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Author Topic: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)  (Read 139107 times)

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SAS~Malone

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #180 on: February 25, 2016, 06:57:38 AM »

thankyou, Mike! that does make me happy, at least i know i'm not going mad here by myself... :D
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SAS~Storebror

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #181 on: February 25, 2016, 07:04:39 AM »

I think I've found something, please stand by, have to verify this first...
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SAS~Storebror

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #182 on: February 25, 2016, 07:08:28 AM »

Okay, so... don't ask me why this happens, but apparently something internally is wrong with checking the number of actors.
Set
Code: [Select]
PAL3DMaxMenuActors=0to disable the limitation feature and you should be fine.

For me this solved the issue in combination with the #SAS folder you've provided.

Best regards - Mike
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SAS~Malone

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #183 on: February 25, 2016, 07:28:48 AM »

Mike, i owe you at least a month's supply of fresh coffee, mate -
i just tried that now, first on the new Modact install, and then on my beloved gigantic modded install, and it has fixed the problem for both!
saying thank you hardly seems enough, i can't say how relieved i am that this is finally solved! :D
within my heart of hearts, i knew that i did not have any conflicting mods, so i was at a total loss here....
between the Engine Mod and the VisualMOD, both of which are absolutely essential to me, i always take care not to have any conflicts with them, which is why i was so puzzled by this....
what a relief! thanks, thanks and thanks again!  ;D
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benitomuso

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #184 on: April 12, 2016, 06:29:07 AM »

People, regarding the "TangleChute issue" referred here and in other places:


I have checked and in the version and sources of the VisualMod V9 I was using at home there was no problem with that. I really don't know where the problem arised, but something was mixed up, probably in some late post of mine.

This version I have now uploaded is a tidy one and I have checked it performing OK in all the aspects being considered. Please verify it:


This one allows for walking in carrier decks, still with some issues when you go out of the deck itself, but quite well:


Regards,
                        Pablo
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taskf53

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #185 on: April 12, 2016, 07:33:58 AM »

Thanks a lot for updating this very great mod.
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JacobyWitness

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #186 on: April 16, 2016, 05:09:35 PM »

Hello,

I'm getting a CTD when loading up a mission that has any plane with bombs or rockets on them.

