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Author Topic: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)  (Read 139111 times)

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SAS~Malone

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #168 on: January 30, 2016, 11:01:18 AM »

i'm still having the frustrating problem atm with VisualMOD, but as here, i am not enjoying recently only having  issues to sort out, as opposed to just having things work as intended.
with the previous version, prior to adding the Ordnance Cam update version, i could cycle through all ground actors and chiefs, but not any ships.
with the latest version, the problem is now even stranger, and worse...  :P
no matter how high i edit my MaxActors setting in the conf, even on a map i built myself, which i know has less than 500 actor objects on the map, it keeps telling me there is more than that many actors, and won't list them.
i've currently got it set at 5000 actors for my Coral Islands map, for example, with one single player aircraft, and one single ground vehicle as a reference, but it refuses to cycle the camera, or even list the actors, simply saying there is more than 5000 actors - lol
the only way that this is remotely possible is if it's counting every single tree on the map as an actor, for example...
of course, yet again, this seems to only be me with this problem.
i think by now you must be long since tired of my continual issues, and i can understand that.
still, it leaves me with a semi-functional mod, which is not ideal, either.

i've now toned down the conf.ini setting slightly, as 5000 is just ridiculous, so it looks like this:

PAL3DMaxMenuActors=4096

here is the message i keep getting, even though i know for a fact that there are nowhere near this amount of actors.



i don't see any message regarding this in the error log, either.....  :(
sorry for the continual issues, i have no idea why this is happening....


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benitomuso

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #169 on: February 03, 2016, 03:39:08 AM »

Malone, I'm completely puzzled by your situation. I'm going to later investigate a little the situation, but I think I don't have any of those issues.

But we have some news. I have the pilots (the walking pilot) being able of walking on carrier decks:



Regards,
                    Pablo
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SAS~Malone

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #170 on: February 08, 2016, 06:43:42 AM »

i'm really having bad luck with VisualMod recently - since the last time i posted with the ships problem, that was the ONLY thing not working correctly -
then when i installed the Ordinance cam update, i had the max actors problem as well.
now, with no new 'class' mods since the last time, only 3do mods in that time, i also discovered that the mouse wheel no longer controls the zoom in the minimap - it does nothing, so essentially i can't zoom in or out on the minimap anymore.

in FMB it's fine, the wheel still controls the zoom perfectly. i am at a total loss as to why i seem to simply be 'losing' more features of this mod lately, and with nothing that should interfere (3do mods, and maybe an aircraft or two)  - those all load much further down in the order, so there should not be any interference from them.
clueless....
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benitomuso

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #171 on: February 10, 2016, 10:36:20 AM »

hi Pablo, thought i better make a positive post, as my last few had been about problems, lol
i just tried the new 'ordnance cam' update, and it works a charm - i can highly recommend it, and especially following a torpedo along its deadly path is really great - you get a nice, up close and personal view of your 'victim' ship as you head towards it.
great job, mate - as always! :D

Is it already implemented in the VisualMod?  :o

I still haven't formally published it, but it is in this new version:

Preview is here:

https://www.sas1946.com/main/index.php/topic,50130.msg547482.html#msg547482

Regards,
                     Pablo
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SAS~Malone

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #172 on: February 20, 2016, 11:59:43 AM »

hi Pablo
just to try and eliminate any obvious errors, here is the list of my entries under the [Mods] section of my conf.ini - possibly something here is causing/contributing to the problem (i doubt it, but it's better to ask anyway, i think)

[Mods]
FOV=95
PALShowChocks=1
PALShowCatGear=1
CatapultAllow=1
CatapultAllowAI=1
CatapultBoost=1
AirShowSmokeEnhanced=1
AirShowSmoke=1
PAL3DStart=0
PAL3DSepAim=0.7
//PAL3DSepGun=1.35
//PAL3DSepPit=1.42
PAL3DSepGun=1.1700001
PAL3DSepPit=1.53
PAL3DSepExt=25.0
PAL3DConvAimL=-0.05
PAL3DConvAimR=-0.05
PAL3DConvGunL=-0.09
PAL3DConvGunR=-0.09
PAL3DConvPitL=-0.13
PAL3DConvPitR=-0.13
PAL3DConvExtL=-0.55
PAL3DConvExtR=-0.55
PAL3DExternalTrackIR=1
//PALIniFilesFolder=MultiIni
PALGameMenuStatusBar=1
PALGameMenuShowFPS=0
RandomSplash=1
netCallsign=
PAL3DMaxMenuActors=128
PAL3DCockpitSoftViewEnabled=1
PAL3DCockpitSoftView=0.075
PAL3DCockpitTurretInertiaEnabled=1
PAL3DCockpitTurretInertia=0.0010
PAL3DFollowInertiaEnabled=1
PAL3DFollowInertia=0.009999999776482582
PAL3DFollowInertiaAngle=0.01
PAL3DExternalSoftView=0.075
PAL3DExternalMouseInertia=1
PALHUDMode=1
SpeedbarUnits=1
SpeedbarTAS=0
SpeedbarSIToo=1
SpeedbarShowExtraInfo=1
PAL3DFilterLeft=R___
PAL3DFilterRight=_GB_
P47PackNewFM=1
PAL3DDOFfNumber=0.0
PAL3DDOFFocus=20.0
PAL3DAdjustVariable=1
PAL3DFullColorFrames=0
PAL3DRenderStereo=0
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tomoose

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #173 on: February 22, 2016, 03:49:14 PM »

Silly question......is this mod only for Stereo 3D (I'm using HSFX non-stereo 3D)????    :-|
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SAS~Malone

