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Author Topic: F-8 Crusader - Upgrade mod 28.03.2015  (Read 26539 times)

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Whiskey_Sierra_972

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Re: F-8 Crusader - Upgrade mod 28.03.2015
« Reply #24 on: August 24, 2015, 04:49:55 PM »

Hi!

Reinstalling this upgrade in a new installation I noticed some missing loadouts....

Here the log for the missing ZUNI on the F-8E:

Code: [Select]
FM called 'FlightModels/F8E.fmd:F8A_FM' is being loaded from File: 'f8a_fm'
FM called 'FlightModels/F8E.fmd:F8A_FM' is being loaded from Alternative File: 'f8a_fm'
FM called 'FlightModels/J57:F8A_FM.emd' is being loaded from File: 'f8a_fm'
FM called 'FlightModels/J57:F8A_FM.emd' is being loaded from Alternative File: 'f8a_fm'
Flight Model File FlightModels/F8E.fmd:F8A_FM contains no Mach Drag Parameters.
FM called 'FlightModels/F8E.fmd:F8A_FM' is being loaded from File: 'f8a_fm'
FM called 'FlightModels/F8E.fmd:F8A_FM' is being loaded from Alternative File: 'f8a_fm'
Hook '_Zuni01' NOT found in mesh of class com.maddox.il2.objects.air.F8E
Hook '_Zuni02' NOT found in mesh of class com.maddox.il2.objects.air.F8E
Hook '_Zuni03' NOT found in mesh of class com.maddox.il2.objects.air.F8E
Hook '_Zuni04' NOT found in mesh of class com.maddox.il2.objects.air.F8E
Hook '_Zuni05' NOT found in mesh of class com.maddox.il2.objects.air.F8E
Hook '_Zuni06' NOT found in mesh of class com.maddox.il2.objects.air.F8E
Hook '_Zuni07' NOT found in mesh of class com.maddox.il2.objects.air.F8E
Hook '_Zuni08' NOT found in mesh of class com.maddox.il2.objects.air.F8E
Hook 'Pylon_Zuni01' NOT found in mesh of class com.maddox.il2.objects.air.F8E
Hook 'Pylon_Zuni02' NOT found in mesh of class com.maddox.il2.objects.air.F8E
Hook 'Pylon_Zuni05' NOT found in mesh of class com.maddox.il2.objects.air.F8E
Hook 'Pylon_Zuni06' NOT found in mesh of class com.maddox.il2.objects.air.F8E

And here the log for the missing rockets on F-8A:

Code: [Select]
Hook: _Rocket10 not found
com.maddox.il2.engine.ActorException: Hook: _Rocket10 not found
at com.maddox.il2.engine.HookNamed.<init>(HookNamed.java:117)
at com.maddox.il2.gui.GUIAirArming.prepareWeapons(GUIAirArming.java:1286)
at com.maddox.il2.gui.GUIAirArming._enter(GUIAirArming.java:748)
at com.maddox.il2.game.GameState.enterPush(GameState.java:92)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
at com.maddox.il2.gui.GUIQuick$WButtonArming.notify(GUIQuick.java:1450)
at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Hook: _Rocket12 not found
com.maddox.il2.engine.ActorException: Hook: _Rocket12 not found
at com.maddox.il2.engine.HookNamed.<init>(HookNamed.java:117)
at com.maddox.il2.gui.GUIAirArming.prepareWeapons(GUIAirArming.java:1286)
at com.maddox.il2.gui.GUIAirArming._enter(GUIAirArming.java:748)
at com.maddox.il2.game.GameState.enterPush(GameState.java:92)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
at com.maddox.il2.gui.GUIQuick$WButtonArming.notify(GUIQuick.java:1450)
at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Loading mission QuickQMBPro/Berlin/Berlinredscramble00.mis...
Month = 4 , Hour = 12
Temperature -     0m = 16.0 .
Temperature -  1000m = 9.51001 .
Temperature -  2000m = 3.019989 .
Temperature -  3000m = -3.4700012 .
Temperature -  4000m = -9.959991 .
Temperature -  5000m = -16.450012 .
Temperature -  6000m = -22.940002 .
Temperature -  7000m = -29.429993 .
Temperature -  8000m = -35.92 .
Temperature -  9000m = -42.410004 .
Temperature - 10000m = -48.899994 .
Temperature - 11000m = -55.39 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
Detected Vertex Shaders 3.0.
 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
Vertex texture units: 32

