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Author Topic: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter  (Read 96082 times)

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kwm_spit973

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Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
« Reply #228 on: October 26, 2021, 08:56:30 AM »

look in the root directory for the file: log.lst there must be the error written in it look for: "error" in the file
I haven't played in memory for a long time.
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Modifly1

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Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
« Reply #229 on: October 26, 2021, 09:03:31 AM »

Well there's a good few errors in it alright. String float errors, the SIM not created errors, couldn't open effects, I'll see if I can send a copy of the error log in here.


House: Parameter [buildings.Plate$Dinan16]:<Mesh> not found
Can't set property
java.lang.RuntimeException: Can't set property
   at com.maddox.il2.objects.buildings.Plate$SPAWN.getS(Plate.java:115)
   at com.maddox.il2.objects.buildings.Plate$SPAWN.LoadProperties(Plate.java:128)
   at com.maddox.il2.objects.buildings.Plate$SPAWN.<init>(Plate.java:178)
   at com.maddox.il2.objects.buildings.Plate.registerSpawner(Plate.java:46)
   at java.lang.reflect.Method.invoke(Native Method)
   at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:126)
   at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
   at com.maddox.il2.builder.PlMisHouse$Type.<init>(PlMisHouse.java:60)
   at com.maddox.il2.builder.PlMisHouse.configure(PlMisHouse.java:283)
   at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
   at com.maddox.il2.builder.Builder.<init>(Builder.java:2363)
   at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
   at com.maddox.il2.gui.GUI.create(GUI.java:166)
   at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
   at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
   at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
   at com.maddox.il2.game.Main.exec(Main.java:432)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in plate spawn registration: com.maddox.il2.objects.buildings.Plate$Dinan16
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - enabled [buffers : 32]
Extensions  - enabled :
  EAX ver. 1 [X]  - enabled
  EAX ver. 2 [X]  - enabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [X]  - enabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 32

Loading mission Records/Intro 04 Ed.trk...
Month = 7 , Hour = 6
Temperature -     0m = 16.0 .
Temperature -  1000m = 9.51001 .
Temperature -  2000m = 3.019989 .
Temperature -  3000m = -3.4700012 .
Temperature -  4000m = -9.959991 .
Temperature -  5000m = -16.450012 .
Temperature -  6000m = -22.940002 .
Temperature -  7000m = -29.429993 .
Temperature -  8000m = -35.92 .
Temperature -  9000m = -42.410004 .
Temperature - 10000m = -48.899994 .
Temperature - 11000m = -55.39 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
User cancel
java.lang.RuntimeException: User cancel
   at com.maddox.il2.game.Mission.LOADING_STEP(Mission.java:728)
   at com.maddox.il2.game.Mission.loadMain(Mission.java:1075)
   at com.maddox.il2.game.Mission._load(Mission.java:753)
   at com.maddox.il2.game.Mission.access$6(Mission.java:732)
   at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:462)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
   at com.maddox.il2.game.Main.exec(Main.java:449)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
User cancel
java.lang.RuntimeException: User cancel
   at com.maddox.il2.game.Mission.LOADING_STEP(Mission.java:728)
   at com.maddox.il2.game.Mission.loadMain(Mission.java:1075)
   at com.maddox.il2.game.Mission._load(Mission.java:753)
   at com.maddox.il2.game.Mission.access$6(Mission.java:732)
   at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:462)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
   at com.maddox.il2.game.Main.exec(Main.java:449)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Month = 0 , Hour = 12
Temperature -     0m = 9.0 .
Temperature -  1000m = 2.5100098 .
Temperature -  2000m = -3.980011 .
Temperature -  3000m = -10.470001 .
Temperature -  4000m = -16.959991 .
Temperature -  5000m = -23.449997 .
Temperature -  6000m = -29.940002 .
Temperature -  7000m = -36.429993 .
Temperature -  8000m = -42.92 .
Temperature -  9000m = -49.410004 .
Temperature - 10000m = -55.899994 .
Temperature - 11000m = -56.5 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
Detected Vertex Shaders 3.0.
 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
Vertex texture units: 32

PBuffer: suitable formats: 6

Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
PBuffer: suitable formats: 6

Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
Loading vertex/fragment programs: *145436296*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]
*** Loading: [vpSprites]
*** Loading: [vpSimpleGL]
*** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
*** Loading: [fpWaterSunLight] -> NV3X Optimized!
*** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
*** Loading: [fpCoastBump] -> NV3X Optimized!
*** Loading: [fpCoastFoam] -> NV3X Optimized!
*** Loading: [fpCoastFoamFast] -> NV3X Optimized!
*** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
*** Loading: [fpCausticSimple] -> NV3X Optimized!
*** Loading: [fpCaustic] -> NV3X Optimized!
*** Loading: [fpSprites] -> NV3X Optimized!
*** Loading: [fpObjectsL0] -> NV3X Optimized!
*** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
*** Loading: [fpSimpleGL]
*** Loading: [fpNearLandFog] -> NV3X Optimized!
*** Loading: [fpFarLandFog] -> NV3X Optimized!
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
*** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
*** Loading: [fpCoastFoam8800] -> NV5X Optimized!
*** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
*** Loading: [fpCoastBump8800] -> NV5X Optimized!
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterNearDM] -> NV4X Optimized!
*** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
*** Loading: [fpWaterFarDM] -> NV4X Optimized!
*** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
*** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
*** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
*** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
*** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater] -> NV3X Optimized!
*** Loading: [fpNearNoBlend] -> NV3X Optimized!
*** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
*** Loading: [fpNearBlend] -> NV3X Optimized!
*** Loading: [fpNearBlendNoise] -> NV3X Optimized!
*** Loading: [fpFarBlend] -> NV3X Optimized!
*** Loading: [fpForestPlane] -> NV3X Optimized!
*** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
Load bridges
Load static objects
##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
##### House without collision (3do/Buildings/Furniture/10x1_5_Red/mono.sim)
##### House without collision (3do/Buildings/England/jetty6/live.sim)
##### House without collision (3do/Buildings/England/jetty5/live.sim)
##### House without collision (3do/Buildings/England/jetty3/live.sim)
##### House without collision (3do/Buildings/England/jetty2/live.sim)
##### House without collision (3do/Buildings/Port/Floor/live.sim)
##### House without collision (3do/Buildings/England/jetty4/live.sim)
INTERNAL ERROR: Wrong or missing #vertices, #faces in section [FaceGroups]
WARNING: object '3do/airfield/Wag_Asphalt5/RunwayEnd/Body.msh' of class 'SkinTL' not loaded
INTERNAL ERROR: MeshObj: Can't load mesh 3do/airfield/Wag_Asphalt5/RunwayEnd/Body.msh
WARNING: object '3do/airfield/Wag_Asphalt5/RunwayEnd/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3do/airfield/Wag_Asphalt5/RunwayEnd/mono.sim
Mesh 3do/airfield/Wag_Asphalt5/RunwayEnd/mono.sim not created
com.maddox.il2.engine.GObjException: Mesh 3do/airfield/Wag_Asphalt5/RunwayEnd/mono.sim not created
   at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
   at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
   at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:202)
   at com.maddox.il2.objects.Statics._load(Statics.java:186)
   at com.maddox.il2.objects.Statics.load(Statics.java:94)
   at com.maddox.il2.builder.PlMission.mapLoaded(PlMission.java:305)
   at com.maddox.il2.builder.Plugin.doMapLoaded(Plugin.java:320)
   at com.maddox.il2.builder.PlMapLoad.mapLoad(PlMapLoad.java:242)
   at com.maddox.il2.builder.PlMapLoad$1.doAction(PlMapLoad.java:429)
   at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
   at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
   at com.maddox.rts.Message._send(Message.java:1217)
   at com.maddox.rts.Message.sendToObject(Message.java:1191)
   at com.maddox.rts.Message.sendTo(Message.java:1134)
   at com.maddox.rts.Message.trySend(Message.java:1115)
   at com.maddox.rts.Time.loopMessages(Time.java:180)
   at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
   at com.maddox.il2.game.Main.exec(Main.java:449)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
##### House without collision (3do/Buildings/Airdrome/earth_2/live.sim)
##### House without collision (3do/Buildings/CHT/Remagen/Murs_Remagen_ch/live.sim)
##### House without collision (3do/Buildings/46/ATTrench2/live.sim)
INTERNAL ERROR: Can't open file '3do/airfield/Wag_Asphalt3/ParkingCorner/mono.sim'
WARNING: object '3do/airfield/Wag_Asphalt3/ParkingCorner/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3do/airfield/Wag_Asphalt3/ParkingCorner/mono.sim
Mesh 3do/airfield/Wag_Asphalt3/ParkingCorner/mono.sim not created
com.maddox.il2.engine.GObjException: Mesh 3do/airfield/Wag_Asphalt3/ParkingCorner/mono.sim not created
   at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
   at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
   at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:202)
   at com.maddox.il2.objects.Statics._load(Statics.java:186)
   at com.maddox.il2.objects.Statics.load(Statics.java:94)
   at com.maddox.il2.builder.PlMission.mapLoaded(PlMission.java:305)
   at com.maddox.il2.builder.Plugin.doMapLoaded(Plugin.java:320)