Code: [Select]
[10:51:55 PM] fps:14 avg:47 max:66 min:12 #fr:252
[10:52:00 PM] fps:60 avg:53 max:66 min:12 #fr:539
[10:52:05 PM] fps:65 avg:52 max:66 min:1 #fr:792
[10:52:10 PM] fps:60 avg:54 max:66 min:1 #fr:1093
[10:52:14 PM] Loading mission QuickQMBPro/CUP-Korea_S/CUP-Korea_Sbluenonen00.mis...
[10:52:14 PM] Month = 6 , Hour = 7
[10:52:14 PM] Temperature -     0m = 7.0 .
[10:52:14 PM] Temperature -  1000m = 0.51000977 .
[10:52:14 PM] Temperature -  2000m = -5.980011 .
[10:52:14 PM] Temperature -  3000m = -12.470001 .
[10:52:14 PM] Temperature -  4000m = -18.960007 .
[10:52:14 PM] Temperature -  5000m = -25.449997 .
[10:52:14 PM] Temperature -  6000m = -31.940002 .
[10:52:14 PM] Temperature -  7000m = -38.429993 .
[10:52:14 PM] Temperature -  8000m = -44.92 .
[10:52:14 PM] Temperature -  9000m = -51.410004 .
[10:52:14 PM] Temperature - 10000m = -56.5 .
[10:52:14 PM] Temperature - 11000m = -56.5 .
[10:52:14 PM] Temperature - 12000m = -56.5 .
[10:52:14 PM] Loading map.ini defined airfields:
[10:52:14 PM] Detected Vertex Shaders 3.0.
[10:52:14 PM] *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[10:52:14 PM] Vertex texture units: 32
[10:52:14 PM]
[10:52:14 PM] INTERNAL ERROR: TGA: Unsupported format (b&w with not 8bits) in maps/_tex/cy6/korea/kto_greenfields.BumpH
[10:52:14 PM] WARNING: TGAFile_LoadTexture('maps/_tex/cy6/korea/kto_greenfields.BumpH')-Bump loading problem
[10:52:15 PM] PBuffer: suitable formats: 6
[10:52:15 PM]
[10:52:15 PM] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[10:52:15 PM] Depth = 24, stencil = 8
[10:52:15 PM] PBuffer: suitable formats: 6
[10:52:15 PM]
[10:52:15 PM] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[10:52:15 PM] Depth = 24, stencil = 8
[10:52:17 PM] Loading vertex/fragment programs: *266873952*
[10:52:17 PM] *** Loading: [vpFogFar2Tex2D]
[10:52:17 PM] *** Loading: [vpFog2Tex2DBlend]
[10:52:17 PM] *** Loading: [vpFogFar4Tex2D]
[10:52:17 PM] *** Loading: [vpFogFar8Tex2D]
[10:52:17 PM] *** Loading: [vpFogNoTex]
[10:52:17 PM] *** Loading: [vpFog4Tex2D]
[10:52:17 PM] *** Loading: [vpFog4Tex2D_UV2]
[10:52:17 PM] *** Loading: [vp4Tex2D]
[10:52:17 PM] *** Loading: [vp6Tex2D]
[10:52:17 PM] *** Loading: [vpTexUVTex2D]
[10:52:17 PM] *** Loading: [vpWaterGrid_NV]
[10:52:17 PM] *** Loading: [vpWaterSunLight_NV]
[10:52:17 PM] *** Loading: [vpWaterSunLight_ATI]
[10:52:17 PM] *** Loading: [vpWaterSunLight_FP]
[10:52:17 PM] *** Loading: [vpTreeSprite]
[10:52:17 PM] *** Loading: [vpTreeTrunk]
[10:52:17 PM] *** Loading: [vpVAObjectsN]
[10:52:17 PM] *** Loading: [vpVAObjectsL0]
[10:52:17 PM] *** Loading: [vpSprites]
[10:52:17 PM] *** Loading: [vpSimpleGL]
[10:52:17 PM] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpCoastBump] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpCoastFoam] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpCausticSimple] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpCaustic] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpSprites] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpObjectsL0] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpSimpleGL]
[10:52:17 PM] *** Loading: [fpNearLandFog] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpFarLandFog] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpRiverCoastAA]
[10:52:17 PM] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[10:52:17 PM] *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[10:52:17 PM] *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[10:52:17 PM] *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[10:52:17 PM] *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[10:52:17 PM] *** Loading: [vpWaterDM_CPU]
[10:52:17 PM] *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[10:52:17 PM] *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[10:52:17 PM] *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[10:52:17 PM] *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[10:52:17 PM] *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[10:52:17 PM] *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[10:52:17 PM] *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[10:52:17 PM] *** Loading: [fpWaterLFogDM]
[10:52:17 PM] *** Loading: [fpIceWater] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpNearBlend] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpFarBlend] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpForestPlane] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[10:52:17 PM] fps:0 avg:48 max:67 min:0 #fr:1335
[10:52:17 PM] Load bridges
[10:52:17 PM] Load static objects
[10:52:17 PM] ##### House without collision (3do/Buildings/46/Desert_Trench/Trench3/live.sim)
[10:52:17 PM] ##### House without collision (3do/Buildings/46/Desert_Trench/Trench6/live.sim)
[10:52:17 PM] ##### House without collision (3do/Buildings/46/Desert_Trench/Trench1/live.sim)
[10:52:17 PM] ##### House without collision (3do/Buildings/46/Desert_Trench/ATTrench2/live.sim)
[10:52:18 PM] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[10:52:18 PM] ##### House without collision (3do/Buildings/Egypt/houses/Egypthouse05/dead.sim)
[10:52:18 PM] ##### House without collision (3do/Buildings/Egypt/ancient/Egypt_Colonnade/live.sim)
[10:52:18 PM] ##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
[10:52:19 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[10:52:19 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[10:52:19 PM] FM called 'FlightModels/Yak-9UT.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[10:52:19 PM] FM called 'FlightModels/M-100_Series.emd' is being loaded from Alternative File: 'gui/game/buttons'
[10:52:19 PM] Motor resolveFromFile starter = 0
[10:52:19 PM] Motor resolveFromFile starter = 0
[10:52:19 PM] FM called 'FlightModels/Yak-9UT.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[10:52:19 PM] Loading preset my_presets/sounds/aircraft.common.prs
[10:52:19 PM] Loading sample my_samples/metal_noise_02m.wav
[10:52:19 PM] Loading sample my_samples/metal_noise_04m.wav
[10:52:19 PM] Loading sample my_samples/diving_17_81a.wav
[10:52:19 PM] Loading sample my_samples/vilga_land_00m.wav
[10:52:19 PM] Loading sample my_samples/vilga_land_01m.wav
[10:52:19 PM] Loading sample my_samples/vilga_land_00m_x.wav
[10:52:19 PM] Loading sample my_samples/vilga_land_01m_x.wav
[10:52:19 PM] Loading sample my_samples/air_clock_00.wav
[10:52:19 PM] Loading sample my_samples/brake_air.wav
[10:52:19 PM] Loading sample my_samples/brake_00_1.wav
[10:52:19 PM] Loading sample my_samples/brake_00_1x.wav
[10:52:19 PM] Loading sample my_samples/wind_rear_00m.wav
[10:52:19 PM] Loading sample my_samples/wind_rear_01m.wav
[10:52:19 PM] Loading preset my_presets/sounds/motor.CartridgeStart.prs
[10:52:19 PM] Loading sample my_samples/CartridgeStart.wav
[10:52:19 PM] Loading preset my_presets/sounds/motor.M-100_Series.start.begin.prs
[10:52:19 PM] Loading sample my_samples/std_estart.wav
[10:52:19 PM] Loading sample my_samples/std_xestart.wav
[10:52:19 PM] Loading preset my_presets/sounds/motor.M-100_Series.start.end.prs
[10:52:19 PM] Loading sample my_samples/std_estartup.wav
[10:52:19 PM] Loading sample my_samples/xhispano_startup.wav
[10:52:19 PM] Loading preset my_presets/sounds/motor.VK_107.prs
[10:52:19 PM] Loading sample my_samples/AM-38_starter.wav
[10:52:19 PM] Loading sample my_samples/VK107_1000.wav
[10:52:19 PM] Loading sample my_samples/VK107_1500.wav
[10:52:19 PM] Loading sample my_samples/VK107_2000.wav
[10:52:19 PM] Loading sample my_samples/VK107_2700.wav
[10:52:19 PM] Loading sample my_samples/xAM-38_starter.wav
[10:52:19 PM] Loading sample my_samples/xVK107_1000.wav
[10:52:19 PM] Loading sample my_samples/xVK107_1500.wav
[10:52:19 PM] Loading sample my_samples/xVK107_2000.wav
[10:52:19 PM] Loading sample my_samples/xVK107_2700.wav
[10:52:19 PM] Loading sample my_samples/xVK107_2701.wav
[10:52:19 PM] Loading sample my_samples/dive_1.wav
[10:52:19 PM] Loading sample my_samples/dive_2.wav
[10:52:19 PM] Loading sample my_samples/1dm.wav
[10:52:19 PM] Loading sample my_samples/2dm.wav
[10:52:19 PM] Loading sample my_samples/DB605_dmg.wav
[10:52:19 PM] Loading sample my_samples/M82_dmg.wav
[10:52:19 PM] Loading sample my_samples/Pops and Bangs.wav
[10:52:19 PM] Loading sample my_samples/prop17_81_24.wav
[10:52:19 PM] Loading preset my_presets/sounds/aircraft.misc.prs
[10:52:19 PM] Loading sample my_samples/p_dev_02.wav
[10:52:19 PM] Loading sample my_samples/p_dev_00.wav
[10:52:19 PM] Loading sample my_samples/vilga_key11m.wav
[10:52:19 PM] Loading preset my_presets/sounds/hit.air.prs
[10:52:19 PM] Loading sample my_samples/impact_1.wav
[10:52:19 PM] Loading sample my_samples/impact_1b.wav
[10:52:19 PM] Loading sample my_samples/impact_4.wav
[10:52:19 PM] Loading sample my_samples/impact_6b.wav
[10:52:19 PM] Loading sample my_samples/impact_7.wav
[10:52:19 PM] Loading sample my_samples/impact_5.wav
[10:52:19 PM] Loading sample my_samples/impact_3.wav
[10:52:19 PM] Loading sample my_samples/impact_2.wav
[10:52:19 PM] Loading sample my_samples/impact_8.wav
[10:52:19 PM] Loading sample my_samples/bullet4.wav
[10:52:19 PM] Loading sample my_samples/cannonimpact_1.WAV
[10:52:19 PM] Loading sample my_samples/cannonimpact_2e.wav
[10:52:19 PM] Loading sample my_samples/cannonimpact_2.wav
[10:52:19 PM] Loading sample my_samples/cannonimpact_2b.wav
[10:52:19 PM] Loading sample my_samples/cannonimpact_2c.wav
[10:52:19 PM] Loading sample my_samples/cannonimpact_2d.wav
[10:52:19 PM] Loading sample my_samples/exp3_19a.wav
[10:52:19 PM] Loading sample my_samples/exp3_20.wav
