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Author Topic: pre-DBW2 (DBW for 4.12.2) - Public Release  (Read 50372 times)

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benitomuso

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Re: pre-DBW2 (DBW for 4.12.2) - Public Release
« Reply #96 on: January 23, 2015, 08:29:19 AM »

Just want to know out of morbid curiosity.

When can we expect the OFFICIAL release of DBW-2?

Just curious because while this pre-DBW2 modpack seems vastly interesting to install, I don't want to go through the risk of getting one minor step wrong that could screw up my IL-2 install.

The idea of the TotalMODder is just touching only two files (il2fb.exe and DInput.dll) and nothing else at all. So the risk is miminum, but rgarging your other question:

I considered (and have all the resources required, included a special SFS Packer I made myself) to generate a single non-redundant set of SFS files that could be the new "universal base" from where to grow.

While I was waiting for WhiskySierra to have his Maps + Objects huge pack ready, I started to talk with CharlieChap regarding compiling everything from HSFX7 together with former (or unexistent MODs only in DBW). Then he convinced me supporting it with several reasons what was the goal of making a newer and bigger pack. And he really made me give up my previous intention.

So for the while I would not make any compilation of anything new. Reviewing all the contents, packing them by cathegories, etc., is quite difficult and annoying, later you have to upload all the files somewhere which takes ages, and if something has to be corrected it is just frustrating.

  If on the other hand the HSFX7 contents are basically wanted to be maintained separated and not resolved (the names) by his compiler / autor (CharileChap) everything is a no go Project.

  Soon 4.13 versión will be available, making the DBW2 version 4.12 an incompatible pack...

  In a wrap up: a lot of things that have discouraged me from the idea.

  Regards,
                        Pablo

Does this mean DBW2 is dead in the water?

Aviar

CFM is called to be what is going to make all the rest unnecessary.

Monty is performing a great job on organizing and cleaning his Full Monty pack into a compressed, very robust and stable pack.

It exceeds the contents and the features of pre-DBW2, and he is more dynamic than what we achieved here.

So no regrets from my part, I have deceided to catch that other train going by the parallel track.

I'm adapting the DBW1916 to work over CFM, so nobody would miss anything of the pre-DBW2.

From my point of view I seriously encourage everybody to adapt this new standard by Monty, you will not miss anything.

Regards,
                     Pablo
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Cloyd

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Re: pre-DBW2 (DBW for 4.12.2) - Public Release
« Reply #97 on: January 23, 2015, 11:46:51 AM »

Quote
I'm adapting the DBW1916 to work over CFM, so nobody would miss anything of the pre-DBW2.

Pablo

Thank you!
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pugo3

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Re: pre-DBW2 (DBW for 4.12.2) - Public Release
« Reply #98 on: January 23, 2015, 11:56:57 AM »

I am not at all up to standards re how to go about these tasks - how do I copy just the sfs file names from the game folder, and not the files themselves?

I explained in a post in the DBW thread question re my being unable to participate much at all these past 5 years, and not really that expert before that. Please show me how to easily access a list only as you requested from the game folder, thanks

In example....

A. make a text file in windows command prompt
A-1. open command prompt window (start menu --> accessories --> Command Prompt)
A-2. change directory in command prompt (if your IL-2 folder is c:\il-2, type "cd c:\il-2<enter>" or "cd c:\il-2\jsgmemods<enter>" or "cd c:\il-2\sfs_auto<enter>" .... "cd c:\il-2\YOUR FOLDER SFS EXIST<enter>")
A-3. use "dir" command and redirect to a text file in each folders(type "dir /b *.sfs > sfs.txt<enter>")
A-4. open the text files you made in A-3. by notepad and paste them here with "Insert Code" option

