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Author Topic: RELEASE: More Airfield stuff and some train stuff (28/07/2014)  (Read 11823 times)

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tomoose

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Re: RELEASE: More Airfield stuff and some train stuff (28/07/2014)
« Reply #24 on: July 29, 2014, 11:01:55 AM »

SAS~Malone;  that is good news for me if only for the fact that I'm happy it's not just my objects that disappear (i.e. it's not something that I'm doing wrong in the creation process).
I'm wondering about testing starting with a map with one or two objects, spin the camera and see if anything disappears, add more objects, spin the camera, add more objects etc ad naus.
This might, emphasis on "might", show a "limit" as to when objects start disappearing or maybe give a hint as to why it happens.
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SAS~Tom2

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Re: RELEASE: More Airfield stuff and some train stuff (28/07/2014)
« Reply #25 on: July 30, 2014, 01:54:16 PM »

Thanks tomoose!
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tomoose

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Re: RELEASE: More Airfield stuff and some train stuff (28/07/2014)
« Reply #26 on: July 31, 2014, 12:17:32 PM »

UPDATE:
I finally managed to get the US Staff Car into the game and I can confirm without doubt that the number 3000 (i.e. faces) is the magic number.  The game would crash when I tried to view the car in the FMB viewer(i.e. I would get a light blue screen with some text in the lower left) until I managed to get the number of faces below 3000.  No problem once I was below 3000 faces.
Now I just have to reskin it as my original skin is stretched all over the place after I've deleted/merged hundreds of vertices.  ;)

I need to revisit the Quad also and get that finished.
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max_thehitman

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Re: RELEASE: More Airfield stuff and some train stuff (28/07/2014)
« Reply #27 on: August 03, 2014, 06:04:41 PM »



Take your time, there is no hurry .
Your doing great so far

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