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Author Topic: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)  (Read 139110 times)

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Ta183Huckebein

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #204 on: July 19, 2016, 03:48:44 AM »

To clarify, I have a 1920x1080 pixel monitor, and only get a "full screen" widescreen when I use the 2 Ecran mod, yet Visual mod appears to disable it's effects.

I tried making 2 Ecran load before Visual mod, but this disabled visual mod, and when I tried to fly a mission, the game ctd'ed, leaving this in the log:
Code: [Select]
java.lang.NoSuchFieldError: FocusP
at com.maddox.il2.engine.hotkey.HookView.set(HookView.java:295)
at com.maddox.il2.engine.hotkey.HookView.reset(HookView.java:176)
at com.maddox.il2.game.Main3D.resetGameClear(Main3D.java:2092)
at com.maddox.il2.game.Main.resetGame(Main.java:144)
at com.maddox.il2.game.Mission.clear(Mission.java:714)
at com.maddox.il2.game.Mission.loadFromSect(Mission.java:649)
at com.maddox.il2.gui.GUIMission$2.doAction(GUIMission.java:59)
at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
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benitomuso

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #205 on: July 19, 2016, 04:07:15 AM »

Visual MOD V9 has included all features in Ecran Wide MOD plus everything in v4.12.2 regarding wide screen.

It's is reasonable that everything crashes for you if you use that old code.

Regards, Pablo
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JacobyWitness

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #206 on: July 21, 2016, 04:47:56 PM »

What are the lines that you put into the conf.ini to show the extra info and the G counter that you have in this picture? I've already enabled the "Show Extra Info" option and all that appears is the box where the info should be.


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benitomuso

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #207 on: July 22, 2016, 11:06:48 AM »

What are the lines that you put into the conf.ini to show the extra info and the G counter that you have in this picture? I've already enabled the "Show Extra Info" option and all that appears is the box where the info should be.




Are you using the latest version?

That visual is the "Digital Numeric" one with the Extra Info. The Extra Info (The upper box in the picture), has several ways of displaying the lines and which info is shown. It is explained in some posts in the histor of the VisualMOD (not necessarely in this same thread, I don't remember). But the default one (without entering any info in the conf.ini) is the one shown above.

You have to take in mind that only in cockpit mode you get the extra data. When you are in outside view (F2, F8...) you don't see anything else but the basic HUD info.

Regards,
                Pablo
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JacobyWitness

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #208 on: July 22, 2016, 02:08:35 PM »

Are you using the latest version?

That visual is the "Digital Numeric" one with the Extra Info. The Extra Info (The upper box in the picture), has several ways of displaying the lines and which info is shown. It is explained in some posts in the histor of the VisualMOD (not necessarely in this same thread, I don't remember). But the default one (without entering any info in the conf.ini) is the one shown above.

You have to take in mind that only in cockpit mode you get the extra data. When you are in outside view (F2, F8...) you don't see anything else but the basic HUD info.

Regards,
                Pablo

Yes I'm using the latest version, I'll look around in the other threads for how to get it working. Thanks for the help!
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JacobyWitness

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #209 on: July 22, 2016, 04:04:31 PM »

Alright, got it working with the first 2 replies on here if anyone will ever need it. https://www.sas1946.com/main/index.php/topic,15931.84.html

Thanks for your help!
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JimmyBlonde

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #210 on: September 02, 2016, 06:34:04 AM »

Hi Pablo.

I have a small problem with your mod, I have the latest version from the OP and it's installed and working fine but when I leave my aircraft and try to re-enter I can't get back into cockpit view. My player model can be seen in the aircraft but I'm locked out!

Is this a "MaxActors" variable issue? This is the only line in the config that I can see might be causing a problem.

(Here's the [mods] section of my config anyway, could you cast a professional eye over it please?)