[10:52:19 PM] Loading sample my_samples/exp3_21.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_A.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_B.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_C.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_D.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_E.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_F.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_G.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_H.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_I.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_J.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_K.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_L.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_M.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_N.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_O.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_P.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_Q.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_R.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_S.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_T.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_U.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_V.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_W.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_X.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_Y.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_Z.wav
[10:52:19 PM] Loading original sample from SFS samples/Lorenz_Dash.wav
[10:52:19 PM] Loading original sample from SFS samples/Lorenz_Dot.wav
[10:52:19 PM] Loading original sample from SFS samples/Lorenz_Solid.wav
[10:52:19 PM] Loading original sample from SFS samples/Lorenz_Outer_Marker.wav
[10:52:19 PM] Loading original sample from SFS samples/Lorenz_Inner_Marker.wav
[10:52:19 PM] Loading original sample from SFS samples/BeaconCarrier.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_1.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_2.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_3.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_4.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_5.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_6.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_7.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_8.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_9.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_0.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_comma.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_period.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_question.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_hyphen.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_space.wav
[10:52:19 PM] Loading original sample from SFS samples/RadioStatic.wav
[10:52:19 PM] Loading original sample from SFS samples/RadioStatic2.wav
[10:52:19 PM] Loading original sample from SFS samples/BeaconStatic.wav
[10:52:19 PM] Loading original sample from SFS samples/Static.wav
[10:52:19 PM] Loading preset my_presets/sounds/aircraft.misc.prs
[10:52:19 PM] Loading sample my_samples/p_dev_02.wav
[10:52:19 PM] Loading sample my_samples/p_dev_00.wav
[10:52:19 PM] Loading sample my_samples/vilga_key11m.wav
[10:52:19 PM] Searching for weapon preset my_presets/sounds/weapon.mgun_b20.prs. FOUND!
[10:52:19 PM] Loading preset my_presets/sounds/weapon.mgun_b20.prs
[10:52:19 PM] Loading sample my_samples/MG_Breda127_1x.wav
[10:52:19 PM] Loading sample my_samples/MG_Breda127_2x.wav
[10:52:19 PM] Loading sample my_samples/MG_Breda127_1i.wav
[10:52:19 PM] Loading sample my_samples/MG_Breda127_2i.wav
[10:52:19 PM] Searching for weapon preset my_presets/sounds/weapon.mgun_b20.prs. FOUND!
[10:52:19 PM] Searching for weapon preset my_presets/sounds/weapon.cannon_ns37.prs. FOUND!
[10:52:19 PM] Loading preset my_presets/sounds/weapon.cannon_ns37.prs
[10:52:19 PM] Loading sample my_samples/G_7_1M.wav
[10:52:19 PM] Loading preset my_presets/acoustics/bf109.prs
[10:52:19 PM] Loading preset my_presets/sounds/aircraft.cockpit.prs
[10:52:19 PM] Loading sample my_samples/key_03.wav
[10:52:19 PM] Loading sample my_samples/gear_93.wav
[10:52:19 PM] Loading sample my_samples/buzzer_109_0.wav
[10:52:19 PM] java.io.FileNotFoundException
[10:52:19 PM] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[10:52:19 PM] at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:362)
[10:52:19 PM] at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:73)
[10:52:19 PM] at com.maddox.il2.net.NetUser.tryPrepareSkin(NetUser.java:1581)
[10:52:19 PM] at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1399)
[10:52:19 PM] at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1370)
[10:52:19 PM] at com.maddox.il2.game.Mission.loadWings(Mission.java:1357)
[10:52:19 PM] at com.maddox.il2.game.Mission._load(Mission.java:762)
[10:52:19 PM] at com.maddox.il2.game.Mission.access$600(Mission.java:120)
[10:52:19 PM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
[10:52:19 PM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[10:52:19 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[10:52:19 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[10:52:19 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:52:19 PM] INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/Yak-9UT/Yellow 816 stars P39D2.bmp'
[10:52:19 PM] INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/Yak-9UT/Yellow 816 stars P39D2.bmp' size: 0 != 512 | 1024
[10:52:20 PM] FM called 'FlightModels/A1H.fmd:AD4_FM' is being loaded from File: 'ad4_fm'
[10:52:20 PM] FM called 'FlightModels/A1H.fmd:AD4_FM' is being loaded from Alternative File: 'ad4_fm'
[10:52:20 PM] FM called 'FlightModels/R-3350-26WA:AD4_FM.emd' is being loaded from File: 'ad4_fm'
[10:52:20 PM] FM called 'FlightModels/R-3350-26WA:AD4_FM.emd' is being loaded from Alternative File: 'ad4_fm'
[10:52:20 PM] Motor resolveFromFile starter = 0
[10:52:20 PM] Motor resolveFromFile starter = 0
[10:52:20 PM] Flight Model File FlightModels/A1H.fmd:AD4_FM contains no Mach Drag Parameters.
[10:52:20 PM] FM called 'FlightModels/A1H.fmd:AD4_FM' is being loaded from File: 'ad4_fm'
[10:52:20 PM] FM called 'FlightModels/A1H.fmd:AD4_FM' is being loaded from Alternative File: 'ad4_fm'
[10:52:20 PM] Loading preset my_presets/sounds/motor.CartridgeStart.prs
[10:52:20 PM] Loading sample my_samples/CartridgeStart.wav
[10:52:20 PM] Loading preset my_presets/sounds/motor.PrattWhitney_R-2800_Series.start.begin.prs
[10:52:20 PM] Loading sample my_samples/R2800_start.wav
[10:52:20 PM] Loading sample my_samples/xR2800_start.wav
[10:52:20 PM] Loading preset my_presets/sounds/motor.PrattWhitney_R-2800_Series.start.end.prs
[10:52:20 PM] Loading sample my_samples/r2800_startup.wav
[10:52:20 PM] Loading sample my_samples/xr2800_startup.wav
[10:52:20 PM] Loading preset my_presets/sounds/motor.PrattWhitney_R-2800_Series.prs
[10:52:20 PM] Loading sample my_samples/PratSU.wav
[10:52:20 PM] Loading sample my_samples/PrattWhitney_2800_1000.wav
[10:52:20 PM] Loading sample my_samples/PrattWhitney_2800_1500.wav
[10:52:20 PM] Loading sample my_samples/PrattWhitney_2800_2000.wav
[10:52:20 PM] Loading sample my_samples/PrattWhitney_2800_2700.wav
[10:52:20 PM] Loading sample my_samples/PrattWhitney_2800_2701.wav
[10:52:20 PM] Loading sample my_samples/PrattWhitney_2800_2702.wav
[10:52:20 PM] Loading sample my_samples/dive_1.wav
[10:52:20 PM] Loading sample my_samples/ssprop1.wav
[10:52:20 PM] Loading sample my_samples/xdive_1.wav
[10:52:20 PM] Loading sample my_samples/xssprop1.wav
[10:52:20 PM] Loading sample my_samples/xPrattWhitney_2800_1000.wav
[10:52:20 PM] Loading sample my_samples/xPrattWhitney_2800_1500.wav
[10:52:20 PM] Loading sample my_samples/xPrattWhitney_2800_2000.wav
[10:52:20 PM] Loading sample my_samples/xPrattWhitney_2800_2700.wav
[10:52:20 PM] Loading sample my_samples/xPrattWhitney_2800_2701.wav
[10:52:20 PM] Loading sample my_samples/xPrattWhitney_2800_2702.wav
[10:52:20 PM] Loading sample my_samples/1dm.wav
[10:52:20 PM] Loading sample my_samples/2dm.wav
[10:52:20 PM] Loading sample my_samples/DB605_dmg.wav
[10:52:20 PM] Loading sample my_samples/M82_dmg.wav
[10:52:20 PM] Loading sample my_samples/Pops and Bangs.wav
[10:52:20 PM] Loading sample my_samples/prop17_81_4.wav
[10:52:20 PM] Loading sample my_samples/an2_cyl_00.wav
[10:52:20 PM] Loading sample my_samples/an2_cyl_01.wav
[10:52:20 PM] Loading sample my_samples/an2_cyl_02.wav
[10:52:20 PM] Loading preset my_presets/sounds/aircraft.misc.prs
[10:52:20 PM] Loading sample my_samples/p_dev_02.wav
[10:52:20 PM] Loading sample my_samples/p_dev_00.wav
[10:52:20 PM] Loading preset my_presets/sounds/aircraft.misc.prs
[10:52:20 PM] Loading sample my_samples/p_dev_02.wav
[10:52:20 PM] Loading sample my_samples/p_dev_00.wav
[10:52:20 PM] Searching for weapon preset my_presets/sounds/weapon.cannon_hispanomk1.prs. FOUND!
[10:52:20 PM] Loading preset my_presets/sounds/weapon.cannon_hispanomk1.prs
[10:52:20 PM] Loading sample my_samples/MG_64_25.wav
[10:52:20 PM] Loading sample my_samples/MG_64_25i.wav
[10:52:20 PM] Searching for weapon preset my_presets/sounds/weapon.cannon_hispanomk1.prs. FOUND!
[10:52:20 PM] Searching for weapon preset my_presets/sounds/weapon.cannon_hispanomk1.prs. FOUND!
[10:52:20 PM] Searching for weapon preset my_presets/sounds/weapon.cannon_hispanomk1.prs. FOUND!
[10:52:20 PM] java.lang.NoSuchMethodError
[10:52:20 PM] at com.maddox.il2.engine.Actor.<init>(Actor.java:861)
[10:52:20 PM] at com.maddox.il2.engine.ActorMesh.<init>(ActorMesh.java:56)
[10:52:20 PM] at com.maddox.il2.objects.weapons.Bomb.<init>(Bomb.java:583)
[10:52:20 PM] at com.maddox.il2.objects.weapons.Bomb750lbs.<init>(Bomb750lbs.java:10)
[10:52:20 PM] at java.lang.Class.newInstance0(Native Method)
[10:52:20 PM] at java.lang.Class.newInstance(Unknown Source)
[10:52:20 PM] at com.maddox.il2.objects.weapons.BombGun.newBomb(BombGun.java:313)
[10:52:20 PM] at com.maddox.il2.objects.weapons.BombGun.set(BombGun.java:375)
[10:52:20 PM] at com.maddox.il2.objects.weapons.BombGun.set(BombGun.java:347)
[10:52:20 PM] at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:3101)
[10:52:20 PM] at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:3064)
[10:52:20 PM] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2703)
[10:52:20 PM] at com.maddox.il2.game.Mission.loadAir(Mission.java:1666)
[10:52:20 PM] at com.maddox.il2.ai.Wing.load(Wing.java:144)
[10:52:20 PM] at com.maddox.il2.game.Mission.loadWings(Mission.java:1344)
[10:52:20 PM] at com.maddox.il2.game.Mission._load(Mission.java:762)
[10:52:20 PM] at com.maddox.il2.game.Mission.access$600(Mission.java:120)
[10:52:20 PM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
[10:52:20 PM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[10:52:20 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[10:52:20 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[10:52:20 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

