 Sqn Hurricanes and provides for some great formation flying and action. The second half revolves around 610/609 Sqn Spitfires and the flying rises to higher altitudes. The Spit is less of a gun platform compared to the Hurri but is a good match most of the time for the Messers. The mission towards the end where 109s and 110s mount a low level attack at Middle Wallop was epic and frantic.

Ways that the campaign could be made even better are subjective but I offer them with a view that others may experience the same and not in any way as criticism. This campaign is definitively the finest I have ever played in this sim, or any other for that matter. I understand why it took Monty years to finally release as this has been a labour of love of his and there has been an earnest desire to get it right.

We don't have the ability to keep the AI wingmen with us as we the player are in our own flight a lot of the time. I will replay this whole campaign soon on the highest rank and see if there is a significant difference. I would like to fly with a tight group of AI to really tackle the high flying snappers and leave the bomber stream to the Hurris and others. Most of the Spitfire missions were at around the 10,000 ft level and it would be nice to put them at more of a historical 20,000 t0 30,000. A lot of time was spent flying through thick cloud and it would be nice to take the high road and fly in clear visibility. I understand why the AI enemy bombers fly in the cloud layer but we don't really need to follow them all the time through it.

I was also surprised a little at the amount of night fighter missions allotted to 609 Sqn as the Spitfire was not equipped for night flying and the RAF gave those duties over to specialist Hurricane, Defiant and Blenheim squadrons. The combination of night flying through thick cloud was a shame really. I will try these missions again with Clouds Off and see if the experience is better. Using QMBPro I can self-equip with a Hurri and at least I have landing lights for the final approach.

The Speech pack that Monty includes in TFM does contain extracts from Compans' voiceovers. His campaign 'Under the White Rose' features 609 Sqn and great voices which mention the Squadron and have great charisma and gusto. I guess Monty perhaps didn't want to include such specific voiceovers so the more generic speech pack remains appropriate with other campaigns, but it would have been great to relive such moments, eg - "Safety catches off 609, 109s, lots of them!" and "Come on 609 Squadron, you know you're the best, let's look like it".

This campaign has a lot of re-playability and I will be enjoying it for a long time to come. This review is quite long because a few words just won't do this piece of work true justice. Bravo Monty and thank you.

Tomorrow I attend Flying Legends at Duxford and can experience the sights, sounds and smells of a WWII airfield in the flesh. Monty's recreation of similar airfields and the war surrounding them is really quite epic too.

Getting TFM-412 The Next Level onto the flight-line was not unproblematic as many of you know and have experienced. This work makes it all worth while. Wizard!



Logged

Griffon_301

  • SAS Team
  • member
  • Offline Offline
  • Posts: 2199
Re: TFM-412 The Battle of Britain
« Reply #65 on: July 12, 2014, 04:35:01 AM »

MadDog, great review :)
concerning the night fighter missioins by the Spits - maybe read some stuff about the Spits in the BoB :) they really flew these missions! but more out of personal dedication from the pilots and not as officially established night fighter units;
the lack of a plan for the night defence of the UK was one of the points that were brought in against Dowding after the battle, when his main opponents, Leigh Mallory amongst them wanted to get rid of him as CiC of Fighter Command;
so in the beginning it was up to the pilots themselves to devise ways against the LW night bombers.... the dedicated Defiants, Hurris and Blenheims only came a little bit later, as did the superb Beaufighters

btw, enjoy your stay at Dux, I was there in May for the DDay Show and it was great as usual....

cheers
phil

Logged

'MadDog'

  • member
  • Offline Offline
  • Posts: 315
Re: TFM-412 The Battle of Britain
« Reply #66 on: July 12, 2014, 01:41:05 PM »

Hello Griffon

This is very interesting about the night fighter spits. After the Battle of Britain there was a new specification issued, framed around the Spit, requiring night flying equipment and stipulating landing lights in each wing as in the Hurricane. A handful of pilots did enter out on patrol at night and some had good fortune, particularly Sailor Malan of 74 Sqn. Reading around this subject it does seem that these were small patrol actions in response to known enemy incursion. Later when the LW bombers learnt to fly at high enough altitudes so that they could not be picked out by searchlight the RAF's fortune dried up in relation to kills at night with the Spitfire.