PBuffer: suitable formats: 6

Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
PBuffer: suitable formats: 6

Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
Loading vertex/fragment programs: *738077488*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]
*** Loading: [vpSprites]
*** Loading: [vpSimpleGL]
*** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
*** Loading: [fpWaterSunLight] -> NV3X Optimized!
*** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
*** Loading: [fpCoastBump] -> NV3X Optimized!
*** Loading: [fpCoastFoam] -> NV3X Optimized!
*** Loading: [fpCoastFoamFast] -> NV3X Optimized!
*** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
*** Loading: [fpCausticSimple] -> NV3X Optimized!
*** Loading: [fpCaustic] -> NV3X Optimized!
*** Loading: [fpSprites] -> NV3X Optimized!
*** Loading: [fpObjectsL0] -> NV3X Optimized!
*** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
*** Loading: [fpSimpleGL]
*** Loading: [fpNearLandFog] -> NV3X Optimized!
*** Loading: [fpFarLandFog] -> NV3X Optimized!
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
*** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
*** Loading: [fpCoastFoam8800] -> NV5X Optimized!
*** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
*** Loading: [fpCoastBump8800] -> NV5X Optimized!
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterNearDM] -> NV4X Optimized!
*** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
*** Loading: [fpWaterFarDM] -> NV4X Optimized!
*** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
*** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
*** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
*** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
*** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater] -> NV3X Optimized!
*** Loading: [fpNearNoBlend] -> NV3X Optimized!
*** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
*** Loading: [fpNearBlend] -> NV3X Optimized!
*** Loading: [fpNearBlendNoise] -> NV3X Optimized!
*** Loading: [fpFarBlend] -> NV3X Optimized!
*** Loading: [fpForestPlane] -> NV3X Optimized!
*** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
Load bridges
Load static objects
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
FM called 'FlightModels/F8A.fmd:F8A_FM' is being loaded from File: 'f8a_fm'
FM called 'FlightModels/F8A.fmd:F8A_FM' is being loaded from Alternative File: 'f8a_fm'
FM called 'FlightModels/J57:F8A_FM.emd' is being loaded from File: 'f8a_fm'
FM called 'FlightModels/J57:F8A_FM.emd' is being loaded from Alternative File: 'f8a_fm'
Flight Model File FlightModels/F8A.fmd:F8A_FM contains no Mach Drag Parameters.
FM called 'FlightModels/F8A.fmd:F8A_FM' is being loaded from File: 'f8a_fm'
FM called 'FlightModels/F8A.fmd:F8A_FM' is being loaded from Alternative File: 'f8a_fm'
Hook '_Rocket09' NOT found in mesh of class com.maddox.il2.objects.air.F8A
Hook '_Rocket10' NOT found in mesh of class com.maddox.il2.objects.air.F8A
Hook '_Rocket11' NOT found in mesh of class com.maddox.il2.objects.air.F8A
Hook '_Rocket12' NOT found in mesh of class com.maddox.il2.objects.air.F8A
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
FM called 'FlightModels/Bf-109K-4.fmd' is being loaded from Alternative File: 'gui/game/buttons'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearL5_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearR5_D0'
FM called 'FlightModels/Fw-190D-9.fmd' is being loaded from Alternative File: 'gui/game/buttons'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearL5_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearR5_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearL5_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearR5_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearL5_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearR5_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearL5_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearR5_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearL5_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearR5_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearL5_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearR5_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearL5_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearR5_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearL5_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearR5_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearL5_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearR5_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearL5_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearR5_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearL5_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearR5_D0'
FM called 'FlightModels/He-111H-6.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/Pe-8.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/Yak-3.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/La-7.fmd' is being loaded from Alternative File: 'gui/game/buttons'
ERROR file: File users/doe/Icons not found
Mission: QuickQMBPro/Berlin/Berlinredscramble00.mis is Playing
INTERNAL ERROR: HierMesh: Can't find chunk 'GearL6_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearR6_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearC4_D0'
warning: no files : music/takeoff
[Aug 24, 2015 10:55:51 PM] -------------- END log session -------------

Any help really appreciated....
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poiana44

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Re: F-8 Crusader - Upgrade mod 28.03.2015
« Reply #25 on: August 25, 2015, 01:07:42 AM »

Reinstalling this upgrade in a new installation I noticed some missing loadouts....

