This is something i have been working on for a while, with a lot of help along the way. It is my first mod so forgive me if it is not up to the standard of most mods around here.
I wanted to represent some realistic bomb loads and weapons for RAF Bomber Command aircraft, along with 'Pathfinder' loads that allow realistic target marking for AI controlled planes. I also wanted to add some new visual smoke and fire effects for these bombs, and address, what i believe, some bomb damage issues. Therefore this mod comprises
• New load outs for the following RAF Bomber Command aircraft, Lancaster(
old and new models), Halifax III, Wellington III, Whitley V, Mosquito IV, Mosquito XVI, Blenheim IV and Fairey Battle. Most based on historical Operational Record Books (ORB's).
• New bombs and models, including 1000lbG.P, 1900lbG.P, 4000lbG.P, 4000lbMC, 2000lbHC, 8000lbHC, 12000lbHC.
• Edited versions of existing bombs and models to give representations of, 4lb incendiary, 30lb incendiary, 20lbG.P, 40lbG.P ,250lb Incendiary bomb, 250lbG.P, 500lbG.P, 500lbMC, 1000lbMC, 4000lbHC 'Cookie', 12000lbMC 'Tallboy'
• Edited and new representations of target marking pyrotechnic ordinance, including Red, Green and Yellow Target Indicators(T.I's). Red, Green and Yellow ground markers(spot fires). 4000lb('Pink Pansy'). Red, Green and Yellow (Skymarkers). illumination and marker flares(white).
• New target marking bombs based on CY6's 'target marking bombs'. These bombs, when released, will instruct following AI aircraft to try and bomb their location taking into consideration a random error based on crew experience, year and weather.
• New fires and smokes for bombs, post explosion. All bombs will have a random chance of producing one of a number of different fire and/or smoke effects, generally larger bombs will produce larger effects but the odd small bomb may produce something representing a 'lucky' hit. Fire and smoke effects will have a greater chance of occurring in built up city areas than in rural areas.
• Reduced and randomised power and radius for all bombs and randomised visual explosion effect
Link below
https://www.mediafire.com/download/bqg40def2le9zd9/RAF_BOMBER_COMMAND_MOD_V1.1.rarPlease read the contained readme for installation instructions and notes. There are bound to be some problems so let me know and i will try and sort them out.I have only tested this on a 4.10 DBW1.71 version of the game, it should work for all 4.10 versions, with 4.09 or 4.12 there may be problems with the way the code references the AI routines, i am not sure to be honest as i don't have these versions of the game installed myself.
*****V 1.1 update******
added Lancaster III loadouts (old model) which i accidentally left out of the first release
added Lancaster III loadouts (new model) please note bombs do not align correctly in bombay at the moment!
added Blenheim IV loadouts
added Mosquito XVI loadoutsCreditsI could not have completed this mod without a massive amount of help from the members of il2freemodding. The inspiration initially came from CY6 and his excellent C&C 3.031 mod, but without the help, support and tutorials at il2freemodding none of this would have been possible, so a big thank you guys.
I have tried to include everyone below, as mentioned this has been my first mod and taken over a year so my record keeping has not been what it should. If i have missed someone out it is not intentional, please except my apologies, let me know and i will rectify it. So in no particular order.
CY6 - Encouragement and support with java, especially early on, and for the initial target marking bomb idea and implementation
Beo - Pointing me in the right direction, support, and running a superb site with great tutorials.
CW - support, java help, weapons and weaponslots help.
Texx - support, java help, new model bombs.
Alexmepr - support, java help, refinements to weapon models and new weaponslots for the Lancaster
ton - New Wellington model, java and weaponslot help
Dreamk - Permission to use some of his 'flare code' as basis for skymarkers and illumination flares and weapons java help.
Gurner - initial smoke and some fire effects used as basis for bombs effects
Santobr - New FAB-5000 effect and effects help
Hangman - Effects help.
1C: Maddox Games IL-2
Hope you all enjoy this mod
regards
(* i couldn't post in any other section could the moderators please move to modworx, or wherever they deem suitable? Cheers*)