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Author Topic: NVIDIA Discloses Full Memory Structure and Limitations of GTX 970  (Read 11647 times)

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SAS~Storebror

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Re: NVIDIA Discloses Full Memory Structure and Limitations of GTX 970
« Reply #12 on: February 02, 2015, 12:36:06 AM »

Frame rates still suck over Berlin. LOL.
That's because your CPU is the limiting factor when there are just too many objects (of the same type).

Best regards - Mike
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SAS~Storebror

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Re: NVIDIA Discloses Full Memory Structure and Limitations of GTX 970
« Reply #13 on: February 02, 2015, 03:56:22 AM »

*bump*

LMAO


Best regards - Mike
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marcost

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Re: NVIDIA Discloses Full Memory Structure and Limitations of GTX 970
« Reply #14 on: February 02, 2015, 04:04:13 AM »

 :D :D :D fantastic
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rruff

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Re: NVIDIA Discloses Full Memory Structure and Limitations of GTX 970
« Reply #15 on: February 02, 2015, 09:21:05 AM »

In case you missed this one. It probably works better if you don't know German...

<iframe width="560" height="315" src="" frameborder="0" allowfullscreen></iframe>


Nvidia has been silent after they admitted the issue awhile back. I've been hoping for a more detailed response and resolution of some kind...


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Ass Eagle

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Re: NVIDIA Discloses Full Memory Structure and Limitations of GTX 970
« Reply #16 on: February 02, 2015, 09:41:06 AM »

Frame rates still suck over Berlin. LOL.
That's because your CPU is the limiting factor when there are just too many objects (of the same type).

Best regards - Mike
That's the thing I don't get, those previous games I mentioned, aside from MSG 5, 60FPS, no problem. V~sync and ultra setting on FC 3. Ahhhh.. to have IL2 in a better format.
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SAS~Storebror

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Re: NVIDIA Discloses Full Memory Structure and Limitations of GTX 970
« Reply #17 on: February 02, 2015, 09:57:18 AM »

That's the thing I don't get
No problem, let me explain:
All the other games you're referring to are contemporary ones, optimized for multi core systems.
IL-2 is old, it can't handle multi core processors at all, it's not even really multithreading.
It does spawn several threads, but only one of them holds all the CPU consuming procedures and this thread cannot be distributed among multiple cores in parallel.
As a result, all CPU power you can utilize in IL-2 comes from one core only (plus a few percent network overhead on other cores), meaning that on a quad core PC for instance new games can utilize 4 times the power than IL-2 can, the more cores the better for the new games and the worse for IL-2.
Add to that an outdated OpenGL version which is not really that kind of performance monster for gaming...

Thanks for the video rruff, absolutely great lol :P

Best regards - Mike
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WindWpn

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Re: NVIDIA Discloses Full Memory Structure and Limitations of GTX 970
« Reply #18 on: February 02, 2015, 11:50:35 AM »

That's the thing I don't get
No problem, let me explain:
All the other games you're referring to are contemporary ones, optimized for multi core systems.
IL-2 is old, it can't handle multi core processors at all, it's not even really multithreading.
It does spawn several threads, but only one of them holds all the CPU consuming procedures and this thread cannot be distributed among multiple cores in parallel.
As a result, all CPU power you can utilize in IL-2 comes from one core only (plus a few percent network overhead on other cores), meaning that on a quad core PC for instance new games can utilize 4 times the power than IL-2 can, the more cores the better for the new games and the worse for IL-2.
Add to that an outdated OpenGL version which is not really that kind of performance monster for gaming...

Thanks for the video rruff, absolutely great lol :P

Best regards - Mike

Given the CPU bottle neck for IL2, is there any way to work around that issue to improve performance?
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Ass Eagle

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Re: NVIDIA Discloses Full Memory Structure and Limitations of GTX 970
« Reply #19 on: February 02, 2015, 12:45:26 PM »

Thanks Mike. So without a major rewrite of the game core, there's not much that can be done. Thanks again.
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SAS~Storebror

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Re: NVIDIA Discloses Full Memory Structure and Limitations of GTX 970
« Reply #20 on: February 05, 2015, 04:05:06 AM »

Given the CPU bottle neck for IL2, is there any way to work around that issue to improve performance?
No.

Things start getting hairy for Nvidia.
http://bursor.com/investigations/nvidia/


Best regards - Mike
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WindWpn

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Re: NVIDIA Discloses Full Memory Structure and Limitations of GTX 970
« Reply #21 on: February 05, 2015, 07:46:33 AM »

Hairy for Nvidia.... boom for the lawyers!   ???
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rruff

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Re: NVIDIA Discloses Full Memory Structure and Limitations of GTX 970
« Reply #22 on: February 05, 2015, 10:35:46 AM »

Given the CPU bottle neck for IL2, is there any way to work around that issue to improve performance?

Fastest single core processor you can get? Would currently be a latest generation overclocked Intel.
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Ass Eagle

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Re: NVIDIA Discloses Full Memory Structure and Limitations of GTX 970
« Reply #23 on: February 05, 2015, 10:55:35 AM »

Given the CPU bottle neck for IL2, is there any way to work around that issue to improve performance?

Fastest single core processor you can get? Would currently be a latest generation overclocked Intel.
doubt it would help a whole lot. Need a processor from Alpha Centari.
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