Dear Whiskey_Sierra same problem for me.
Hope for a solution  :)
Bye.
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Whiskey_Sierra_972

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Re: F-8 Crusader - Upgrade mod 28.03.2015
« Reply #26 on: August 25, 2015, 10:56:57 AM »

It should be a simple wrong entry in a classfile....

....Vega should be able to solve the issue as he came back from his well deserved holidays!
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torontotawa

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Re: F-8 Crusader - Upgrade mod 28.03.2015
« Reply #27 on: December 06, 2015, 05:46:05 PM »

Loadout still problems? :(
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Meaker

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Re: F-8 Crusader - Upgrade mod 28.03.2015
« Reply #28 on: December 11, 2015, 08:07:55 AM »

Yes,loadout problems for me too,as above,any fix forth coming guys ?
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kozmik

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Re: F-8 Crusader - Upgrade mod 28.03.2015
« Reply #29 on: April 15, 2017, 10:08:39 AM »

I have designed a work around that may allow carrier operations if anyone is interested. It is still in development and does not require any coding changes, just game set-up and technique.  A long explanation, so I wont get into it unless someone is interested.
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Seb

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Re: F-8 Crusader - Upgrade mod 28.03.2015
« Reply #30 on: April 18, 2017, 01:57:39 PM »

I have designed a work around that may allow carrier operations if anyone is interested. It is still in development and does not require any coding changes, just game set-up and technique.  A long explanation, so I wont get into it unless someone is interested.


The problem with landing on the aircraft carrier is also from the A-7.
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4S_Vega

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Re: F-8 Crusader - Upgrade mod 28.03.2015
« Reply #31 on: April 18, 2017, 06:05:39 PM »

The landing problem depends from original gear 3d.

Anyway, i have in plan to update the entire F-8 pack into Gen2016 weapons.

This time will be a stand alone mod, not an upgrade patch like this.

But i need a lot of time, there are several other stuffs before it.
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kozmik

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Re: F-8 Crusader - Upgrade mod 28.03.2015
« Reply #32 on: April 19, 2017, 11:49:23 AM »

THE SHORT, work around is use 1% fuel and set difficulties to "NO LIMITED FUEL" under Weapons and Stores.
It almost solves the CG problem and elevator authority difficulties.  I can get 20knots lower approach speed and a successful trap aboard the Nimitz.
Am continuing my VN campaign with this technique and successfully trap 25% of the time.  20% I stall it out on short final, get a ramp strike or get behind the power curve and hit the spud locker. The rest catch the wire but the FM does not seem strong enough to withstand the speed of the arrestment and the plane breaks up...but STILL ...I got it aboard. It could be the sink rate as well.  SMALL corrections, get set up on a stable approach  WAY out [like an air force puke] and take the cut - not like the real jet carrier landing, but then again , it is a game.
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max_thehitman

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Re: F-8 Crusader - Upgrade mod 28.03.2015
« Reply #33 on: April 19, 2017, 02:04:56 PM »

The landing problem depends from original gear 3d.

Anyway, i have in plan to update the entire F-8 pack into Gen2016 weapons.

This time will be a stand alone mod, not an upgrade patch like this.

But i need a lot of time, there are several other stuffs before it.

Great news Vega!
By the time you are ready to make the upgrade, I will be ready to post new skins for
it using a new skin-template. Maybe in September... and 2 weeks.

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BOYAN

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Re: F-8 Crusader - Upgrade mod 28.03.2015
« Reply #34 on: April 19, 2017, 02:23:07 PM »

Great to hear! Is there perhaps any 3d update planned in the future? Any plans for the dedicated cockpit?
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