   at com.maddox.il2.builder.PlMapLoad.mapLoad(PlMapLoad.java:242)
   at com.maddox.il2.builder.PlMapLoad$1.doAction(PlMapLoad.java:429)
   at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
   at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
   at com.maddox.rts.Message._send(Message.java:1217)
   at com.maddox.rts.Message.sendToObject(Message.java:1191)
   at com.maddox.rts.Message.sendTo(Message.java:1134)
   at com.maddox.rts.Message.trySend(Message.java:1115)
   at com.maddox.rts.Time.loopMessages(Time.java:180)
   at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
   at com.maddox.il2.game.Main.exec(Main.java:449)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: Can't open file '3do/airfield/Wag_Asphalt3/ParkingCorner/mono.sim'
WARNING: object '3do/airfield/Wag_Asphalt3/ParkingCorner/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3do/airfield/Wag_Asphalt3/ParkingCorner/mono.sim
Mesh 3do/airfield/Wag_Asphalt3/ParkingCorner/mono.sim not created
com.maddox.il2.engine.GObjException: Mesh 3do/airfield/Wag_Asphalt3/ParkingCorner/mono.sim not created
   at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
   at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
   at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:202)
   at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1014)
   at com.maddox.il2.objects.Statics._load(Statics.java:229)
   at com.maddox.il2.objects.Statics.load(Statics.java:94)
   at com.maddox.il2.builder.PlMission.mapLoaded(PlMission.java:305)
   at com.maddox.il2.builder.Plugin.doMapLoaded(Plugin.java:320)
   at com.maddox.il2.builder.PlMapLoad.mapLoad(PlMapLoad.java:242)
   at com.maddox.il2.builder.PlMapLoad$1.doAction(PlMapLoad.java:429)
   at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
   at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
   at com.maddox.rts.Message._send(Message.java:1217)
   at com.maddox.rts.Message.sendToObject(Message.java:1191)
   at com.maddox.rts.Message.sendTo(Message.java:1134)
   at com.maddox.rts.Message.trySend(Message.java:1115)
   at com.maddox.rts.Time.loopMessages(Time.java:180)
   at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
   at com.maddox.il2.game.Main.exec(Main.java:449)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: Can't open file '3do/airfield/Wag_Asphalt3/ParkingCorner/mono.sim'
WARNING: object '3do/airfield/Wag_Asphalt3/ParkingCorner/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3do/airfield/Wag_Asphalt3/ParkingCorner/mono.sim
Mesh 3do/airfield/Wag_Asphalt3/ParkingCorner/mono.sim not created
com.maddox.il2.engine.GObjException: Mesh 3do/airfield/Wag_Asphalt3/ParkingCorner/mono.sim not created
   at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
   at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
   at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:202)
   at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1014)
   at com.maddox.il2.objects.Statics._load(Statics.java:229)
   at com.maddox.il2.objects.Statics.load(Statics.java:94)
   at com.maddox.il2.builder.PlMission.mapLoaded(PlMission.java:305)
   at com.maddox.il2.builder.Plugin.doMapLoaded(Plugin.java:320)
   at com.maddox.il2.builder.PlMapLoad.mapLoad(PlMapLoad.java:242)
   at com.maddox.il2.builder.PlMapLoad$1.doAction(PlMapLoad.java:429)
   at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
   at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
   at com.maddox.rts.Message._send(Message.java:1217)
   at com.maddox.rts.Message.sendToObject(Message.java:1191)
   at com.maddox.rts.Message.sendTo(Message.java:1134)
   at com.maddox.rts.Message.trySend(Message.java:1115)
   at com.maddox.rts.Time.loopMessages(Time.java:180)
   at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
   at com.maddox.il2.game.Main.exec(Main.java:449)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: Wrong or missing #vertices, #faces in section [FaceGroups]
WARNING: object '3do/airfield/Wag_Asphalt5/RunwayEnd/Body.msh' of class 'SkinTL' not loaded
INTERNAL ERROR: MeshObj: Can't load mesh 3do/airfield/Wag_Asphalt5/RunwayEnd/Body.msh
WARNING: object '3do/airfield/Wag_Asphalt5/RunwayEnd/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3do/airfield/Wag_Asphalt5/RunwayEnd/mono.sim
Mesh 3do/airfield/Wag_Asphalt5/RunwayEnd/mono.sim not created
com.maddox.il2.engine.GObjException: Mesh 3do/airfield/Wag_Asphalt5/RunwayEnd/mono.sim not created
   at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
   at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
   at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:202)
   at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1014)
   at com.maddox.il2.objects.Statics._load(Statics.java:229)
   at com.maddox.il2.objects.Statics.load(Statics.java:94)
   at com.maddox.il2.builder.PlMission.mapLoaded(PlMission.java:305)
   at com.maddox.il2.builder.Plugin.doMapLoaded(Plugin.java:320)
   at com.maddox.il2.builder.PlMapLoad.mapLoad(PlMapLoad.java:242)
   at com.maddox.il2.builder.PlMapLoad$1.doAction(PlMapLoad.java:429)
   at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
   at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
   at com.maddox.rts.Message._send(Message.java:1217)
   at com.maddox.rts.Message.sendToObject(Message.java:1191)
   at com.maddox.rts.Message.sendTo(Message.java:1134)
