benitomuso,
I installed this new version after you told me the issues from v8 were fixed (mainly the crashing due to bailouts). I have several problems I encountered, it seems.
1) Like a few other people, the "PAL3DMaxMenuActors=64" item in conf.ini [Mods] section did not do anything, ground objects are still not selectable.
2) Once the pilot leaves the plane, all "view" controls stop working (Shift and Control F2, F3, F6, F8, etc.) so cannot scroll through other planes... also it takes away ability to shift pilot view to F8, making it easier to see where you are going. (this used to not happen in v8)
I enjoy these features, if you can help me resolve these issues it would be awesome. Thank you for your applications.
UberDemon/danzigzag
Regarding these questions:
1) Like a few other people, the "PAL3DMaxMenuActors=64" item in conf.ini [Mods] section did not do anything, ground objects are still not selectable.
This line has to be interpreted as: "If actors are more than X then don't show actors". The "problem" is evident: most of the missions have many more actors. So if you want to display them, you have to use a much bigger number, i.e. PAL3DMaxMenuActors=2000
It doesn't mean that will only show X actors and not the rest, becasue it is a nonsense showing some (only the first in order which not necessarily are the most relevant).
2) Once the pilot leaves the plane, all "view" controls stop working (Shift and Control F2, F3, F6, F8, etc.) so cannot scroll through other planes... also it takes away ability to shift pilot view to F8, making it easier to see where you are going. (this used to not happen in v8)
Yes, the walking pilot is like that. The game itself has an isParatrooper condition for the player which is very restrictive. The game itself "ends" when you bailout, the player becomes an isParatrooper one and nothing more can be done. I had to implement an intermediate situation: the pilot doesn't complete a bailout and stays in a limbo, so I can achieve walking around, re-entering into planes, etc. But in code there are maaaaaany simultaneous conditions to achieve. F2, F6, F8 are for actors. Paratrooper in the limbo cannot be managed as an independent actor. I should have to re-write 10 classes of the game and the way they opérate with the Paratrooper condition to make it different: it's just crazy!
So the walking pilot is 100% first person. You want to be a human being? It has its limitations. If you want to switch views, re-enter a plane and you are in command of all previous features. This is not a moody decision. Consider that getting to this balance required tens and tens of hours of investigation, it is not random. And nothing substantially better can be achieved without a huge manipulation to the game.
Regards,
Pablo