My querry was really focussed on whether 609 as a squadron would have mounted such cross country patrols. I love to find out these greater levels of detail so I do thank you for your post and I have learnt something new. Next time I fly those missions I think I will take a Hurri, landing in the dark is such a hit and miss affair! :o
Logged

tomoose

  • Modder
  • member
  • Offline Offline
  • Posts: 1730
  • Iiiiiiiit's ME! Hurrah!!
    • 71 "Eagle" Squadron
Re: TFM-412 The Battle of Britain
« Reply #67 on: July 16, 2014, 08:10:00 AM »

Finally able to start BoB. 

-qualified in the Tiger Moth and the Magister (the Magister is a bit slow in power buildup but easy to fly).
-qualified in the Blenheim.  The powers that be are trying to tell me it's a fighter.  I guess I'll find out as I'm transferred to France and escorting some Battles across the pond.


Note:  so far, despite the short training missions, it is great to see a "busy" airfield with various ground objects and air traffic.  I hope I survive the upcoming missions!!!!!  ;)
Logged

toranamadman

  • member
  • Offline Offline
  • Posts: 174
  • Flying Ass Clown #66
Re: TFM-412 The Battle of Britain
« Reply #68 on: July 20, 2014, 08:55:27 AM »

I have a problem with this campaign . I get a "Mission Loading Failed:Null" when I try loading the first mission . Every other mission seams to load fine . I have all the packs installed up to TFM 27 . Any ideas on what could be the cause ?
Code: [Select]
SIMD render [X]
num channels 16
Cannot open audio file samples/infinite 1

fps:60 avg:60 max:63 min:59 #fr:301
Tried to load sample my_samples/music/menu/gb.wav but file is not found
Loading original sample from SFS samples/music/menu/gb.wav
Loading mission Campaign/GB/1940_The_Battle_of_Britain/0)Video-01BoB01.mis...
Month = 5 , Hour = 8
Temperature -     0m = 3.0 .
Temperature -  1000m = -3.4899902 .
Temperature -  2000m = -9.980011 .
Temperature -  3000m = -16.470001 .
Temperature -  4000m = -22.960007 .
Temperature -  5000m = -29.449997 .
Temperature -  6000m = -35.940002 .
Temperature -  7000m = -42.429993 .
Temperature -  8000m = -48.92 .
Temperature -  9000m = -55.410004 .
Temperature - 10000m = -56.5 .
Temperature - 11000m = -56.5 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
INTERNAL ERROR: TGAFile_LoadTexture('maps/_tex/water/animated/waternoise00.BumpH')- Bump loading problem (Bad Size)
INTERNAL ERROR: LoadTextureFromTga('MAPS/_Tex/water/animated/waternoise00.tga')
WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Err'
WARNING: TLandscape::LoadMap('CAN_EnglishChannel/1940load.ini') - errors in loading
Landscape 'CAN_EnglishChannel/1940load.ini' loading error
java.lang.RuntimeException: Landscape 'CAN_EnglishChannel/1940load.ini' loading error
at com.maddox.il2.engine.Landscape.LoadMap(Landscape.java:436)
at com.maddox.il2.engine.Landscape.LoadMap(Landscape.java:385)
at com.maddox.il2.game.Mission.loadMain(Mission.java:1064)
at com.maddox.il2.game.Mission._load(Mission.java:754)
at com.maddox.il2.game.Mission.access$600(Mission.java:120)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Landscape 'CAN_EnglishChannel/1940load.ini' loading error
java.lang.RuntimeException: Landscape 'CAN_EnglishChannel/1940load.ini' loading error
at com.maddox.il2.engine.Landscape.LoadMap(Landscape.java:436)
at com.maddox.il2.engine.Landscape.LoadMap(Landscape.java:385)
at com.maddox.il2.game.Mission.loadMain(Mission.java:1064)
at com.maddox.il2.game.Mission._load(Mission.java:754)
at com.maddox.il2.game.Mission.access$600(Mission.java:120)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
fps:60 avg:54 max:71 min:6 #fr:543
Loading mission campaign/gb/1940_the_battle_of_britain/BoB01.mis...
Month = 5 , Hour = 8
Temperature -     0m = 3.0 .
Temperature -  1000m = -3.4899902 .
Temperature -  2000m = -9.980011 .
Temperature -  3000m = -16.470001 .
Temperature -  4000m = -22.960007 .
Temperature -  5000m = -29.449997 .
Temperature -  6000m = -35.940002 .
Temperature -  7000m = -42.429993 .
Temperature -  8000m = -48.92 .
Temperature -  9000m = -55.410004 .
Temperature - 10000m = -56.5 .
Temperature - 11000m = -56.5 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
Detected Vertex Shaders 3.0.
 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
Vertex texture units: 32