This is on 4.12.2m with CUP, your other vis mod disabled in JSGME, and only occurring in the JTW module. I don't have any mods that change bombs or anything. Other than that, no crashes with parachutes, and walking on carriers is working fine as well.

Thanks!

EDIT: My guess is that it has something to do with the ordinance follow camera, but I'm not 100% sure.
Logged

benitomuso

  • SAS Team
  • member
  • Offline Offline
  • Posts: 2587
  • P.A.L.
Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #187 on: April 17, 2016, 10:13:04 PM »

Hello,

I'm getting a CTD when loading up a mission that has any plane with bombs or rockets on them.

Code: [Select]
[10:51:55 PM] fps:14 avg:47 max:66 min:12 #fr:252
[10:52:00 PM] fps:60 avg:53 max:66 min:12 #fr:539
[10:52:05 PM] fps:65 avg:52 max:66 min:1 #fr:792
[10:52:10 PM] fps:60 avg:54 max:66 min:1 #fr:1093
[10:52:14 PM] Loading mission QuickQMBPro/CUP-Korea_S/CUP-Korea_Sbluenonen00.mis...
[10:52:14 PM] Month = 6 , Hour = 7
[10:52:14 PM] Temperature -     0m = 7.0 .
[10:52:14 PM] Temperature -  1000m = 0.51000977 .
[10:52:14 PM] Temperature -  2000m = -5.980011 .
[10:52:14 PM] Temperature -  3000m = -12.470001 .
[10:52:14 PM] Temperature -  4000m = -18.960007 .
[10:52:14 PM] Temperature -  5000m = -25.449997 .
[10:52:14 PM] Temperature -  6000m = -31.940002 .
[10:52:14 PM] Temperature -  7000m = -38.429993 .
[10:52:14 PM] Temperature -  8000m = -44.92 .
[10:52:14 PM] Temperature -  9000m = -51.410004 .
[10:52:14 PM] Temperature - 10000m = -56.5 .
[10:52:14 PM] Temperature - 11000m = -56.5 .
[10:52:14 PM] Temperature - 12000m = -56.5 .
[10:52:14 PM] Loading map.ini defined airfields:
[10:52:14 PM] Detected Vertex Shaders 3.0.
[10:52:14 PM] *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[10:52:14 PM] Vertex texture units: 32
[10:52:14 PM]
[10:52:14 PM] INTERNAL ERROR: TGA: Unsupported format (b&w with not 8bits) in maps/_tex/cy6/korea/kto_greenfields.BumpH
[10:52:14 PM] WARNING: TGAFile_LoadTexture('maps/_tex/cy6/korea/kto_greenfields.BumpH')-Bump loading problem
[10:52:15 PM] PBuffer: suitable formats: 6
[10:52:15 PM]
[10:52:15 PM] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[10:52:15 PM] Depth = 24, stencil = 8
[10:52:15 PM] PBuffer: suitable formats: 6
[10:52:15 PM]
[10:52:15 PM] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[10:52:15 PM] Depth = 24, stencil = 8
[10:52:17 PM] Loading vertex/fragment programs: *266873952*
[10:52:17 PM] *** Loading: [vpFogFar2Tex2D]
[10:52:17 PM] *** Loading: [vpFog2Tex2DBlend]
[10:52:17 PM] *** Loading: [vpFogFar4Tex2D]
[10:52:17 PM] *** Loading: [vpFogFar8Tex2D]
[10:52:17 PM] *** Loading: [vpFogNoTex]
[10:52:17 PM] *** Loading: [vpFog4Tex2D]
[10:52:17 PM] *** Loading: [vpFog4Tex2D_UV2]
[10:52:17 PM] *** Loading: [vp4Tex2D]
[10:52:17 PM] *** Loading: [vp6Tex2D]
[10:52:17 PM] *** Loading: [vpTexUVTex2D]
[10:52:17 PM] *** Loading: [vpWaterGrid_NV]
[10:52:17 PM] *** Loading: [vpWaterSunLight_NV]
[10:52:17 PM] *** Loading: [vpWaterSunLight_ATI]
[10:52:17 PM] *** Loading: [vpWaterSunLight_FP]
[10:52:17 PM] *** Loading: [vpTreeSprite]
[10:52:17 PM] *** Loading: [vpTreeTrunk]
[10:52:17 PM] *** Loading: [vpVAObjectsN]
[10:52:17 PM] *** Loading: [vpVAObjectsL0]
[10:52:17 PM] *** Loading: [vpSprites]
[10:52:17 PM] *** Loading: [vpSimpleGL]
[10:52:17 PM] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpCoastBump] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpCoastFoam] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpCausticSimple] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpCaustic] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpSprites] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpObjectsL0] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpSimpleGL]
[10:52:17 PM] *** Loading: [fpNearLandFog] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpFarLandFog] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpRiverCoastAA]
[10:52:17 PM] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[10:52:17 PM] *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[10:52:17 PM] *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[10:52:17 PM] *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[10:52:17 PM] *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[10:52:17 PM] *** Loading: [vpWaterDM_CPU]
[10:52:17 PM] *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[10:52:17 PM] *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[10:52:17 PM] *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[10:52:17 PM] *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[10:52:17 PM] *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[10:52:17 PM] *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[10:52:17 PM] *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[10:52:17 PM] *** Loading: [fpWaterLFogDM]
[10:52:17 PM] *** Loading: [fpIceWater] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpNearBlend] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpFarBlend] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpForestPlane] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[10:52:17 PM] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[10:52:17 PM] fps:0 avg:48 max:67 min:0 #fr:1335
[10:52:17 PM] Load bridges
[10:52:17 PM] Load static objects
[10:52:17 PM] ##### House without collision (3do/Buildings/46/Desert_Trench/Trench3/live.sim)
[10:52:17 PM] ##### House without collision (3do/Buildings/46/Desert_Trench/Trench6/live.sim)
[10:52:17 PM] ##### House without collision (3do/Buildings/46/Desert_Trench/Trench1/live.sim)
[10:52:17 PM] ##### House without collision (3do/Buildings/46/Desert_Trench/ATTrench2/live.sim)
[10:52:18 PM] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[10:52:18 PM] ##### House without collision (3do/Buildings/Egypt/houses/Egypthouse05/dead.sim)
[10:52:18 PM] ##### House without collision (3do/Buildings/Egypt/ancient/Egypt_Colonnade/live.sim)
[10:52:18 PM] ##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
[10:52:19 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[10:52:19 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[10:52:19 PM] FM called 'FlightModels/Yak-9UT.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[10:52:19 PM] FM called 'FlightModels/M-100_Series.emd' is being loaded from Alternative File: 'gui/game/buttons'
[10:52:19 PM] Motor resolveFromFile starter = 0
[10:52:19 PM] Motor resolveFromFile starter = 0
[10:52:19 PM] FM called 'FlightModels/Yak-9UT.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[10:52:19 PM] Loading preset my_presets/sounds/aircraft.common.prs
[10:52:19 PM] Loading sample my_samples/metal_noise_02m.wav
[10:52:19 PM] Loading sample my_samples/metal_noise_04m.wav
[10:52:19 PM] Loading sample my_samples/diving_17_81a.wav
[10:52:19 PM] Loading sample my_samples/vilga_land_00m.wav
[10:52:19 PM] Loading sample my_samples/vilga_land_01m.wav
[10:52:19 PM] Loading sample my_samples/vilga_land_00m_x.wav
[10:52:19 PM] Loading sample my_samples/vilga_land_01m_x.wav
[10:52:19 PM] Loading sample my_samples/air_clock_00.wav
[10:52:19 PM] Loading sample my_samples/brake_air.wav
