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Author Topic: I-153 Float (revised), v1.2  (Read 11818 times)

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The Radge

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I-153 Float (revised), v1.2
« on: July 09, 2014, 08:56:08 AM »

Hello, mates!
I have finally made the release version of the I-153 Float for 4.12,
originally made by RealDarko and Beowolf
and now with their permission I am glad to publish it.

All other information you will find in the readme.

Enjoy!

I apologise for the previous bugs, like breaking floats when AI takes off and impossibility to use guns in the 4.09,
noticed by CWatson. Now all fixed, here is the revamped download.

Attention! Since the 1.2 version, this mod also needs I-153 Smoothclass mod!
Download I-153 Float v1.2

CWatson made extra FMs and class for the 4.09-4.11 game versions,
so I present here patch for I-153 Float that makes it useable in all game versions
(before installing this patch you should install I-153 Float v1.2)

Download 4.09-4.11 patch

Thank you a lot, CWatson! :)

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Bizu

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Re: I-153 Float (for 4.12)
« Reply #1 on: July 09, 2014, 03:45:05 PM »

Nice! :D
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Ex nihilo, nihil fit

David Prosser

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Re: I-153 Float (for 4.12)
« Reply #2 on: July 09, 2014, 04:55:14 PM »

Well done, I remember the 4.09/4.10 version of this.




cheers

David

The Radge

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Re: I-153 Float (for 4.12)
« Reply #3 on: July 09, 2014, 11:20:09 PM »

Thanks! :)
Yep.
But there were no soviet weapons. It was German or/and American.
It was very strange...
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The Radge

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Re: I-153 Float (for 4.12)
« Reply #4 on: July 24, 2014, 04:58:20 AM »

Guys, there is a problem with this plane...
When you set AI to take off with this plane, it does long run on the water and after
it detaches from water, floats are breaking.
When you fly this plane yourself you realise that take off run can be shorten a lot,
comparing to how AI fly the plane and this problem doesn't happens.

The Q is - why so?

Anyone has ideas?
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SAS~Malone

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Re: I-153 Float (for 4.12)
« Reply #5 on: July 24, 2014, 07:10:31 AM »

not sure - did you instruct the AI pilot to pull back on the stick, lol :D
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rockdoon

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Re: I-153 Float (for 4.12)
« Reply #6 on: July 24, 2014, 07:11:41 AM »

Guys, there is a problem with this plane...
When you set AI to take off with this plane, it does long run on the water and after
it detaches from water, floats are breaking.
When you fly this plane yourself you realise that take off run can be shorten a lot,
comparing to how AI fly the plane and this problem doesn't happens.

The Q is - why so?

Anyone has ideas?

It could vary a lot, I could be a problem in the fm or a problem with the gear hooks for the floats,
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CWatson

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Re: I-153 Float (for 4.12)
« Reply #7 on: July 24, 2014, 09:15:18 AM »

Guys, there is a problem with this plane...
When you set AI to take off with this plane, it does long run on the water and after
it detaches from water, floats are breaking.
When you fly this plane yourself you realise that take off run can be shorten a lot,
comparing to how AI fly the plane and this problem doesn't happens.

The Q is - why so?

Anyone has ideas?

To solve this problem for the revised "Pete" floatplane, I had to move the center of gravity slightly to the rear, when flaps were deployed.

Since this plane has no flaps you will have to move the center of gravity entry itself back.

On a side note, though this plane is marked 412, it's flightmodel has been compiled with the 410 version of the tool, not the 409/411/412 tool.

CW
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The Radge

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Re: I-153 Float (for 4.12)
« Reply #8 on: July 24, 2014, 09:28:48 AM »


To solve this problem for the revised "Pete" floatplane, I had to move the center of gravity slightly to the rear, when flaps were deployed.

Since this plane has no flaps you will have to move the center of gravity entry itself back.

On a side note, though this plane is marked 412, it's flightmodel has been compiled with the 410 version of the tool, not the 409/411/412 tool.

CW

Thank you, guys! I will try to edit the FM.
By the way, CW, is this causing any problems in using the plane?
Or... May the float problems happen 'cause of it?
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CWatson

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Re: I-153 Float (for 4.12)
« Reply #9 on: July 24, 2014, 12:10:50 PM »


To solve this problem for the revised "Pete" floatplane, I had to move the center of gravity slightly to the rear, when flaps were deployed.

Since this plane has no flaps you will have to move the center of gravity entry itself back.

On a side note, though this plane is marked 412, it's flightmodel has been compiled with the 410 version of the tool, not the 409/411/412 tool.

CW

Thank you, guys! I will try to edit the FM.
By the way, CW, is this causing any problems in using the plane?
Or... May the float problems happen 'cause of it?

You can only experiment and find out.

The center of gravity and entries related to it in the flightmodel should not be based on the I-153, but what plane the floats came from, Arado?

Seaplanes are temperamental. In my experience the flightmodel of the plane that the floats come from is what you should use as a foundation of the flightmodel for the new seaplane.


CW
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CWatson

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Re: I-153 Float (for 4.12)
« Reply #10 on: July 24, 2014, 07:17:24 PM »

 I also forgot to mention,  you should change this:Autonomous 0
To this :Autonomous 1 in the emd.

That way you can start the plane in the water.

CW
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The Radge

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Re: I-153 Float (for 4.12)
« Reply #11 on: July 25, 2014, 12:13:36 AM »

Thank you CW!
I haven't noticed this, because I didn't have such a problem...
Even when I was starting far away from the AF...
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