PBuffer: suitable formats: 6

Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
PBuffer: suitable formats: 6

Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
Loading vertex/fragment programs: *1040841856*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]
*** Loading: [vpSprites]
*** Loading: [vpSimpleGL]
*** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
*** Loading: [fpWaterSunLight] -> NV3X Optimized!
*** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
*** Loading: [fpCoastBump] -> NV3X Optimized!
*** Loading: [fpCoastFoam] -> NV3X Optimized!
*** Loading: [fpCoastFoamFast] -> NV3X Optimized!
*** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
*** Loading: [fpCausticSimple] -> NV3X Optimized!
*** Loading: [fpCaustic] -> NV3X Optimized!
*** Loading: [fpSprites] -> NV3X Optimized!
*** Loading: [fpObjectsL0] -> NV3X Optimized!
*** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
*** Loading: [fpSimpleGL]
*** Loading: [fpNearLandFog] -> NV3X Optimized!
*** Loading: [fpFarLandFog] -> NV3X Optimized!
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
*** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
*** Loading: [fpCoastFoam8800] -> NV5X Optimized!
*** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
*** Loading: [fpCoastBump8800] -> NV5X Optimized!
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterNearDM] -> NV4X Optimized!
*** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
*** Loading: [fpWaterFarDM] -> NV4X Optimized!
*** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
*** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
*** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
*** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
*** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater] -> NV3X Optimized!
*** Loading: [fpNearNoBlend] -> NV3X Optimized!
*** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
*** Loading: [fpNearBlend] -> NV3X Optimized!
*** Loading: [fpNearBlendNoise] -> NV3X Optimized!
*** Loading: [fpFarBlend] -> NV3X Optimized!
*** Loading: [fpForestPlane] -> NV3X Optimized!
*** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
Load bridges
Load static objects
##### House without collision (3do/Buildings/French/frenchvillage1/live.sim)
##### House without collision (3do/Buildings/French/rubble_block/live.sim)
##### House without collision (3do/Buildings/French/rubble/live.sim)
##### House without collision (3do/Buildings/England/jetty5/live.sim)
##### House without collision (3do/Buildings/England/jetty2/live.sim)
##### House without collision (3do/Buildings/England/jetty3/live.sim)
##### House without collision (3do/Buildings/England/jetty6/live.sim)
##### House without collision (3do/Buildings/England/jetty1/live.sim)
##### House without collision (3do/Buildings/French/eiffeltower/live.sim)
##### House without collision (3do/Buildings/French/arcdetriumph/live.sim)
##### House without collision (3do/Buildings/England/jetty4/live.sim)
##### House without collision (3do/Buildings/French/querqueville_fort2/live.sim)
##### House without collision (3do/Buildings/French/querqueville_fort1/live.sim)
##### House without collision (3do/Buildings/Airdrome/earth_2/live.sim)
##### House without collision (3do/Buildings/England/semi2/live.sim)
##### House without collision (3do/Buildings/England/phonebox/live.sim)
##### House without collision (3do/Buildings/Airdrome/Needles/live.sim)
##### House without collision (3do/Buildings/England/memorial/live.sim)
##### House without collision (3do/Buildings/England/signpost/live.sim)
##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)
##### House without collision (3do/Buildings/Trench/Short/live.sim)
##### House without collision (3do/Buildings/Trench/SingleU/live.sim)
##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