[10:52:19 PM] Loading sample my_samples/brake_00_1.wav
[10:52:19 PM] Loading sample my_samples/brake_00_1x.wav
[10:52:19 PM] Loading sample my_samples/wind_rear_00m.wav
[10:52:19 PM] Loading sample my_samples/wind_rear_01m.wav
[10:52:19 PM] Loading preset my_presets/sounds/motor.CartridgeStart.prs
[10:52:19 PM] Loading sample my_samples/CartridgeStart.wav
[10:52:19 PM] Loading preset my_presets/sounds/motor.M-100_Series.start.begin.prs
[10:52:19 PM] Loading sample my_samples/std_estart.wav
[10:52:19 PM] Loading sample my_samples/std_xestart.wav
[10:52:19 PM] Loading preset my_presets/sounds/motor.M-100_Series.start.end.prs
[10:52:19 PM] Loading sample my_samples/std_estartup.wav
[10:52:19 PM] Loading sample my_samples/xhispano_startup.wav
[10:52:19 PM] Loading preset my_presets/sounds/motor.VK_107.prs
[10:52:19 PM] Loading sample my_samples/AM-38_starter.wav
[10:52:19 PM] Loading sample my_samples/VK107_1000.wav
[10:52:19 PM] Loading sample my_samples/VK107_1500.wav
[10:52:19 PM] Loading sample my_samples/VK107_2000.wav
[10:52:19 PM] Loading sample my_samples/VK107_2700.wav
[10:52:19 PM] Loading sample my_samples/xAM-38_starter.wav
[10:52:19 PM] Loading sample my_samples/xVK107_1000.wav
[10:52:19 PM] Loading sample my_samples/xVK107_1500.wav
[10:52:19 PM] Loading sample my_samples/xVK107_2000.wav
[10:52:19 PM] Loading sample my_samples/xVK107_2700.wav
[10:52:19 PM] Loading sample my_samples/xVK107_2701.wav
[10:52:19 PM] Loading sample my_samples/dive_1.wav
[10:52:19 PM] Loading sample my_samples/dive_2.wav
[10:52:19 PM] Loading sample my_samples/1dm.wav
[10:52:19 PM] Loading sample my_samples/2dm.wav
[10:52:19 PM] Loading sample my_samples/DB605_dmg.wav
[10:52:19 PM] Loading sample my_samples/M82_dmg.wav
[10:52:19 PM] Loading sample my_samples/Pops and Bangs.wav
[10:52:19 PM] Loading sample my_samples/prop17_81_24.wav
[10:52:19 PM] Loading preset my_presets/sounds/aircraft.misc.prs
[10:52:19 PM] Loading sample my_samples/p_dev_02.wav
[10:52:19 PM] Loading sample my_samples/p_dev_00.wav
[10:52:19 PM] Loading sample my_samples/vilga_key11m.wav
[10:52:19 PM] Loading preset my_presets/sounds/hit.air.prs
[10:52:19 PM] Loading sample my_samples/impact_1.wav
[10:52:19 PM] Loading sample my_samples/impact_1b.wav
[10:52:19 PM] Loading sample my_samples/impact_4.wav
[10:52:19 PM] Loading sample my_samples/impact_6b.wav
[10:52:19 PM] Loading sample my_samples/impact_7.wav
[10:52:19 PM] Loading sample my_samples/impact_5.wav
[10:52:19 PM] Loading sample my_samples/impact_3.wav
[10:52:19 PM] Loading sample my_samples/impact_2.wav
[10:52:19 PM] Loading sample my_samples/impact_8.wav
[10:52:19 PM] Loading sample my_samples/bullet4.wav
[10:52:19 PM] Loading sample my_samples/cannonimpact_1.WAV
[10:52:19 PM] Loading sample my_samples/cannonimpact_2e.wav
[10:52:19 PM] Loading sample my_samples/cannonimpact_2.wav
[10:52:19 PM] Loading sample my_samples/cannonimpact_2b.wav
[10:52:19 PM] Loading sample my_samples/cannonimpact_2c.wav
[10:52:19 PM] Loading sample my_samples/cannonimpact_2d.wav
[10:52:19 PM] Loading sample my_samples/exp3_19a.wav
[10:52:19 PM] Loading sample my_samples/exp3_20.wav
[10:52:19 PM] Loading sample my_samples/exp3_21.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_A.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_B.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_C.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_D.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_E.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_F.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_G.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_H.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_I.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_J.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_K.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_L.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_M.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_N.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_O.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_P.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_Q.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_R.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_S.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_T.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_U.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_V.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_W.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_X.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_Y.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_Z.wav
[10:52:19 PM] Loading original sample from SFS samples/Lorenz_Dash.wav
[10:52:19 PM] Loading original sample from SFS samples/Lorenz_Dot.wav
[10:52:19 PM] Loading original sample from SFS samples/Lorenz_Solid.wav
[10:52:19 PM] Loading original sample from SFS samples/Lorenz_Outer_Marker.wav
[10:52:19 PM] Loading original sample from SFS samples/Lorenz_Inner_Marker.wav
[10:52:19 PM] Loading original sample from SFS samples/BeaconCarrier.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_1.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_2.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_3.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_4.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_5.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_6.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_7.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_8.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_9.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_0.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_comma.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_period.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_question.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_hyphen.wav
[10:52:19 PM] Loading original sample from SFS samples/Morse_space.wav
[10:52:19 PM] Loading original sample from SFS samples/RadioStatic.wav
[10:52:19 PM] Loading original sample from SFS samples/RadioStatic2.wav
[10:52:19 PM] Loading original sample from SFS samples/BeaconStatic.wav
[10:52:19 PM] Loading original sample from SFS samples/Static.wav
[10:52:19 PM] Loading preset my_presets/sounds/aircraft.misc.prs
[10:52:19 PM] Loading sample my_samples/p_dev_02.wav
[10:52:19 PM] Loading sample my_samples/p_dev_00.wav
[10:52:19 PM] Loading sample my_samples/vilga_key11m.wav
[10:52:19 PM] Searching for weapon preset my_presets/sounds/weapon.mgun_b20.prs. FOUND!
[10:52:19 PM] Loading preset my_presets/sounds/weapon.mgun_b20.prs
[10:52:19 PM] Loading sample my_samples/MG_Breda127_1x.wav
[10:52:19 PM] Loading sample my_samples/MG_Breda127_2x.wav
[10:52:19 PM] Loading sample my_samples/MG_Breda127_1i.wav
[10:52:19 PM] Loading sample my_samples/MG_Breda127_2i.wav
[10:52:19 PM] Searching for weapon preset my_presets/sounds/weapon.mgun_b20.prs. FOUND!
[10:52:19 PM] Searching for weapon preset my_presets/sounds/weapon.cannon_ns37.prs. FOUND!
[10:52:19 PM] Loading preset my_presets/sounds/weapon.cannon_ns37.prs