   at com.maddox.rts.Message.trySend(Message.java:1115)
   at com.maddox.rts.Time.loopMessages(Time.java:180)
   at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
   at com.maddox.il2.game.Main.exec(Main.java:449)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: Wrong or missing #vertices, #faces in section [FaceGroups]
WARNING: object '3do/airfield/Wag_Asphalt5/RunwayEnd/Body.msh' of class 'SkinTL' not loaded
INTERNAL ERROR: MeshObj: Can't load mesh 3do/airfield/Wag_Asphalt5/RunwayEnd/Body.msh
WARNING: object '3do/airfield/Wag_Asphalt5/RunwayEnd/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3do/airfield/Wag_Asphalt5/RunwayEnd/mono.sim
Mesh 3do/airfield/Wag_Asphalt5/RunwayEnd/mono.sim not created
com.maddox.il2.engine.GObjException: Mesh 3do/airfield/Wag_Asphalt5/RunwayEnd/mono.sim not created
   at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
   at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
   at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:202)
   at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1014)
   at com.maddox.il2.objects.Statics._load(Statics.java:229)
   at com.maddox.il2.objects.Statics.load(Statics.java:94)
   at com.maddox.il2.builder.PlMission.mapLoaded(PlMission.java:305)
   at com.maddox.il2.builder.Plugin.doMapLoaded(Plugin.java:320)
   at com.maddox.il2.builder.PlMapLoad.mapLoad(PlMapLoad.java:242)
   at com.maddox.il2.builder.PlMapLoad$1.doAction(PlMapLoad.java:429)
   at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
   at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
   at com.maddox.rts.Message._send(Message.java:1217)
   at com.maddox.rts.Message.sendToObject(Message.java:1191)
   at com.maddox.rts.Message.sendTo(Message.java:1134)
   at com.maddox.rts.Message.trySend(Message.java:1115)
   at com.maddox.rts.Time.loopMessages(Time.java:180)
   at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
   at com.maddox.il2.game.Main.exec(Main.java:449)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
java.lang.NullPointerException
   at com.maddox.il2.objects.Statics$Block.isDestructed(Statics.java:806)
   at com.maddox.il2.objects.Statics.saveStateHouses(Statics.java:374)
   at com.maddox.il2.builder.PlMisDestruction.save(PlMisDestruction.java:198)
   at com.maddox.il2.builder.Plugin.doSave(Plugin.java:312)
   at com.maddox.il2.builder.PlMission.save(PlMission.java:278)
   at com.maddox.il2.builder.PlMission$11$1.result(PlMission.java:527)
   at com.maddox.gwindow.GWindowFileBox.endExec(GWindowFileBox.java:399)
   at com.maddox.il2.builder.PlMission$DlgFileConfirmSave.exec(PlMission.java:707)
   at com.maddox.gwindow.GWindowFileBox.doResult(GWindowFileBox.java:418)
   at com.maddox.gwindow.GWindowFileBox$Client.notify(GWindowFileBox.java:302)
   at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
   at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
   at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
   at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
   at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
   at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
   at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
   at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
   at com.maddox.rts.Message._send(Message.java:1217)
   at com.maddox.rts.Message.sendToObject(Message.java:1191)
   at com.maddox.rts.Message.sendToArray(Message.java:1147)
   at com.maddox.rts.Message.sendTo(Message.java:1128)
   at com.maddox.rts.Message.trySend(Message.java:1115)
   at com.maddox.rts.Time.loopMessages(Time.java:180)
   at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
   at com.maddox.il2.game.Main.exec(Main.java:449)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
java.lang.NullPointerException
   at com.maddox.il2.objects.Statics$Block.isDestructed(Statics.java:806)
   at com.maddox.il2.objects.Statics.saveStateHouses(Statics.java:374)
   at com.maddox.il2.builder.PlMisDestruction.save(PlMisDestruction.java:198)
   at com.maddox.il2.builder.Plugin.doSave(Plugin.java:312)
   at com.maddox.il2.builder.PlMission.save(PlMission.java:278)
   at com.maddox.il2.builder.PlMission$12.execute(PlMission.java:541)
   at com.maddox.gwindow.GWindowMenu.execute(GWindowMenu.java:119)
   at com.maddox.gwindow.GWindowMenu.doExecute(GWindowMenu.java:125)
   at com.maddox.gwindow.GWindowMenuItem.mouseButton(GWindowMenuItem.java:38)
   at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:569)
   at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
   at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
   at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
   at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
   at com.maddox.rts.Message._send(Message.java:1217)
   at com.maddox.rts.Message.sendToObject(Message.java:1191)
   at com.maddox.rts.Message.sendToArray(Message.java:1147)
   at com.maddox.rts.Message.sendTo(Message.java:1128)
   at com.maddox.rts.Message.trySend(Message.java:1115)
   at com.maddox.rts.Time.loopMessages(Time.java:180)
   at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
   at com.maddox.il2.game.Main.exec(Main.java:449)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
WARNING: Bad water if MapRID == 0
[Oct 26, 2021 3:52:26 PM] -------------- END log session -------------
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kwm_spit973