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #174 on: February 23, 2016, 12:45:18 AM »

hi tomoose, the stereo 3d is an included option, but it's not a '3d only' mod, if that's what you're asking...
i seldom use the 3d feature, just because i don't like wearing the 3d glasses for any extended length of time... but it's really great when i do want to use it! :D
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KingTiger503

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #175 on: February 23, 2016, 01:17:56 AM »

hi tomoose, the stereo 3d is an included option, but it's not a '3d only' mod, if that's what you're asking...
i seldom use the 3d feature, just because i don't like wearing the 3d glasses for any extended length of time... but it's really great when i do want to use it! :D

Me too, I cant Wear that 3d Glasses. Its Too much.
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SAS~Malone

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #176 on: February 25, 2016, 05:26:04 AM »

Hi Pablo
i'm going to try one final time to get some help with this, failing which - i'm not actually sure, lol
in an effort to try and make things a little easier, i have ported this VisualMod which is giving me all these problems, from my heavily-modded Modact environment, into an essentially brand new Modact - here is a screenshot of all that is in this mod folder at this point:



so, really just a small handful of mods, and nothing that should interfere with VisualMod.
in this setup, i suffer the same problem of not ever being able to view any chief/actors via the mod, it still keeps telling me there are too many actors!
as part of my last-ditch effort to try and figure out what the problem is, i also include the actual VisualMod, which is essentially VisualMod 9, with the ordnance cam view patch added over it... if you possibly have a few minutes at some point to test this one, and see how it behaves for you, i would really appreciate it.
due to there being no error log indications, and nothing that is visibly conflicting with it, the only other option is that something in this particular mod i have is wrong, but i have no clue what. the fact that no-one else has this problem makes me even more certain of it.
i'm hoping you might easier find any problem with it than i could.
as i say, i first thought it must be something in my heavy-modded Modact causing this, but after experiencing exactly the same in a brand new Modact, i now doubt that.
and, as this is one of my most essential mods, i am always quite careful to check that nothing is conflicting with it before any other mods...
anyway - here is the version i have that has this problem - if you get a few minutes to check it out some time, i will be truly grateful :D

https://www.mediafire.com/?pthxr9rxnq4myix
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SAS~Malone

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #177 on: February 25, 2016, 06:16:23 AM »

okay, while i'm on this mission - here is the ENTIRE #SAS folder that i'm using (basically stock with a few mods)
in my Modact game, using this #SAS folder, the VisualMod does still not allow me to view chiefs or actors,constantly saying there are more actors than it can show...  (even when i know for a fact there aren't)  :(
please, if anyone would like to test this and tell me their findings, it might help me a lot to try and isolate the possible causes.

https://www.mediafire.com/?to05nf6xefn3ykk




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SAS~Malone

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #178 on: February 25, 2016, 06:45:08 AM »

this is now starting to drive me bat-shit crazy...over a month spent trying to fix this one problem, and still no success .
i now reverted to an original, newly- downloaded VisualMod 9, without the Ordnance cam, the one from the first post of this thread.
when trying it out, i'm met with the old greyed out box, as below.....



now, i've been told to fix this i must add the PALmaxActor entry in the conf.ini.
currently, my [Mods] section of the conf.ini looks as follows:

Code: [Select]
[Mods]
RandomSplash=1
netCallsign=
PALHUDMode=0
SpeedbarUnits=2
SpeedbarTAS=0
SpeedbarSIToo=1
SpeedbarShowExtraInfo=1
PALGameMenuStatusBar=1
PALGameMenuShowFPS=0
PAL3DStart=0
PAL3DSepAim=0.7
PAL3DSepGun=1.35
PAL3DSepPit=1.5
PAL3DSepExt=25.0
PAL3DConvAimL=-0.01
PAL3DConvAimR=-0.01
PAL3DConvGunL=-0.09
PAL3DConvGunR=-0.09
PAL3DConvPitL=-0.13
PAL3DConvPitR=-0.13
PAL3DConvExtL=-0.55
PAL3DConvExtR=-0.55
PAL3DDOFfNumber=0.0
PAL3DDOFFocus=18.3
PAL3DAdjustVariable=1
PAL3DFullColorFrames=0
PAL3DRenderStereo=1
PAL3DFilterLeft=R___
PAL3DFilterRight=_GB_
PAL3DCockpitSoftViewEnabled=1
PAL3DCockpitSoftView=0.075
PAL3DCockpitTurretInertiaEnabled=1
PAL3DCockpitTurretInertia=0.0010
PAL3DFollowInertiaEnabled=1
PAL3DFollowInertia=0.009999999776482582
PAL3DFollowInertiaAngle=0.01
PAL3DExternalSoftView=0.075
PAL3DExternalTrackIR=0
PAL3DExternalMouseInertia=1

(at this point, i ask that guys who know this section, please look at it closely and tell me if there is any entry that doesn't belong, that might be causing the problem)

now i added the following line to this section:

PAL3DMaxMenuActors=256

and when i fire the game up this time, there is no change whatsoever - i am met with the same grey box as in the picture above.
what am i supposed to do about this?
what on earth am i missing? i have tried everything i know, and a bit more, to fix this, to no avail.... :(
this is a brand new install, and still it won't work.....




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SAS~Storebror

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #179 on: February 25, 2016, 06:52:21 AM »

I'm not sure if it makes you happy, but using your #SAS folder at least I can reproduce exactly the issue you've reported.
I'm now going to check what causes this.

Best regards - Mike
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