##### House without collision (3do/Buildings/Airdrome/earth_1/live.sim)
##### House without collision (3do/Buildings/Port/Floor/live.sim)
##### House without collision (3do/Buildings/Trench/End/live.sim)
##### House without collision (3do/Buildings/Trench/TripleU/live.sim)
##### House without collision (3do/Buildings/Trench/Weapons/live.sim)
##### House without collision (3do/Buildings/Trench/Long/live.sim)
##### House without collision (3do/Buildings/England/stonehenge/live.sim)
##### House without collision (3do/Buildings/England/westminsterbuttress/live.sim)
##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
fps:0 avg:27 max:71 min:0 #fr:555
FM called 'FlightModels/U-2TM.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/DH_Series.emd' is being loaded from Alternative File: 'gui/game/buttons'
Motor resolveFromFile starter = 0
Motor resolveFromFile starter = 1
Flight Model File FlightModels/U-2TM.fmd contains no Mach Drag Parameters.
FM called 'FlightModels/U-2TM.fmd' is being loaded from Alternative File: 'gui/game/buttons'
Loading preset my_presets/sounds/aircraft.common.prs
Loading sample my_samples/metal_noise_02m.wav
Loading sample my_samples/metal_noise_04m.wav
Tried to load sample my_samples/diving_17_81a.wav but file is not found
Loading original sample from SFS samples/diving_17_81a.wav
Loading sample my_samples/vilga_land_00m.wav
Loading sample my_samples/vilga_land_01m.wav
Loading sample my_samples/vilga_land_00m_x.wav
Loading sample my_samples/vilga_land_01m_x.wav
Loading sample my_samples/air_clock_00.wav
Loading sample my_samples/brake_00_1.wav
Loading sample my_samples/brake_00_1x.wav
Loading sample my_samples/wind_rear_00m.wav
Loading sample my_samples/wind_rear_01m.wav
Tried to load preset my_presets/sounds/motor.CartridgeStart.prs but file is not found
Tried to load sample my_samples/CartridgeStart.wav but file is not found
Loading original sample from SFS samples/CartridgeStart.wav
Loading preset my_presets/sounds/motor.std_d.start.begin.prs
Loading sample my_samples/start.wav
Loading preset my_presets/sounds/motor.std_d.start.end.prs
Loading sample my_samples/std_dstart_end.wav
Loading preset my_presets/sounds/motor.DH-GM8.prs
Loading sample my_samples/BMW6_starter.wav
Loading sample my_samples/Mercury_1000.wav
Loading sample my_samples/Mercury_1500.wav
Loading sample my_samples/Mercury_1501.wav
Loading sample my_samples/Mercury_2000.wav
Loading sample my_samples/xBMW6_starter.wav
Loading sample my_samples/xMercury_1000.wav
Loading sample my_samples/xMercury_1500.wav
Loading sample my_samples/xMercury_1501.wav
Loading sample my_samples/xMercury_2000.wav
Loading sample my_samples/wind_ext.wav
Loading sample my_samples/GM8_dmg.wav
Loading sample my_samples/GM8_cyl_00.wav
Loading sample my_samples/GM8_cyl_01.wav
Loading sample my_samples/GM8_cyl_02.wav
Loading preset my_presets/sounds/propeller.small.prs
Loading sample my_samples/prop17_81_3.wav
Loading sample my_samples/prop17_81_5.wav
Loading sample my_samples/fan_09.wav
Loading preset my_presets/sounds/aircraft.misc.prs
Loading sample my_samples/p_dev_02.wav
Loading sample my_samples/p_dev_00.wav
Loading sample my_samples/vilga_key11m.wav
Loading preset my_presets/sounds/hit.air.prs
Loading sample my_samples/exp3_11.wav
Loading sample my_samples/exp2_54_1.wav
Loading original sample from SFS samples/Morse_A.wav
Loading original sample from SFS samples/Morse_B.wav
Loading original sample from SFS samples/Morse_C.wav
Loading original sample from SFS samples/Morse_D.wav
Loading original sample from SFS samples/Morse_E.wav
Loading original sample from SFS samples/Morse_F.wav
Loading original sample from SFS samples/Morse_G.wav
Loading original sample from SFS samples/Morse_H.wav
Loading original sample from SFS samples/Morse_I.wav
Loading original sample from SFS samples/Morse_J.wav
Loading original sample from SFS samples/Morse_K.wav
Loading original sample from SFS samples/Morse_L.wav
Loading original sample from SFS samples/Morse_M.wav
Loading original sample from SFS samples/Morse_N.wav
Loading original sample from SFS samples/Morse_O.wav
Loading original sample from SFS samples/Morse_P.wav
Loading original sample from SFS samples/Morse_Q.wav
Loading original sample from SFS samples/Morse_R.wav
Loading original sample from SFS samples/Morse_S.wav
Loading original sample from SFS samples/Morse_T.wav