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Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
« Reply #230 on: October 26, 2021, 09:20:13 AM »

Some items are missing in your version ...

Wag_Asphalt5 and Wag_Asphalt3

WARNING: object '3do / airfield / Wag_Asphalt5 / RunwayEnd / Body.msh' of class 'SkinTL' not loaded

WARNING: object '3do / airfield / Wag_Asphalt3 / ParkingCorner / mono.sim' of class 'SIM' not loaded

By going up the messages, it seems to me that the solution is present, there was a link to download them.

but "Skin TL" ??? curious
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Modifly1

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Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
« Reply #231 on: October 26, 2021, 09:21:01 AM »

I don't think the error is a result of the asphalt stuff, because my 352nd map brings up the same errors but works flawlessly. It must be something else.
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kwm_spit973

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Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
« Reply #232 on: October 26, 2021, 09:35:42 AM »

send me the file: Chute_load.ini - it is in the directory: Mods \ STD \ Maps \ WF_La_Chute_Spit973_V4

Skin TL curious
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Modifly1

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Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
« Reply #234 on: October 28, 2021, 06:43:10 AM »

Question, how does one go about attaching the ini? I go onto the chat box and there's no option to attach? Forgive me for something this naïve but I've never had to attach anything on comments before? :-[
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kwm_spit973

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Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
« Reply #235 on: October 28, 2021, 06:54:30 AM »

hello, select copy the text from .ini and paste it into the message.
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Modifly1

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Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
« Reply #236 on: October 28, 2021, 06:59:01 AM »

Thank you. Also there is something odd. I don't know if this is right, but the ini calls upon so-called 'Chute_map_M', I uh, I can't find that in the folder? Is this supposed to be the case?

[MAP]
ColorMap  = Chute_map_c.tga
HeightMap = Chute_map_h.tga
SmallMap  = Chute_map_M.tga
TypeMap   = Chute_map_T.tga
FarMap    = Chute_map_F.tga
ReflMap   = Chute_map_R.tga

[LIGHT]
LandLight = LandLight.mat
CloudShadows = CloudShadows.mat

[MAP2D]
Chute_ED_m01.tga
Chute_ED_m02.tga

[WORLDPOS]
CAMOUFLAGE = SUMMER
MONTH=6
DECLIN = 53
PRESSURE    = 990
TEMPERATURE = 18

[CUBE]
Down  = Cube_bott.tga
East  = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up    = Cube_top.tga
West  = Cube_left.tga

