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Author Topic: Amphibious Grumman Duck  (Read 53164 times)

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Epervier

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Re: Amphibious Grumman Duck
« Reply #24 on: October 01, 2014, 02:10:47 PM »

Try the link above your post for the old classfiles for the MK34 topredos.
...YYYYYYYYYYYYYEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!!!!!!!!!!!!!
??? I'm surprised!
I would have liked to know the version of your game!
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Tecnico66

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Re: Amphibious Grumman Duck
« Reply #25 on: October 01, 2014, 02:39:19 PM »

Try the link above your post for the old classfiles for the MK34 topredos.
...YYYYYYYYYYYYYEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!!!!!!!!!!!!!
??? I'm surprised!
I would have liked to know the version of your game!

UP2.0,DBW1.71 and  4.10 (But i'm not sure...)
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Epervier

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Re: Amphibious Grumman Duck
« Reply #26 on: October 01, 2014, 03:41:16 PM »

UP2.0,DBW1.71 and  4.10 (But i'm not sure...)
I think it is: 410/UP3/DBW1.71 ! ;)
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

SAS~Bombsaway

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Re: Amphibious Grumman Duck
« Reply #27 on: October 01, 2014, 03:49:05 PM »

Update on first post. Three new loadouts.

2xSpecial Forces for sneaking behind enemy lines.
2XCargo for the boys in the field.
2xMarkers for sub hunts or downed flyers.
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Hubberranz

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Re: Amphibious Grumman Duck
« Reply #28 on: October 01, 2014, 04:48:56 PM »

I have applied Epervier's solution post20 to my 412m and DBW1.71 and both works with all loadouts.
Mk-34 loadouts + spotters appeared where 2xMk-53 was the last available loadouts seen before, as in Post21.

I have tried this new update 1-10-14 above in 412m SAS5.3 ( removed all previous work..) ; what obtain : no loadouts at all.   :(
Sorry about that; it is a "QBM remembers" situation; rather I'm back at loadouts end with 2 x Mk53.
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SAS~Bombsaway

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Re: Amphibious Grumman Duck
« Reply #29 on: October 01, 2014, 04:52:29 PM »

I am running 4.10 modact. I dont understand how it doesnt work.
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Hubberranz

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Re: Amphibious Grumman Duck
« Reply #30 on: October 01, 2014, 04:57:16 PM »

I haven't tried in 410.

But in 412m I don't have mk-34 torpedoes unless I use epervier's weapons. So all loadouts pass Mk-34 are lost, including the new ones now.
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Hubberranz

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Re: Amphibious Grumman Duck
« Reply #31 on: October 01, 2014, 05:00:15 PM »

OK hold on; I got it... a minute please.

I have reinstalled files 01__Weapons_USA_GB provided by Epervier and now it works. New loadouts seen in 412m.

I have ( ..on top of all the previous loadouts.. ):
2 x Cargo
2x Special forces
; no marker. ( in 412.2m SAS5.3 Eng1.7 ).
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SAS~Bombsaway

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Re: Amphibious Grumman Duck
« Reply #32 on: October 01, 2014, 05:10:59 PM »

I'll have to search to see if its something that was not stock. Which means I'll have to find ALL the classfiles for EVERY weapon and add to the folder and make yet another update.
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Do not go gentle into that good night,
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Hubberranz

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Re: Amphibious Grumman Duck
« Reply #33 on: October 01, 2014, 05:15:04 PM »

I now have done the same with DBW1.71 ( 1-10-14  + Epervier's weapons file of post20 )
and got all loadouts, i.e. the new ones including 2 x markers !

Markers tested/they work in DBW1.71. 
Update 1-10-14 (+ U need to add Epervier's weapons file, post20 ) this then works full in DBW1.71.  ;)

take note:   01__Weapons_USA_GB_J2Fepervier
does not contain the same class files as  01__Weapons_USA_GB _TFM  ( vice versa ).
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RooMan296

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Re: Amphibious Grumman Duck
« Reply #34 on: October 01, 2014, 07:30:51 PM »

This is the best of the Ducks...great fun going from land to sea or vice versa. None of the potential for nosing over when going amphibious. Excellent job! Thanks for the Duck!

It all works fine in my DBW too.
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Hubberranz

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Re: Amphibious Grumman Duck
« Reply #35 on: October 01, 2014, 08:04:36 PM »

Found weapons classes: for 2 x MARKERS, not in 412; in Liberator GR.V (--> it also features a different (?) Mk34 then the one needed ! ).

2FEA5A521D04ECF2
FE10782A2A61EA12

( Anyone with GR.V mod installed iwill not miss the markers. )
Still 3do/arms needed.

For 412's markers Mk25  --> See download Epervier's post42.
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