B. make a screenshot picture in windows explorer
B-1. open your folders having sfs files by windows explorer, sort by extention
B-2. get screenshots like push Alt+PrintScreen key
B-3. open Paint tool (Windows stock one or Photoshop/GIMP/you like) and paste your clipboard (Ctrl+V)
B-4. cut-out the area of sfs files, save a jpg file
B-5. upload the jpg file to an uploader you like (mediafire, imageshack,,, etc.)
B-6. paste the uploaded URL here with "Insert Image" option or URL text

Thanks much for the reply with detailed instructions. It turns out that was mistaken, Pure DBW 1.71 started, but was running in 4.10 - when I activated it with 4.12, it wouldn't load, so I will try the entire install again, and confirm my 4.12 is not corrupted. If I fail again, I will post the info you requested; I'll check back with the results either way, thank you again for your input.

While I'm here, can you answer another question: I asked if the FM of DBW is preserved in this Pre-DBW2 install in a question posted in the forum, but no one has replied. Can you tell me if I am correct that if I am flying a DBW 1.71 pure/4.12 activated load, I will have the 4.12 new A.I., and the DBW flyable aircraft FM, yes?

I would expect so, but please fill me in if you would.

Thanks again,

p3
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ironcross

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Re: pre-DBW2 (DBW for 4.12.2) - Public Release
« Reply #99 on: January 23, 2015, 12:06:42 PM »

Quote
I'm adapting the DBW1916 to work over CFM, so nobody would miss anything of the pre-DBW2.

Pablo

Thank you!
And a thank you from me also Pablo  :-* Then I won't have any need to have DBW just to run IL-2 1916, a 100 years of flight in one place. amazing ;D
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pugo3

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Re: pre-DBW2 (DBW for 4.12.2) - Public Release
« Reply #100 on: January 27, 2015, 02:51:13 PM »

Success!!

Just kept at it, not the most technically up to speed but persisted and got it up and going. As was stated time and again [sorry to frustrate you, PAL!], it was mostly about the files being where there supposed to be. The 'Data file corrupt' messages I referenced where cleared up by deleting the .last.quick in the Quicks folder, and/or running a Single mission, then trying the QMB again.

I had mistakenly loaded the 2 files from the Jet pac SAS_SFS folder directly into the game folder, but the log file showed me the Pre DBW2 was looking for the SAS_SFS folder, so placed it into the main game folder, with it's 2 sfs files and that ended the 5% load-quit when attempting to start Pre DBW2.  Finally understood that DBW 1916 is not included in the DBW 1.71 download and apparently requires a purchase download of some sort. I have Rise of Flight [limited version with select aircraft I purchased on sale from 777] already loaded, and am not really interested in adding this, so I have everything I need.

Curious regarding my question re 412.2 FM of flyable/A.I. aircraft going unanswered both here and in the main DBW thread, but now I can see for myself.

I am at the tail end of those taking advantage of this offering, and though another 'Super-Mega-Massive-Everything in existence" pack is apparently now the end all, there's a limit to my time to participate, so I don't know if I'll pursue that, perhaps down the road. My main interest as I related is to hopefully be able to fly the aircraft against the new A.I opponents with the greatly improved performance, combined with seeing how aircraft from DBW/UP FM compare with HSFX. [I especially prefer DBW Ta 152 H's FM to HSFX]

Thank you for the respondents who offered assistance to my inquires,

p3
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spartan18a

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Re: pre-DBW2 (DBW for 4.12.2) - Public Release
« Reply #101 on: January 27, 2015, 04:01:56 PM »

Pablo, wise decision  :)

This is going to be a rebirth of the old IL2 !! and you´ll be an importnat part of it! Congratulations  :)

DBW1916 will be great, do you know if the SCW will also be added?
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SAS~Poltava

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Re: pre-DBW2 (DBW for 4.12.2) - Public Release
« Reply #102 on: January 31, 2015, 10:20:57 AM »

I am of course all in favour of including "IL-2 SCW" as well. And will certainly lend a helping hand if it ever comes that far.  :)
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Oleksii Tsykhaniuk & Ihor Prokopiuk May 29 2023

ironcross

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Re: pre-DBW2 (DBW for 4.12.2) - Public Release
« Reply #103 on: January 31, 2015, 10:28:34 AM »

