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Author Topic: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)  (Read 139149 times)

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SAS~Tom2

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #60 on: September 22, 2014, 01:53:45 PM »

Tom,
           this is a general piece of advice for life: you shouldn't consider a bug anything what you don't know about the world.

The bug is that you have the "Navigation Map" Selected:
..

Then only airports (and the carriers are such) and with something VEEEEEEERY important, which is their orientation, is shown. Stock game didn't show that.

On the other hand, the "Normal Mode" is the typical one you used to know, with all the icons, including the Airports without orientation, something which is quite poor for glight reference:
..

Regards,
                          Pablo


Oh sht and that after all the member warning we do with regard to proper error report. :P :-[

I am seriously sorry.

I would have posted even earlier, but was afraid it was something from my side...as it proved to be. :-[
Only thing counting for me lol is that this was not a crash and thus no error log for appearant "bug".

Well, also shows we are all humans.
Thanks Pablo!

Cheers

Thorsten
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SAS~Tom2

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #61 on: September 22, 2014, 01:58:17 PM »

PS: Now I really feel like a frog. :P

It did not even appear on my train of thought that it was as simple.  >:(
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SAS~Malone

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #62 on: September 22, 2014, 02:22:18 PM »

you don't need to apologise for a silly mistake, mate.
as you said, we're all human, we all make them
for the most part, though, we learn from our mistakes. ;)
some choose to get offended when their mistakes are pointed out - that is their choice, and their problem, certainly not ours. ;)
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vonOben

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #63 on: September 23, 2014, 04:56:30 AM »

Thanks for the information Pablo!
Much appreciated!

The extra space was a mistake only in my post, but it's correct in config.ini
PAL3DMaxMenuActors=64

I've also tried
PAL3DMaxMenuActors=1024

But it still looks as in the picture I've posted before.

How about this:
I tested the walking pilot who run a few meters from the plane and then froze.
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FNRennier

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #64 on: September 23, 2014, 09:49:52 AM »

Thanks for the information Pablo!
Much appreciated!

The extra space was a mistake only in my post, but it's correct in config.ini
PAL3DMaxMenuActors=64

I've also tried
PAL3DMaxMenuActors=1024

But it still looks as in the picture I've posted before.

How about this:
I tested the walking pilot who run a few meters from the plane and then froze.
Please someone can answer me because I'm not, "PAL3DMaxMenuActors = 64" in my conf.ini ?  :-\
cof by Carlos Rennier, on Flickr
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vonOben

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #65 on: September 23, 2014, 01:00:56 PM »


Please someone can answer me because I'm not, "PAL3DMaxMenuActors = 64" in my conf.ini ?  :-\


I added it to the conf.ini myself  :)
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benitomuso

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #66 on: September 23, 2014, 01:41:20 PM »


Please someone can answer me because I'm not, "PAL3DMaxMenuActors = 64" in my conf.ini ?  :-\


I added it to the conf.ini myself  :)

Yes,
                it isn't an auto-saved parameter, you have to configure it yourself if you want it.

  Regards,
                         Pablo
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FNRennier

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #67 on: September 23, 2014, 04:40:53 PM »


Please someone can answer me because I'm not, "PAL3DMaxMenuActors = 64" in my conf.ini ?  :-\


I added it to the conf.ini myself  :)

Yes,
                it isn't an auto-saved parameter, you have to configure it yourself if you want it.

  Regards,
                         Pablo

vonOben and benitomuso, Thanks for the replies!  :)
But one question:
I can add this line: PAL3DMaxMenuActors in my conf.ini?
This will make me see the actors (artillery, armor, ships, etc.) if they exist?
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vonOben

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #68 on: September 25, 2014, 04:18:16 AM »

Pablo, any ideas about these problems please:


The extra space was a mistake only in my post, but it's correct in config.ini
PAL3DMaxMenuActors=64

I've also tried
PAL3DMaxMenuActors=1024

But it still looks as in the picture I've posted before.



How about this:
I tested the walking pilot who run a few meters from the plane and then froze.

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redbaron

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #69 on: September 26, 2014, 10:49:18 PM »

Ok!!! I'm confused. I've spent 2 days trying to get this to work. It am using il-2 4.12.2m, SAS modact 5.3, no other mods, other than this one, and I have gotten to the point where everything works but the 3D. Mode A freezes the game, Mode B shakes the camera, Mode C and D do nothing, and Mode D.O.F. blacks out the screen.  If I'm missing something important feel free to point and laugh, for I am a nooby to this 3D stuff. Any help is appreciated.
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benitomuso

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #70 on: September 27, 2014, 11:31:46 AM »

Ok!!! I'm confused. I've spent 2 days trying to get this to work. It am using il-2 4.12.2m, SAS modact 5.3, no other mods, other than this one, and I have gotten to the point where everything works but the 3D. Mode A freezes the game, Mode B shakes the camera, Mode C and D do nothing, and Mode D.O.F. blacks out the screen.  If I'm missing something important feel free to point and laugh, for I am a nooby to this 3D stuff. Any help is appreciated.


RedBaron, I can figure out that you are using DirectX as rendering engine, instead of OpenGL. Is correct?

Because the color filtering of anaglyph cannot be implemented in DirectX in the way I did it here. I have only made a couple of attempts and it was too difficult to adapt it. Considering that practically nobody uses DirectX, I decided keep it only for OpenGL.

If this is the case: the only solution for you is changing the rendering engine.

Regards,
                    Pablo
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redbaron

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #71 on: September 27, 2014, 03:11:30 PM »

Well the openGL fixed some of the problems. Thanks for that tip. But now Mode A goes completely black. Any idea?
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