[10:52:19 PM] Loading sample my_samples/G_7_1M.wav
[10:52:19 PM] Loading preset my_presets/acoustics/bf109.prs
[10:52:19 PM] Loading preset my_presets/sounds/aircraft.cockpit.prs
[10:52:19 PM] Loading sample my_samples/key_03.wav
[10:52:19 PM] Loading sample my_samples/gear_93.wav
[10:52:19 PM] Loading sample my_samples/buzzer_109_0.wav
[10:52:19 PM] java.io.FileNotFoundException
[10:52:19 PM] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[10:52:19 PM] at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:362)
[10:52:19 PM] at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:73)
[10:52:19 PM] at com.maddox.il2.net.NetUser.tryPrepareSkin(NetUser.java:1581)
[10:52:19 PM] at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1399)
[10:52:19 PM] at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1370)
[10:52:19 PM] at com.maddox.il2.game.Mission.loadWings(Mission.java:1357)
[10:52:19 PM] at com.maddox.il2.game.Mission._load(Mission.java:762)
[10:52:19 PM] at com.maddox.il2.game.Mission.access$600(Mission.java:120)
[10:52:19 PM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
[10:52:19 PM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[10:52:19 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[10:52:19 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[10:52:19 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:52:19 PM] INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/Yak-9UT/Yellow 816 stars P39D2.bmp'
[10:52:19 PM] INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/Yak-9UT/Yellow 816 stars P39D2.bmp' size: 0 != 512 | 1024
[10:52:20 PM] FM called 'FlightModels/A1H.fmd:AD4_FM' is being loaded from File: 'ad4_fm'
[10:52:20 PM] FM called 'FlightModels/A1H.fmd:AD4_FM' is being loaded from Alternative File: 'ad4_fm'
[10:52:20 PM] FM called 'FlightModels/R-3350-26WA:AD4_FM.emd' is being loaded from File: 'ad4_fm'
[10:52:20 PM] FM called 'FlightModels/R-3350-26WA:AD4_FM.emd' is being loaded from Alternative File: 'ad4_fm'
[10:52:20 PM] Motor resolveFromFile starter = 0
[10:52:20 PM] Motor resolveFromFile starter = 0
[10:52:20 PM] Flight Model File FlightModels/A1H.fmd:AD4_FM contains no Mach Drag Parameters.
[10:52:20 PM] FM called 'FlightModels/A1H.fmd:AD4_FM' is being loaded from File: 'ad4_fm'
[10:52:20 PM] FM called 'FlightModels/A1H.fmd:AD4_FM' is being loaded from Alternative File: 'ad4_fm'
[10:52:20 PM] Loading preset my_presets/sounds/motor.CartridgeStart.prs
[10:52:20 PM] Loading sample my_samples/CartridgeStart.wav
[10:52:20 PM] Loading preset my_presets/sounds/motor.PrattWhitney_R-2800_Series.start.begin.prs
[10:52:20 PM] Loading sample my_samples/R2800_start.wav
[10:52:20 PM] Loading sample my_samples/xR2800_start.wav
[10:52:20 PM] Loading preset my_presets/sounds/motor.PrattWhitney_R-2800_Series.start.end.prs
[10:52:20 PM] Loading sample my_samples/r2800_startup.wav
[10:52:20 PM] Loading sample my_samples/xr2800_startup.wav
[10:52:20 PM] Loading preset my_presets/sounds/motor.PrattWhitney_R-2800_Series.prs
[10:52:20 PM] Loading sample my_samples/PratSU.wav
[10:52:20 PM] Loading sample my_samples/PrattWhitney_2800_1000.wav
[10:52:20 PM] Loading sample my_samples/PrattWhitney_2800_1500.wav
[10:52:20 PM] Loading sample my_samples/PrattWhitney_2800_2000.wav
[10:52:20 PM] Loading sample my_samples/PrattWhitney_2800_2700.wav
[10:52:20 PM] Loading sample my_samples/PrattWhitney_2800_2701.wav
[10:52:20 PM] Loading sample my_samples/PrattWhitney_2800_2702.wav
[10:52:20 PM] Loading sample my_samples/dive_1.wav
[10:52:20 PM] Loading sample my_samples/ssprop1.wav
[10:52:20 PM] Loading sample my_samples/xdive_1.wav
[10:52:20 PM] Loading sample my_samples/xssprop1.wav
[10:52:20 PM] Loading sample my_samples/xPrattWhitney_2800_1000.wav
[10:52:20 PM] Loading sample my_samples/xPrattWhitney_2800_1500.wav
[10:52:20 PM] Loading sample my_samples/xPrattWhitney_2800_2000.wav
[10:52:20 PM] Loading sample my_samples/xPrattWhitney_2800_2700.wav
[10:52:20 PM] Loading sample my_samples/xPrattWhitney_2800_2701.wav
[10:52:20 PM] Loading sample my_samples/xPrattWhitney_2800_2702.wav
[10:52:20 PM] Loading sample my_samples/1dm.wav
[10:52:20 PM] Loading sample my_samples/2dm.wav
[10:52:20 PM] Loading sample my_samples/DB605_dmg.wav
[10:52:20 PM] Loading sample my_samples/M82_dmg.wav
[10:52:20 PM] Loading sample my_samples/Pops and Bangs.wav
[10:52:20 PM] Loading sample my_samples/prop17_81_4.wav
[10:52:20 PM] Loading sample my_samples/an2_cyl_00.wav
[10:52:20 PM] Loading sample my_samples/an2_cyl_01.wav
[10:52:20 PM] Loading sample my_samples/an2_cyl_02.wav
[10:52:20 PM] Loading preset my_presets/sounds/aircraft.misc.prs
[10:52:20 PM] Loading sample my_samples/p_dev_02.wav
[10:52:20 PM] Loading sample my_samples/p_dev_00.wav
[10:52:20 PM] Loading preset my_presets/sounds/aircraft.misc.prs
[10:52:20 PM] Loading sample my_samples/p_dev_02.wav
[10:52:20 PM] Loading sample my_samples/p_dev_00.wav
[10:52:20 PM] Searching for weapon preset my_presets/sounds/weapon.cannon_hispanomk1.prs. FOUND!
[10:52:20 PM] Loading preset my_presets/sounds/weapon.cannon_hispanomk1.prs
[10:52:20 PM] Loading sample my_samples/MG_64_25.wav
[10:52:20 PM] Loading sample my_samples/MG_64_25i.wav
[10:52:20 PM] Searching for weapon preset my_presets/sounds/weapon.cannon_hispanomk1.prs. FOUND!
[10:52:20 PM] Searching for weapon preset my_presets/sounds/weapon.cannon_hispanomk1.prs. FOUND!
[10:52:20 PM] Searching for weapon preset my_presets/sounds/weapon.cannon_hispanomk1.prs. FOUND!
[10:52:20 PM] java.lang.NoSuchMethodError
[10:52:20 PM] at com.maddox.il2.engine.Actor.<init>(Actor.java:861)
[10:52:20 PM] at com.maddox.il2.engine.ActorMesh.<init>(ActorMesh.java:56)
[10:52:20 PM] at com.maddox.il2.objects.weapons.Bomb.<init>(Bomb.java:583)
[10:52:20 PM] at com.maddox.il2.objects.weapons.Bomb750lbs.<init>(Bomb750lbs.java:10)
[10:52:20 PM] at java.lang.Class.newInstance0(Native Method)
[10:52:20 PM] at java.lang.Class.newInstance(Unknown Source)
[10:52:20 PM] at com.maddox.il2.objects.weapons.BombGun.newBomb(BombGun.java:313)
[10:52:20 PM] at com.maddox.il2.objects.weapons.BombGun.set(BombGun.java:375)
[10:52:20 PM] at com.maddox.il2.objects.weapons.BombGun.set(BombGun.java:347)
[10:52:20 PM] at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:3101)
[10:52:20 PM] at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:3064)
[10:52:20 PM] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2703)
[10:52:20 PM] at com.maddox.il2.game.Mission.loadAir(Mission.java:1666)
[10:52:20 PM] at com.maddox.il2.ai.Wing.load(Wing.java:144)
[10:52:20 PM] at com.maddox.il2.game.Mission.loadWings(Mission.java:1344)
[10:52:20 PM] at com.maddox.il2.game.Mission._load(Mission.java:762)
[10:52:20 PM] at com.maddox.il2.game.Mission.access$600(Mission.java:120)
[10:52:20 PM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
[10:52:20 PM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[10:52:20 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[10:52:20 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[10:52:20 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