I am of course all in favour of including "IL-2 SCW" as well. And will certainly lend a helping hand if it ever comes that far.  :)

Hopefully it will my friend, Or I can see SCW getting lost in the sand's of time.  :(
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SAS~Poltava

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Re: pre-DBW2 (DBW for 4.12.2) - Public Release
« Reply #104 on: February 02, 2015, 01:32:43 AM »

That is indeed a risk. And it would be a great pity, as some 50+ unique aircraft, not to be found anywhere else, will probably go with it...  :\'( Let's hope for the best!  :)
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Oleksii Tsykhaniuk & Ihor Prokopiuk May 29 2023

spartan18a

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Re: pre-DBW2 (DBW for 4.12.2) - Public Release
« Reply #105 on: February 02, 2015, 02:52:56 AM »

I am positive that will not happen.
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pugo3

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Re: pre-DBW2 (DBW for 4.12.2) - Public Release
« Reply #106 on: February 13, 2015, 12:10:16 PM »

I did get everything up and running, but wasn't able to devote much flying time these past few weeks. I was having quite a struggle in QMB combats, and figured it was the new 4.12 A.I. at work, but now I have found that my control inputs are somewhat nulled. One can pretty much toss an aircraft back and forth with the rudder pedals with 4.12, HSFX, DBW, etc., but with this install the aircraft rudder induced movement is very abbreviated, then minuscule movement after that. Using the control stick is also diminished, even to the point where flying a Fw 190, you can pull the stick back to the stop and not induce a stall. One other problem is the sound of the Ta-152 cannon - with pure DBW 1.71 or Mod pac you hear both in the very loud typical standard, but pure UP3 and Pre-DBW they are very diminished, the wing cannon almost imperceptible.

Apparently some conflict, but not experienced enough to know what to do. Any inputs would be appreciated, thank you.

p3

Forgot to mention, I copied a back up 4.12 to my directory to begin the install, and this had my CH Product control settings loaded, so is this the problem? I tried the restore defaults and re-assigned controls, but no fix.
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pugo3

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Re: pre-DBW2 (DBW for 4.12.2) - Public Release
« Reply #107 on: February 17, 2015, 03:05:26 PM »

My nulled control inputs were solved by uninstalling my CHP drivers and going with Windows game controllers, though I'm not sure that this was because I used a copy of 4.12.2 that had already been in use with control input settings or not.

I am still not clear regarding how UP3 sfs files are to be properly loaded. I followed the prescribed DBW 1.71, Jet Wars, HSFX 7.0, ModAct 5.3 install and got the 5% load/quit trying to load Pure UP3, Pure DBW, and Pre-DBW2; I copied the up...sfs files from my existing DBW load and pasted into the new Pre DBW2 files, and that solved the problem. Is this correct, or was a new install of UP3.0 assumed?

Anyways, this may be no longer supported, but if anyone can comment on this for others trying to load the game, I think it would help clarify this, as the Up3.0 sfs do not load in the procedure given by Pal, at least they didn't for me. I extracted the files from DBW 1.71 into a temp folder to double check, and the vast majority of up...sfs files are not present.

Besides the muted cannon sound of the Ta 152C in Pure Pre-DBW2 and Pure UP3, I also am disappointed to find the exhaust smoke of the Bf 109 1940E/N is not present in the same packs, so is this somehow lost in the Total Modder set up? If not, please give me some idea as to how to remedy this, if it is possible. I will really miss that awesome cannon sound, and the exhaust smoke is pretty fun to see, so hopefully this is related to my install [??]

Thank you for any inputs; I will wait a few days and re-post on the other Pre-DBW2 thread to hopefully get some users attention, as most have dropped interest awaiting the CFM package, but TM-3 is very worthwhile during the wait for anyone wanting 4.12 now with DBW.

p3

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