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Author Topic: Working TubeSight for Fokker G1???  (Read 3401 times)

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benitomuso

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Working TubeSight for Fokker G1???
« on: November 03, 2014, 07:38:06 AM »

Dear All,
                 before trying to fix it I'm asking because I remember having seen it working but the one in DBW and so in the pre-DBW2 Fokker G1 doesn't have a working tubesight.

  Does anybody have it working?

  Regards,
                       Pablo
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Uufflakke

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Re: Working TubeSight for Fokker G1???
« Reply #1 on: November 03, 2014, 09:29:34 AM »


Tubesight of G1 works in DBW 1.71.
Can't remember having troubles with it though.


image sharing
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Knochenlutscher

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Re: Working TubeSight for Fokker G1???
« Reply #2 on: November 03, 2014, 09:49:57 AM »

Ufflakke is using DBW 1.71 without CirX POV Mod/JSGME, it
resembles normal view.
Here is the Static Gunsight Reticle, one POV only in this mode.


And here a picture if you're using CirX POV Mod in normal view.



Dunno if that helps
Best wishes
Tobias
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benitomuso

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Re: Working TubeSight for Fokker G1???
« Reply #3 on: November 04, 2014, 03:58:51 AM »

My friends, a 100% clean DBW1.71 leads to this:





Are you sure you are not using any MOD that normalizes this? Would any of you be able of extracting the Fokker G1 Cockpits using TotalMODder or Kegetys' dinput.dll?

Thanks,
                   Pablo
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Knochenlutscher

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Re: Working TubeSight for Fokker G1???
« Reply #4 on: November 04, 2014, 05:01:58 AM »

Yupp, that's the tube after you spawn, no Mod, we use tinted reticle to open, forgot to mention.
I succesfully made SFSs with Total Modder, so I can put sth in a folder and hit compile.
But that's the only thing, I'm too noob for that crunchy task, I get just Classfiles if extract DBW Cockpits, huh :-[
Tobias
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beatlehans

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Re: Working TubeSight for Fokker G1???
« Reply #5 on: November 05, 2014, 09:17:40 AM »

Years ago I had the same problem, 'till i found out that I have to use the ctrl+D to open the cap. No problems with the mod in UP3RC4. Also used this cockpit on a test frankenplane and it works there too without any problems - just donit asign CTRL+D to any other command!
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