[static]
Chute_actors.static

[text]
Chute_texts.txt

[WOOD]
Wood0 = forest/summer/dlv_rom_Wood0.tga
wood1 = forest/summer/dlv_rom_Wood1.tga
Wood2 = forest/summer/dlv_rom_Wood2.tga
Wood3 = forest/summer/dlv_rom_Wood3.tga
Wood4 = forest/summer/dlv_rom_Wood4.tga

WoodMask2  = forest/summer/JForestMask.tga
WoodMask3  = forest/summer/JForestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga

[APPENDIX]
HighClouds  = nuages/TBN51.tga
HighCloudsNoise  = nuages/CloudsNoise003.tga
Moon = Moon\Moon0000.tga
//  CloudsMap  = CloudMap4x4km.tga
ShadeNoise = land/Noise.tga
WaterNoise = water/WaterNoise.tga
WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
ForestNoise= forest/summer/ListForestNoise.tga
BeachFoam  = water/Foam.tga
BeachSurf  = water/BeachSurf.tga
BeachLand  = water/RiverLand.tga
Tree0 = Trees\AlteredBush9a.tga
TreeLightMask = Trees\LightM256.tga

[WATER]
Water =  water/water.tga
WaterColorATI = 0.302 0.350 0.325
WaterColorNV  = 0.302 0.350 0.325

[ROADS]
Rail     = land/summer/sk_Rail
Road     = land/summer/Chute_Road
Highway  = land/summer/sk_Highway

[FIELDS]
LowLand0 = land/summer/Chute_plage_claire.tga
LowLand1 = land/summer/Chute_plage_sombre.tga
LowLand2 = land/summer/Chute_marais_plus_routes.tga
LowLand3 = land/summer/sk_lowland6_fields.tga

MidLand0 = land/summer/Compans_mountain_fields_2.tga
MidLand1 = land/summer/Compans_BoB_fields_2.tga
MidLand2 = land/summer/Compans_BoB_fields_1.tga 
MidLand3 = land/summer/GS_Comp_dutchfields2.tga

Mount0 = land/summer/Mixx_Terra4.tga
Mount1 = land/summer/Mixx_BesGorrieLES26.tga
Mount2 = land/summer/MIXX_Norge_Gorie2.tga
Mount3 = land/summer/Mixx_BOLOTO.tga

Country0 = land/summer/compans_BoB_fields_2.tga
Country1 = land/summer/Compans_Marsh.tga
Country2 = land/summer/Compans_mountain_fields_3.tga
Country3 = land/summer/GS_Comp_dutchinland.tga

City0 = land/summer/Comp_Frenchvillage.tga
City1 = land/summer/Comp_FrenchCity.tga
City2 = land/summer/Murmansk.tga
City3 = land/summer/rom_factory.tga

AirField0= land/summer/Chute_Compans_airfield2.tga
AirField1= land/summer/Chute_airfieldGr.tga
AirField2= land/summer/sk_lowland6_fields.tga
AirField3= land/summer/GS_fsmd_rock3a.tga

Wood0 = land/summer/Chute_plaine.tga
Wood1 =
Wood2 = land/summer/Chute_plaine.tga
Wood3 =

Water0 = land/summer/Compans_mountain_fields_2.tga
Water1 = land/summer/Chute_plage_claire.tga
Water2 = land/summer/Chute_plage_sombre.tga
Water3 = land/summer/Chute_plage_sombre.tga
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kwm_spit973

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Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
« Reply #237 on: October 28, 2021, 07:12:10 AM »

It does not matter but for safety edit the file modify the line
Chute_map_M by
// Chute_map_M
This prevents its execution
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kwm_spit973

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Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
« Reply #238 on: October 28, 2021, 07:22:20 AM »

I don't have in 4.12 but here is an image in 4.13 of the Aifields folder

https://zupimages.net/viewer.php?id=21/43/19ct.jpg

I don't have in 4.12 but here is an image in 4.13 of the Aifields folder
Depending on the version it is always a problem with the objects

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Modifly1

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Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
« Reply #239 on: October 29, 2021, 06:18:01 PM »

Well mine looks the same. Ugh. I get the feeling this is going to be one of those issues that is going to take time to fix huh. I could really do with this map because I want the opportunity to take off with the mustang, escort bombers and come back. This is the only map I've seen that represents all this. I simply must get this map to work. Hmm, there's got to be something missing.
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