Loading original sample from SFS samples/Morse_U.wav
Loading original sample from SFS samples/Morse_V.wav
Loading original sample from SFS samples/Morse_W.wav
Loading original sample from SFS samples/Morse_X.wav
Loading original sample from SFS samples/Morse_Y.wav
Loading original sample from SFS samples/Morse_Z.wav
Loading original sample from SFS samples/Lorenz_Dash.wav
Loading original sample from SFS samples/Lorenz_Dot.wav
Loading original sample from SFS samples/Lorenz_Solid.wav
Loading original sample from SFS samples/Lorenz_Outer_Marker.wav
Loading original sample from SFS samples/Lorenz_Inner_Marker.wav
Loading original sample from SFS samples/BeaconCarrier.wav
Loading original sample from SFS samples/Morse_1.wav
Loading original sample from SFS samples/Morse_2.wav
Loading original sample from SFS samples/Morse_3.wav
Loading original sample from SFS samples/Morse_4.wav
Loading original sample from SFS samples/Morse_5.wav
Loading original sample from SFS samples/Morse_6.wav
Loading original sample from SFS samples/Morse_7.wav
Loading original sample from SFS samples/Morse_8.wav
Loading original sample from SFS samples/Morse_9.wav
Loading original sample from SFS samples/Morse_0.wav
Loading original sample from SFS samples/Morse_comma.wav
Loading original sample from SFS samples/Morse_period.wav
Loading original sample from SFS samples/Morse_question.wav
Loading original sample from SFS samples/Morse_hyphen.wav
Loading original sample from SFS samples/Morse_space.wav
Loading original sample from SFS samples/RadioStatic.wav
Loading original sample from SFS samples/RadioStatic2.wav
Loading original sample from SFS samples/BeaconStatic.wav
Loading original sample from SFS samples/Static.wav
Loading preset my_presets/sounds/aircraft.misc.prs
Loading sample my_samples/p_dev_02.wav
Loading sample my_samples/p_dev_00.wav
Loading sample my_samples/vilga_key11m.wav
Mission error, ID_04: java.lang.RuntimeException: Weapon set 'default' not registered in air.U_2TM
java.lang.RuntimeException: Weapon set 'default' not registered in air.U_2TM
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:3045)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2687)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1666)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1344)
at com.maddox.il2.game.Mission._load(Mission.java:762)
at com.maddox.il2.game.Mission.access$600(Mission.java:120)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Loading preset my_presets/sounds/models.Car.prs
Loading sample my_samples/auto_01.wav
Loading preset my_presets/sounds/models.train.prs
Loading sample my_samples/train_hi.wav
Loading sample my_samples/wagon.wav
Loading preset my_presets/sounds/models.Ship.prs
Loading sample my_samples/ship_00.wav
##### House without collision (3do/Buildings/Troops/rus/rus_tankofficer_winter/live.sim)
##### House without collision (3do/Buildings/Troops/uk/uk_tankofficer/live.sim)
##### House without collision (3do/Buildings/Troops/aircrew/mecano/live.sim)
##### House without collision (3do/Wickerchair/live.sim)
##### House without collision (3do/RAF_pilot2/live.sim)
##### House without collision (3do/RAF_pilot1/live.sim)
##### House without collision (3do/Fuelbowser/live.sim)
##### House without collision (3do/StarterCart/live.sim)
##### House without collision (3do/RAF_clipboard/live.sim)
##### House without collision (3do/USAAFPilot3/live.sim)
##### House without collision (3do/USAAFPilot2/live.sim)
##### House without collision (3do/USAAFPilot1/live.sim)
##### House without collision (3do/USAAFMechanic2/live.sim)
##### House without collision (3do/Workbench/live.sim)
##### House without collision (3do/Matador/live.sim)
##### House without collision (3do/AustinAmb/live.sim)
##### House without collision (3do/NCOGround3/live.sim)
##### House without collision (3do/NCOGround5/live.sim)
##### House without collision (3do/NCOGround4/live.sim)
##### House without collision (3do/Firetruck/live.sim)
FM called 'FlightModels/Beaufort_MkI_early.fmd' is being loaded from Alternative File: 'gui/game/buttons'
