Loading [MathJax]/extensions/Safe.js

Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1]   Go Down

Author Topic: 100% Mission Loading CTD  (Read 2054 times)

0 Members and 1 Guest are viewing this topic.

Docholiday

  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 970
100% Mission Loading CTD
« on: July 17, 2014, 08:59:21 AM »

Hallo.

For a new 3d-model of a plane I cloned the slot  of an other plane.

The game loads without problems.  The Loadout screen shows the new plane flawless  .... but   if I load a QMB-Mission it crashes at 100%.

I am sure the java cracks here know  what`s the 100% CTD is typical for  !

Could You please tell me Your opinion ?!



Thx in advance


Doc
Logged

Docholiday

  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 970
Re: 100% Mission Loading CTD
« Reply #1 on: July 18, 2014, 12:26:20 PM »

Really Nobody ... ? ?  :(

Doc
Logged

western0221

  • Modder
  • member
  • Offline Offline
  • Posts: 6790
  • Live in Japan
    • IL-2 itaki blog
Re: 100% Mission Loading CTD
« Reply #2 on: July 18, 2014, 12:31:56 PM »

error log ......  :(
Logged

Docholiday

  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 970
Re: 100% Mission Loading CTD
« Reply #3 on: July 18, 2014, 02:30:03 PM »

log

Code: [Select]
[20:02:06] java.lang.ClassCastException: com.maddox.il2.objects.air.JU_88C2
[20:02:06] at com.maddox.il2.objects.air.CockpitJU_88C6.reflectWorldToInstruments(CockpitJU_88C6.java:215)
[20:02:06] at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:707)
[20:02:06] at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:844)
[20:02:06] at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:558)
[20:02:06] at com.maddox.il2.engine.Renders.doPaint(Renders.java:392)
[20:02:06] at com.maddox.il2.engine.Renders.paint(Renders.java:307)
[20:02:06] at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[20:02:06] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[20:02:06] at com.maddox.rts.Message._send(Message.java:1217)
[20:02:06] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[20:02:06] at com.maddox.rts.Message.sendTo(Message.java:1134)
[20:02:06] at com.maddox.rts.Message.trySend(Message.java:1115)
[20:02:06] at com.maddox.rts.Time.loopMessages(Time.java:252)
[20:02:06] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[20:02:06] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[20:02:06] at com.maddox.il2.game.Main.exec(Main.java:437)
[20:02:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[20:02:06] java.lang.ClassCastException: com.maddox.il2.objects.air.JU_88C2
[20:02:06] at com.maddox.il2.objects.air.CockpitJU_88C6.reflectWorldToInstruments(CockpitJU_88C6.java:215)
[20:02:06] at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:707)
[20:02:06] at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:844)
[20:02:06] at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:558)
[20:02:06] at com.maddox.il2.engine.Renders.doPaint(Renders.java:392)
[20:02:06] at com.maddox.il2.engine.Renders.paint(Renders.java:307)
[20:02:06] at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[20:02:06] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[20:02:06] at com.maddox.rts.Message._send(Message.java:1217)
[20:02:06] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[20:02:06] at com.maddox.rts.Message.sendTo(Message.java:1134)
[20:02:06] at com.maddox.rts.Message.trySend(Message.java:1115)
[20:02:06] at com.maddox.rts.Time.loopMessages(Time.java:252)
[20:02:06] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[20:02:06] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[20:02:06] at com.maddox.il2.game.Main.exec(Main.java:437)
[20:02:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)


eventlog
Code: [Select]
[18.07.2014 20:02:02] Mission: Quick/Slovakia_summer/Slovakia_summerBlueNoneA00.mis is Playing
12:00:00 Mission BEGIN
12:00:00 g01000(0) seat occupied by Player at 127973.05 101596.03
12:00:00 g01000 loaded weapons 'none' fuel 60%
12:00:00 g01000 in flight at 127985.56 101596.05

I am not really sure that this will help 8)

Cheers

Doc
Logged

SAS~Malone

  • flying as #46 with the FAC
  • Editor
  • member
  • Offline Offline
  • Posts: 14562
  • proud member of that 'other' site
Re: 100% Mission Loading CTD
« Reply #4 on: July 18, 2014, 03:09:11 PM »

of course the error log helps, DOc - clearly we see the error is with the Ju-88C2 cockpit class, but i cannot help much beyond that at this point.
Logged
.....taking fun seriously since 1968.....  8)

Docholiday

  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 970
Re: 100% Mission Loading CTD
« Reply #5 on: July 19, 2014, 02:10:31 PM »

of course the error log helps, DOc - clearly we see the error is with the Ju-88C2 cockpit class, but i cannot help much beyond that at this point.

.. and that You could say me whats the problems already helps me a lot !!!  I can`t read error logs  :(


Thx Malone


Cheers  Doc

Logged

western0221

  • Modder
  • member
  • Offline Offline
  • Posts: 6790
  • Live in Japan
    • IL-2 itaki blog
Re: 100% Mission Loading CTD
« Reply #6 on: July 19, 2014, 02:32:45 PM »

You new aircraft class is JU_88C6 but that cockpit class casting to JU_88C2 around line 215.

Logged
Pages: [1]   Go Up
 

Page created in 0.032 seconds with 22 queries.