3) A Step by Step basic MODding.Introduction: TotalMODder creates
Profiles that instruct the Game to load some contents or not. To make them operative, you need to make an
"Activation" of the proper
Profile. Since then, when you launch the game and until another change of Profile, it always will load the established settings and files.
In this section we will learn how to add a typical
Feature MOD (my Visual MOD) and a
Plane MOD (I will add the Whirlwind of the previous tutorial).
So we are going to work over the
pre-DBW2 of the
EasyPack. The start situation is this one:
In the Left Pane I have the contents of the
jsgmemods folder of the
SAS ModActivator 5.30 (that is the jsmemods I'm using) plus the 8 Activators-* folders of the
EasyPack. Then I
Drag and Drop from Left to Right the folder of the Visual MOD (
#SAS_VisualMOD8 by P.A.L). In fact the version delivered with the SAS ModActivator 5.30 is quite outdated, but I'm using this as an example. I suggest you to use the latest VisualMOD which has tens of improvements.
Order is important and controllable in TotalMODder: so I'm loading this over the pre-DBW2 pack and the Game v4.12.2 classes.
But I have one more thing in the
jsgmemods folder: I have here the
Planes-Whirlwind.SFS created in the previous tutorial. This is depicted as a binary folder, not a real folder, because it is a pack, but again: by
Drag and Drop I add it to my
Profile.
Order is important and controllable in TotalMODder: so I'm loading this over the pre-DBW2 pack and the Game v4.12.2 classes.
But then I have to add the corresponding new plane definition into the
air.ini to make this plane work. So I go to
Tools -> Edit air.ini. It could take a time if your
Profile was not activated, because the
TotalMODder has to find where you have your air.ini file. It must be in a folder (not in .SFS) because it is required that the file itself could be modified.
Then the
Text Editor appears, showing where is the file you are editing (depending on what you have in your
Profile it will always load the top-most upper location of any air.ini file). Then I go (because I like it like this) to the end of the air.ini and I add the line required to load the
Whirlwind plane. When finished editing, I click
OK and it offers me to Save the file. Something that I will accept.
Now I have finished what I wanted in this Profile edition. So I click the
"Activate Profile" button.
It could take a couple of seconds, specially if you have a huge MODding Profile, but then a similar message will appear. This means that now you can just launch your game and you will have the
Visual MOD active and the
Whirlwind as an option in your planes list.
When you return to the Main Screen, the two items now activated will show a Green Check over them, indicating that they are now part of the
Profile. If you want you can use the
"Launch Il-2 Sturmovik" button to just Launch the Game from inside
TotalMODder.
-- THE END -- Third Tutorial about typical MODding in TM3