Code: [Select]
[Mods]
PALMODsColor=0
PALQMBLinesMap=10
PALQMBLinesPl0=25
PALQMBLinesPl1=20
PALQMBLinesPl2=19
PALQMBLinesPl3=18
PALQMBLinesPl4=18
PALQMBLinesPl5=18
PALQMBLinesPl6=18
PALQMBLinesPl7=18
BombBayDoors=0
RandomSplash=1
netCallsign=
TracersPlayer=400
TracersAircrafts=300
TracersWorld=25
TracersWirbelwind=5
HUDLogLines=3
HUDLogColor1=80FFFFFF
HUDLogColor2=10FFFFFF
HUDLogBottomColor1=80FFFFFF
HUDLogBottomColor2=10FFFFFF
FOV=95
PALShowChocks=1
PALShowCatGear=1
CatapultAllow=1
CatapultAllowAI=1
CatapultBoost=1
AirShowSmokeEnhanced=1
AirShowSmoke=1
PAL3DStart=0
PAL3DSepAim=0.7
//PAL3DSepGun=1.35
//PAL3DSepPit=1.42
PAL3DSepGun=1.1700001
PAL3DSepPit=1.53
PAL3DSepExt=25.0
PAL3DConvAimL=-0.05
PAL3DConvAimR=-0.05
PAL3DConvGunL=-0.09
PAL3DConvGunR=-0.09
PAL3DConvPitL=-0.13
PAL3DConvPitR=-0.13
PAL3DConvExtL=-0.55
PAL3DConvExtR=-0.55
PAL3DExternalTrackIR=1
//PALIniFilesFolder=MultiIni
PALGameMenuStatusBar=1
PALGameMenuShowFPS=0
RandomSplash=1
netCallsign=
PAL3DMaxMenuActors=128
PAL3DCockpitSoftViewEnabled=1
PAL3DCockpitSoftView=0.075
PAL3DCockpitTurretInertiaEnabled=1
PAL3DCockpitTurretInertia=0.0010
PAL3DFollowInertiaEnabled=1
PAL3DFollowInertia=0.009999999776482582
PAL3DFollowInertiaAngle=0.01
PAL3DExternalSoftView=0.075
PAL3DExternalMouseInertia=1
PALHUDMode=1
SpeedbarUnits=3
SpeedbarTAS=0
SpeedbarSIToo=1
SpeedbarShowExtraInfo=0
PAL3DFilterLeft=R___
PAL3DFilterRight=_GB_
P47PackNewFM=1
PAL3DDOFfNumber=0.0
PAL3DDOFFocus=21.31533
PAL3DAdjustVariable=1
PAL3DFullColorFrames=0
PAL3DRenderStereo=0

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SAS~Tom2

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #211 on: September 03, 2016, 02:08:39 PM »

pics will help I am sure:

controls:



misc section:



game menu (aka home):



Great help Gerhard, as I find myself as well reinstalling all of MA 5.3 ..and tend to have forgotten many things.
Many thanks
Thorst.
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libory

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #212 on: September 05, 2016, 05:55:33 PM »

How do you start IL2 with this MOD installed but with stereo off.

I want to activate when I need it....
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niume123456

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #213 on: September 25, 2016, 01:02:57 AM »

WHATS TO PRESS TO OPEN THE MENU???
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SAS~Storebror

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #214 on: September 25, 2016, 01:08:05 AM »

I'm not sure anymore if there's a default key for this (in that case IIRC it's F10) or you have to assign a key yourself.
Either case you should unlock the shift key on your keyboard.

Best regards - Mike
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spartan18a

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #215 on: October 05, 2016, 04:52:48 PM »

Finally it's working in my VP installation. It goes in the SAS folder and not in the JSGMEMODS, DOH!

I have added the Cocks Mod (https://www.sas1946.com/main/index.php?topic=37819.0)
But I`ve noticed that the chocks in/out is not working visually. I donĀ“t see the yellow chocks in the 00_PAL-VisualMOD9 Ordinance Test


Something that I'm doing wrong this time .... ?  :-|
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