In the interest of bettering this mod, I'd like to report some issues with the F-18C.
We found BUGS while flying this mod online and offline.
We were flying in CUP #JTW pure install environment, (with the relevant recent patches for this mod),
also I made a Modact 5.3 clean install with only the minimum requirements (and recent patches) to fly
the US Marine Aviation Pack jets, yet we still found the same issues across a variety of stock and mod maps.
1) Landing behaviour in HALF flap mode and FULL flap mode is buggy and you will crash !
Plane can flip on it's side randomly during landing approach, even if speed is well above 320kph.
Edit: I need to test this behaviour more thoroughly, even though it seems random, there may be
a cause I'm not aware of yet.
2) Speed washes off very rapidly in 180* turn. You need full mil power or afterburner to correct at
end of turn or you stall ! It can cause a surprise stall and crash unless you really watch your
speed carefully in turns under 800kph. This is particularly dangerous at the final turn on approach
while reducing speed for landing. Best practice for now is to make a long approach with a high
and fast final turn.
Edit: I think perhaps I was flying with too high an AoA, further testing at lower AoA shows better
performance and less energy loss in turns, so, it's likely my fault
3) VF19_Crash (Pete) is our squad's "crash test dummy". If it can be broken, he will break it
Pete kept getting into un-recoverable tail slides, stalling vertically. The external view shows
that the jet just seems to get locked into pointing straight up, then falls backwards, wobbling
slightly, but it cannot be recovered. Very odd.
4) VF19_Crash (Pete) reported a screen lockup while switching to Fuel management screen on left MFD display.
I could not duplicate the issue on my setup, so I will report it again if the issue persists.
5) Weapons issues - seemingly unlimited air to air and air to ground missiles.
Selection of missiles / rockets seems buggy.
Yesterday I loaded 4x AGM84's, I fired two and it said I was empty.
The unlimited missiles problem is also seen in all other mod jets I have
seen so far, or at least it seems that way. I'm guessing this may be an IL2
coding issue, but UP3 never had that problem. No one has ever given a reason
for this problem, so we are still in the dark wondering if it can be fixed.
6) Maybe a bit picky, but aircraft still jumps off the runway a bit suddenly,
but the recent patch is much better than it was, thankyou Western.
This seems to be a common issue with a few jet mods, so not sure what
is going on here, but Western's latest patch really did improve the F-18's
takeoff characteristics - it was really dangerous before that.
An F-18 pilot I talked to says the real aircraft is almost foolproof to land. The approach should be approx.
120-125Kts speed at light loads (50% fuel and little or no ordinance), 5 degrees AoA. The F-18 can
actually plop onto the deck at 80kts / high alpha if it gets messed up ! He says the undercarriage is extremely
strong and difficult to damage on the F-18. (He has obviously not seen VF19_Crash trying to land).
By contrast, so many other mod jets are just fantastic flyers! Their landings and handling are superb
fun, not easy, but challenging and rewarding when done correctly. I don't know how to help other than
to report my findings, but the F-18 needs a little work.
The F-16, for example, is pretty good and doesn't suffer the approach issues that this F-18 does, even
though it has a fairly similar feel while flying in IL2.
Please understand I'm not complaining here, I like to fly the Russian jets
I am reporting on behalf of others who love the F-18 !