This is on 4.12.2m with CUP, your other vis mod disabled in JSGME, and only occurring in the JTW module. I don't have any mods that change bombs or anything. Other than that, no crashes with parachutes, and walking on carriers is working fine as well.

Thanks!

EDIT: My guess is that it has something to do with the ordinance follow camera, but I'm not 100% sure.


Nobody experienced nothing like that.

Are positive that it is associated to the Visual MOD? If you keep everything as now (same missions, same mods, etc.) and you disable the VisualMOD, does it work normally?

Logged

Luky

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  • Posts: 1
Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #188 on: April 18, 2016, 06:33:09 AM »

Hello,
is there any possibility for me to run il 2 side by side with OpenGL?
I use iz3d with my homemade oculus but iz3d runs only with dx.
Can Visual mod run side by side? Is there any possibility to do it in the future?

Thank you, Luky
Logged

benitomuso

  • SAS Team
  • member
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  • Posts: 2587
  • P.A.L.
Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #189 on: April 18, 2016, 08:52:16 AM »

Hello,
is there any possibility for me to run il 2 side by side with OpenGL?
I use iz3d with my homemade oculus but iz3d runs only with dx.
Can Visual mod run side by side? Is there any possibility to do it in the future?

Thank you, Luky

Luky, in the papers it should not be difficult, but at the end there are some troubles because of the way the game was programmed, and it finally is a little difficult.

I have experimented with it and in OpenGl is not complex at all to make the image to be half wide (scaled by 0.5 in the x axis). The stupid thing is that there is no way in the game to reposition the origin of the viewport so you cannot make the second frame to appear aside the first one.

For sure investigating more and with several attempts it could be achieved, but it takes a long time and I don't have any Oculus Rift and I don't have any real motivation.

Regards,
                 Pablo
Logged

JacobyWitness

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  • Posts: 15
Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #190 on: April 18, 2016, 05:04:15 PM »

Nobody experienced nothing like that.

Are positive that it is associated to the Visual MOD? If you keep everything as now (same missions, same mods, etc.) and you disable the VisualMOD, does it work normally?

It was associated with the mod, I just forgot to put it at the top of the Mods folder. ;D Whoops!
Logged

JacobyWitness

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  • Posts: 15
Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #191 on: April 18, 2016, 05:48:40 PM »

Sorry for the double post, but that didn't fix the entire problem. Whenever I fire a guided missile such as an AIM-9 or an AIM-7, it gives me this CTD:
Code: [Select]
[11:38:13 PM] Loading preset my_presets/sounds/models.Ship.prs
[11:38:13 PM] Loading sample my_samples/ship_00.wav
[11:38:13 PM] Tried to load preset my_presets/sounds/weapon.cannon200.prs but file is not found
[11:38:13 PM] Tried to load sample my_samples/200Cannon.wav but file is not found
[11:38:13 PM] Loading original sample from SFS samples/200Cannon.wav
[11:38:13 PM] Loading preset my_presets/sounds/weapon.Cannon45t.prs
[11:38:13 PM] Loading sample my_samples/gun_big_02.wav
[11:38:13 PM] Loading preset my_presets/sounds/models.Tank.prs
[11:38:13 PM] Loading sample my_samples/tank_01.wav
[11:38:13 PM] Loading preset my_presets/sounds/models.Car.prs
[11:38:13 PM] Loading sample my_samples/auto_01.wav
[11:38:14 PM] FM called 'FlightModels/H8K1.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[11:38:15 PM] ERROR file: File users/doe/Icons not found
[11:38:15 PM] Mission: QuickQMBPro/CUP-Midway_Early/CUP-Midway_Earlyredarmor00.mis is Playing
[11:38:15 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[11:38:15 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'L_MC'
[11:38:15 PM] WARNING: ***( GL error: 0x0500 (pBuf11a)
[11:38:15 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Prop1_D0'
[11:38:15 PM] Cannot setup 3d algorithm.Settings will be reset to DEFAULT.
[11:38:15 PM]
[11:38:16 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'HMask1_D0'
[11:38:16 PM] warning: no files : music/inflight
[11:38:18 PM] fps:60 avg:44 max:68 min:1 #fr:971
[11:38:23 PM] fps:60 avg:47 max:68 min:1 #fr:1271
[11:38:28 PM] fps:60 avg:49 max:68 min:1 #fr:1571
[11:38:30 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Pilot1_D1'
[11:38:33 PM] fps:59 avg:50 max:68 min:1 #fr:1873
[11:38:38 PM] fps:60 avg:51 max:68 min:1 #fr:2161
[11:38:40 PM] Loading preset my_presets/sounds/aircraft.SonicBoom.prs
[11:38:40 PM] Loading sample my_samples/SonicBoom.wav
[11:38:40 PM] Loading preset my_presets/sounds/aircraft.SonicBoomInternal.prs
[11:38:40 PM] Loading sample my_samples/SonicBoomInternal.wav
[11:38:40 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 0.1 (delta = -2.9) to Range 0..0.1
[11:38:43 PM] fps:60 avg:52 max:68 min:1 #fr:2461
[11:38:46 PM] INTERNAL ERROR: Can't open file '3DO/Effects/Materials/eWhiteSmoke.mat'
[11:38:46 PM] WARNING: object '3DO/Effects/Materials/eWhiteSmoke.mat' of class 'TMaterial' not loaded
[11:38:48 PM] fps:60 avg:53 max:68 min:1 #fr:2761
[11:38:50 PM] Loading preset my_presets/sounds/crash.tank.prs
[11:38:50 PM] Tried to load sample my_samples/Ahhh.wav but file is not found
[11:38:50 PM] Loading original sample from SFS samples/Ahhh.wav
[11:38:50 PM] Loading sample my_samples/crash_09.wav
[11:38:50 PM] Loading preset my_presets/sounds/crash.air.prs
[11:38:50 PM] Tried to load sample my_samples/Ah.wav but file is not found
[11:38:50 PM] Loading original sample from SFS samples/Ah.wav
[11:38:50 PM] Loading sample my_samples/exp3_01.wav
[11:38:50 PM] Loading sample my_samples/tech_cb_1_60_1.wav
[11:38:50 PM] Loading sample my_samples/tech_cb_1_60_2.wav
[11:38:50 PM] Loading sample my_samples/exp3_05.wav
[11:38:50 PM] Loading sample my_samples/tech_cb_1_60_3.wav
[11:38:50 PM] Loading sample my_samples/exp3_08.wav
[11:38:50 PM] Loading sample my_samples/boominfly.wav
[11:38:50 PM] Loading sample my_samples/exC.wav
[11:38:50 PM] Loading preset my_presets/sounds/explode.zenitka.prs
[11:38:50 PM] Loading sample my_samples/zenitka_gd.wav
[11:38:50 PM] Loading sample my_samples/grenade_efx1_93_1.wav
[11:38:50 PM] Loading sample my_samples/grenade_efx1_93_2.wav
[11:38:50 PM] Loading sample my_samples/grenade_efx1_92_1.wav
[11:38:50 PM] Loading sample my_samples/grenade_efx1_92_2.wav
[11:38:50 PM] Loading sample my_samples/exp3_04.wav
[11:38:50 PM] Loading sample my_samples/exp3_07.wav
[11:38:50 PM] Loading sample my_samples/flakhit_2.wav
[11:38:50 PM] Loading sample my_samples/flakhit_2_b.wav
[11:38:50 PM] Loading sample my_samples/flakhit_3.wav
[11:38:50 PM] Loading sample my_samples/flakhit_4.wav
[11:38:50 PM] Loading sample my_samples/flakhit_5.wav
[11:38:50 PM] Loading sample my_samples/flakhit_6.wav
[11:38:50 PM] Loading sample my_samples/flakhit_7.wav
[11:38:50 PM] Loading preset my_presets/sounds/explode.bullet.prs
[11:38:50 PM] Loading sample my_samples/hit1.wav
[11:38:50 PM] Loading sample my_samples/hit2.wav
[11:38:50 PM] Loading sample my_samples/hit3.wav
[11:38:50 PM] Loading sample my_samples/hit5.wav
[11:38:50 PM] Loading sample my_samples/hit6.wav
[11:38:50 PM] Loading sample my_samples/hit9.wav
[11:38:50 PM] Loading sample my_samples/hit10.wav
[11:38:50 PM] Loading sample my_samples/hit11.wav
[11:38:50 PM] Loading sample my_samples/hit12.wav
[11:38:50 PM] Loading preset my_presets/sounds/explode.shell.prs
[11:38:50 PM] Loading sample my_samples/exp3_19.wav
[11:38:50 PM] Loading sample my_samples/exp3_10.wav
[11:38:50 PM] Loading sample my_samples/exp3_17.wav
[11:38:50 PM] Loading preset my_presets/sounds/explode.big.prs
[11:38:50 PM] Loading sample my_samples/zenitka_gd.wav
[11:38:50 PM] Loading sample my_samples/exp_big_1.wav
[11:38:50 PM] Loading sample my_samples/exp_big_2.wav
[11:38:50 PM] Loading sample my_samples/exp_big_3.wav
[11:38:50 PM] Loading sample my_samples/exp_big_4.wav
[11:38:50 PM] Loading sample my_samples/exp3_30a.wav
[11:38:50 PM] Loading sample my_samples/exp3_04.wav
[11:38:50 PM] Loading sample my_samples/exp3_07.wav
[11:38:50 PM] Loading sample my_samples/exp3_08.wav
[11:38:50 PM] Loading sample my_samples/flak_explode.wav
[11:38:50 PM] Loading sample my_samples/expl_cb_1_79_1.wav
[11:38:50 PM] Loading sample my_samples/expl_cb_1_79_2.wav
[11:38:50 PM] Loading sample my_samples/expl_cb_1_79_3.wav
[11:38:50 PM] Loading sample my_samples/exB.wav
[11:38:50 PM] Loading preset my_presets/sounds/explode.middle.prs
[11:38:50 PM] Loading sample my_samples/zenitka_gd.wav
[11:38:50 PM] Loading sample my_samples/exp_mid_1.wav
[11:38:50 PM] Loading sample my_samples/exp_mid_2.wav
[11:38:50 PM] Loading sample my_samples/exp_mid_3.wav
[11:38:50 PM] Loading sample my_samples/exp_mid_4.wav
[11:38:50 PM] Loading sample my_samples/exp_mid_5.wav
[11:38:50 PM] Loading sample my_samples/exp_mid_6.wav
[11:38:50 PM] Loading sample my_samples/exp3_08.wav
[11:38:50 PM] Loading sample my_samples/expl_ltl_2_75_1.wav
[11:38:50 PM] Loading sample my_samples/expl_ltl_2_75_2.wav
[11:38:50 PM] Loading sample my_samples/expl_ltl_2_75_3.wav
[11:38:50 PM] Loading sample my_samples/exM.wav
[11:38:50 PM] cannot open file for reading
[11:38:50 PM] Cannot open audio file samples/Ahhh.wav
[11:38:50 PM] cannot open file for reading
[11:38:50 PM] Cannot open audio file samples/Ah.wav
[11:38:50 PM]
[11:38:50 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC211_D0'
[11:38:50 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearB21_D0'
[11:38:50 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearB3_D0'
[11:38:53 PM] fps:60 avg:53 max:68 min:1 #fr:3063
[11:38:58 PM] fps:60 avg:54 max:68 min:1 #fr:3361
[11:39:03 PM] fps:60 avg:54 max:68 min:1 #fr:3663
[11:39:08 PM] fps:60 avg:55 max:68 min:1 #fr:3964
[11:39:13 PM] fps:60 avg:55 max:68 min:1 #fr:4264
[11:39:16 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Prop1_D0'
[11:39:16 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC211_D0'
[11:39:16 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearB21_D0'
[11:39:16 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearB3_D0'
[11:39:16 PM] java.lang.NoSuchMethodError
[11:39:16 PM] at com.maddox.il2.objects.weapons.Missile.destroy(Missile.java:667)
[11:39:16 PM] at com.maddox.il2.objects.weapons.RocketGun.doDestroy(RocketGun.java:18)
[11:39:16 PM] at com.maddox.il2.engine.Interpolators.interplateClean(Interpolators.java:255)
[11:39:16 PM] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:234)
[11:39:16 PM] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:374)
[11:39:16 PM] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[11:39:16 PM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[11:39:16 PM] at com.maddox.rts.Message._send(Message.java:1217)
[11:39:16 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[11:39:16 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[11:39:16 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[11:39:16 PM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[11:39:16 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[11:39:16 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[11:39:16 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[11:39:16 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

