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Author Topic: Weekly progress report  (Read 127936 times)

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dyingtofly

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Re: Weekly progress report
« Reply #108 on: September 10, 2015, 07:54:14 AM »

Hi Steele
No promting on installation here either. Is this the runtime XNA your talking about ?
( Microsoft XNA Framework Redistributable 4.0 )
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Just because nobody complains doesn't mean all parachutes are perfect.' Benny Hill (1924-1992)

Stainless

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Re: Weekly progress report
« Reply #109 on: September 11, 2015, 01:11:18 AM »

Yes, that's the runtime.

When I packaged the app as an installer, it was supposed to be able to scan for compatibility problems and prompt the user to install the missing packages.

However, it is a Microsoft installer, so I am not suprised it is shit.

This looks like it is trying to use Microsoft build, which it shouldn't.

I'll look into it.

 
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Dreamk

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Re: Weekly progress report
« Reply #110 on: September 11, 2015, 07:25:43 AM »

Thanks, Stainless.
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Stainless

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Re: Weekly progress report
« Reply #111 on: September 13, 2015, 03:44:54 AM »

I've put up a new version of the effect editor in the same place.

Hopefully this one will at least install and run.

Just a note, the mouse wheel is the zoom feature, if you get as far as it running.
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Stainless

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Re: Weekly progress report
« Reply #112 on: September 13, 2015, 05:35:57 AM »

Found a star database and implemented a star renderer. They are in the correct place in the sky based on latitude, longitude and time of day.

It's a complex renderer, optomised for speed but with enough bell and whistles so it looks good. It will have to be an optional display component, and have a max star count. At the moment it's rendering 113,000 stars.

Video doesn't do it justice.


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Stainless

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Re: Weekly progress report
« Reply #113 on: September 13, 2015, 02:51:48 PM »



Added milky way, still needs tweaking though
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Stainless

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Re: Weekly progress report
« Reply #114 on: September 14, 2015, 04:45:10 AM »

Need feedback

This is animated based on latitude, longitude and time.

Mathematically it looks correct, not sure if it looks right in game though. What do you guys think?

This was recorded at ..

Code: [Select]
playerLocation = new Location(MathHelper.ToRadians(1.2243f), MathHelper.ToRadians(50.223f), 20997036);

So that's Longitude 1.243, Latitude 50.233, altitude approx 1000 feet


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asheshouse

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Re: Weekly progress report
« Reply #115 on: September 14, 2015, 08:49:46 AM »

Milky Way looks too much like a cloud rather than simply a dense grouping of stars as it is in reality.
General starry sky view looks good though.
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Stainless

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Re: Weekly progress report
« Reply #116 on: September 14, 2015, 01:03:20 PM »

This  is the image I am using.



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Dreamk

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Re: Weekly progress report
« Reply #117 on: September 17, 2015, 08:37:33 AM »

Hi Stainless. I've begun to test the effects editor. Will update you later in the week about the results.
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SAS~Tom2

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Re: Weekly progress report
« Reply #118 on: September 17, 2015, 12:42:11 PM »

Keep up the astonishing work, Stainless!  :)
I found the Galaxy looking good yet a bit too intense in its cloud maybe. IMHO how this shows up totally depends on the system's monitor and GFX settings. Mine e.g. is very dark and I use gapa gamma for all sorts of applications to overcome its shortcomings as well as dedicated monitor and GFX settings.
Cheers

Thorsten
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Stainless

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Re: Weekly progress report
« Reply #119 on: September 18, 2015, 02:28:03 AM »

Remember this will be faded in by sidereal time, so during the day it will be invisible. In the middle of the night it will be brighter, but modified by the atmosphere.

So at 90,000 feet you might say it is too bright,(how many of us have looked at the sky from 90,0000 feet in the middle of the night ?)  but at 30,000 it should look good.

A lot to do still, but steady progress is still progress.
 
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