Tried to load preset my_presets/sounds/objects.ambient1.prs but file is not found
Tried to load sample my_samples/airfield01.wav but file is not found
Loading original sample from SFS samples/airfield01.wav
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/Magister/$$ G-ADWT.bmp s1=3DO/Plane/Magister(Multi1)/summer s2=PaintSchemes/Cache/-6988165749253507556
FM called 'FlightModels/MagM14A.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/DefiantMkI.fmd:DefiantMkI_FM' is being loaded from File: 'defiantmki_fm'
FM called 'FlightModels/DefiantMkI.fmd:DefiantMkI_FM' is being loaded from Alternative File: 'defiantmki_fm'
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/HurricaneMkI/303sqn_RF_G.bmp s1=3DO/Plane/HurricaneMkI(Multi1)/summer s2=PaintSchemes/Cache/-2626866025208942116
FM called 'FlightModels/HurricaneMkI.fmd' is being loaded from Alternative File: 'gui/game/buttons'
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/HurricaneMkI/303sqn_RF_H.bmp s1=3DO/Plane/HurricaneMkI(Multi1)/summer s2=PaintSchemes/Cache/115071523971188328
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/HurricaneMkI/303rd_RF-G_Hurricane.bmp s1=3DO/Plane/HurricaneMkI(Multi1)/summer s2=PaintSchemes/Cache/601338703443802409
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/HurricaneMkI/303rd_RF-E_Hurricane.bmp s1=3DO/Plane/HurricaneMkI(Multi1)/summer s2=PaintSchemes/Cache/-5142553550226861924
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/HurricaneMkI/303rd_RF-D_Hurricane.bmp s1=3DO/Plane/HurricaneMkI(Multi1)/summer s2=PaintSchemes/Cache/4478333504839170882
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/HurricaneMkI/303rd_RF-C_Hurricane.bmp s1=3DO/Plane/HurricaneMkI(Multi1)/summer s2=PaintSchemes/Cache/6842231624668279089
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/RWD_8/vp_RWD_8_brown.bmp s1=3do/plane/RWD-8/summer s2=PaintSchemes/Cache/7295455492673803330
FM called 'FlightModels/RWD_8.fmd' is being loaded from Alternative File: 'gui/game/buttons'
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/RWD-10/SP-BGT.bmp s1=3DO/Plane/RWD-10/summer s2=PaintSchemes/Cache/8296810660773780166
FM called 'FlightModels/RWD-10.fmd' is being loaded from Alternative File: 'gui/game/buttons'
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/RWD-10/RWD10_1seater_OldTrainer_01.bmp s1=3DO/Plane/RWD-10/summer s2=PaintSchemes/Cache/5745959869328106008
FM called 'FlightModels/SpitfireIvroeg.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/U-2TM.fmd' is being loaded from Alternative File: 'gui/game/buttons'
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/BlenheimMkI/Blenheim MkIF_L1257_ZK-I_No25_Sqn.bmp s1=3DO/Plane/BlenheimMkI(Multi1)/summer s2=PaintSchemes/Cache/8328072407091307984
FM called 'FlightModels/Blenheim_MkI.fmd' is being loaded from Alternative File: 'gui/game/buttons'
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/BlenheimMkI/Blenheim MkIF_K7155_YX-N_No 54 OTU.bmp s1=3DO/Plane/BlenheimMkI(Multi1)/summer s2=PaintSchemes/Cache/359158075324574317
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/SpitfireMkI/19SQN-Clouston_Spit Mk Ia_K9854.bmp s1=3DO/Plane/SpitfireMk1(Multi1)/summer s2=PaintSchemes/Cache/-5698995485677142730
FM called 'FlightModels/SpitfireIa.fmd' is being loaded from Alternative File: 'gui/game/buttons'
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/BlenheimMkI/Blenheim MkIF_L6733_FK-D_No219_Sqn.bmp s1=3DO/Plane/BlenheimMkI(Multi1)/summer s2=PaintSchemes/Cache/-4078050177003745896
null
java.lang.NullPointerException
at com.maddox.il2.game.order.OrdersTree.getSection(OrdersTree.java:627)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:567)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:531)
at com.maddox.il2.game.Mission._load(Mission.java:897)
at com.maddox.il2.game.Mission.access$600(Mission.java:120)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
fps:60 avg:30 max:73 min:0 #fr:759
fps:60 avg:35 max:73 min:0 #fr:1059
fps:60 avg:39 max:73 min:0 #fr:1359
fps:60 avg:41 max:73 min:0 #fr:1659
[Jul 20, 2014 4:10:38 PM] -------------- END log session -------------
Logged