And when I spawn in the F-18 that comes stock with CUP, it gives me this CTD:
Code: [Select]
[11:36:06 PM] Loading preset my_presets/sounds/models.Ship.prs
[11:36:06 PM] Loading sample my_samples/ship_00.wav
[11:36:06 PM] Tried to load preset my_presets/sounds/weapon.cannon200.prs but file is not found
[11:36:06 PM] Tried to load sample my_samples/200Cannon.wav but file is not found
[11:36:06 PM] Loading original sample from SFS samples/200Cannon.wav
[11:36:06 PM] Loading preset my_presets/sounds/weapon.Cannon45t.prs
[11:36:06 PM] Loading sample my_samples/gun_big_02.wav
[11:36:06 PM] Loading preset my_presets/sounds/models.Tank.prs
[11:36:06 PM] Loading sample my_samples/tank_01.wav
[11:36:06 PM] Loading preset my_presets/sounds/models.Car.prs
[11:36:06 PM] Loading sample my_samples/auto_01.wav
[11:36:06 PM] FM called 'FlightModels/H8K1.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[11:36:07 PM] fps:50 avg:53 max:64 min:0 #fr:2718
[11:36:08 PM] ERROR file: File users/doe/Icons not found
[11:36:08 PM] Mission: QuickQMBPro/CUP-Midway_Early/CUP-Midway_Earlyredarmor00.mis is Playing
[11:36:08 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[11:36:08 PM] WARNING: ***( GL error: 0x0500 (SetData0)
[11:36:12 PM] java.lang.NoSuchMethodError
[11:36:12 PM] at com.maddox.il2.objects.air.F_18.RWRLaunchWarning(F_18.java:488)
[11:36:12 PM] at com.maddox.il2.objects.air.F_18.update(F_18.java:1682)
[11:36:12 PM] at com.maddox.il2.objects.air.F_18C.update(F_18C.java:290)
[11:36:12 PM] at com.maddox.il2.fm.FlightModelMain.update(FlightModelMain.java:1057)
[11:36:12 PM] at com.maddox.il2.fm.FlightModel.FMupdate(FlightModel.java:558)
[11:36:12 PM] at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:550)
[11:36:12 PM] at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1084)
[11:36:12 PM] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[11:36:12 PM] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:374)
[11:36:12 PM] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[11:36:12 PM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[11:36:12 PM] at com.maddox.rts.Message._send(Message.java:1217)
[11:36:12 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[11:36:12 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[11:36:12 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[11:36:12 PM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[11:36:12 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[11:36:12 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[11:36:12 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[11:36:12 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
I've tested it with the F-16 and it doesn't give me a crash, and all of this worked perfectly fine before installing the new Vis Mod.
Logged
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