tomoose

  • Modder
  • member
  • Offline Offline
  • Posts: 1730
  • Iiiiiiiit's ME! Hurrah!!
    • 71 "Eagle" Squadron
Re: TFM-412 The Battle of Britain
« Reply #69 on: July 26, 2014, 02:38:26 PM »

Well, things WERE going OK.  Tried to do the Sedan mission (#5, escorting Battles/Defiants on a bombing mission) but the mission starts with the blue screen with the floating trees.
I'll verify if the franken planes are OK in QMB.


UPDATE:  SOLVED THE PROBLEM.  I'm not sure what solved it as I changed two things in FMB.......1.  I changed the Player plane (me) to the first Blenheim, and 2. in the off chance that the skin might have been a problem (I noted that the default skins are also modded), I changed the skin to another available skin on the list in the arming screen.

The mission started with no probs.  Back on track.  Wooohooooo!
Logged

tomoose

  • Modder
  • member
  • Offline Offline
  • Posts: 1730
  • Iiiiiiiit's ME! Hurrah!!
    • 71 "Eagle" Squadron
Re: TFM-412 The Battle of Britain
« Reply #70 on: July 26, 2014, 03:37:49 PM »

This is a cool campaign, lots of immersion.  I barely survived Mission #5 and limped back to base on one engine.
One thing I noticed on the audio side..............I occasionally hear Russian voices on the radio.  Is there a setting I missed?
I have keys set for Beacons but despite displaying the beacon on-screen (i.e. BBC or Deutche radio), I'm not hearing anything.  Music is on (I hear that lovely lady's voice guiding me home)!  ;)
Logged

tomoose

  • Modder
  • member
  • Offline Offline
  • Posts: 1730
  • Iiiiiiiit's ME! Hurrah!!
    • 71 "Eagle" Squadron
Re: TFM-412 The Battle of Britain
« Reply #71 on: July 26, 2014, 06:39:31 PM »

One thing I forgot to mention.....again.

Since activating TFM I have the game jumping to desktop screensaver once in a while during a mission.  This does not happen when I play stock 4.12.
It's not a showstopper but is bloody annoying at critical times during a mission.  ;)
Is there something in TFM that is checking for mouse movement and if no movement then going to screensaver????

Just curious as it only happens with TFM/BoB (I haven't tried any other campaign yet).
Logged
Pages: 1 ... 3 4 5 [6] 7 8   Go Up
 

Page created in 0.045 seconds with 22 queries.