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Author Topic: Kawasaki Ki-48 Light Bomber ”LILY” PACK V1.22 (2015/04/14)  (Read 52292 times)

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Griffon_301

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Re: Kawasaki Ki-48 Light Bomber ”LILY” UPDATE V1.01 (2015/03/1)
« Reply #60 on: March 05, 2015, 09:55:28 AM »

Are you missing the hd mod jeanba?
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jeanba

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Re: Kawasaki Ki-48 Light Bomber ”LILY” UPDATE V1.01 (2015/03/1)
« Reply #61 on: March 05, 2015, 10:15:10 AM »

Could be it !
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ben_wh

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Re: Kawasaki Ki-48 Light Bomber ”LILY” UPDATE V1.01 (2015/03/1)
« Reply #62 on: March 06, 2015, 01:56:55 AM »

ten010,

Thank you for this beautiful plane.  Unfortunately it is not working in my install of HSFX 7.0.3 (Expert mode).  I can see the plane in 3D arming screen window without any issue, but the plane won't load in a mission ('Mission loading failed: Null').  At first glance it looks like it is FM related, with a java Null pointer exception?

Anyway thanks again for the work.

(P.S. ten010, I can fly your Ki-51 in HSFX 7.0.3 Expert mode without any problem.  Not sure whether there is any difference in the way the FM files are coded between the two planes besides performance value.)

Cheers,

Code: [Select]
[06.03.2015 8:38:23] ------------ BEGIN log session -------------

[8:39:01] sFMDir = gui/game/buttons
[8:39:01] s1 = flightmodels/ijn_sakae.emd
[8:39:01] s = FlightModels/IJN_Sakae.emd
[8:39:01] m_lastFMFile = gui/game/buttons
[8:39:01] Mission error, ID_04: java.lang.NullPointerException
[8:39:01] java.lang.NullPointerException
[8:39:01] at com.maddox.il2.fm.Motor.resolveFromFile(Motor.java:374)
[8:39:01] at com.maddox.il2.fm.Motor.load(Motor.java:363)
[8:39:01] at com.maddox.il2.fm.EnginesInterface.load(EnginesInterface.java:40)
[8:39:01] at com.maddox.il2.fm.FlightModelMain.load(FlightModelMain.java:341)
[8:39:01] at com.maddox.il2.fm.FlightModelMain.<init>(FlightModelMain.java:719)
[8:39:01] at com.maddox.il2.fm.FlightModel.<init>(FlightModel.java:114)
[8:39:01] at com.maddox.il2.fm.AIFlightModel.<init>(AIFlightModel.java:29)
[8:39:01] at com.maddox.il2.ai.air.Maneuver.<init>(Maneuver.java:598)
[8:39:01] at com.maddox.il2.ai.air.Pilot.<init>(Pilot.java:125)
[8:39:01] at com.maddox.il2.fm.RealFlightModel.<init>(RealFlightModel.java:111)
[8:39:01] at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2263)
[8:39:01] at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2253)
[8:39:01] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2759)
[8:39:01] at com.maddox.il2.game.Mission.loadAir(Mission.java:1525)
[8:39:01] at com.maddox.il2.ai.Wing.load(Wing.java:149)
[8:39:01] at com.maddox.il2.game.Mission.loadWings(Mission.java:1198)
[8:39:01] at com.maddox.il2.game.Mission._load(Mission.java:514)
[8:39:01] at com.maddox.il2.game.Mission.access$6(Mission.java:468)
[8:39:01] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:4161)
[8:39:01] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[8:39:01] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[8:39:01] at com.maddox.il2.game.Main.exec(Main.java:439)
[8:39:01] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[8:39:02] null
[8:39:02] java.lang.NullPointerException
[8:39:02] at com.maddox.il2.game.order.OrdersTree.getSection(OrdersTree.java:627)
[8:39:02] at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:567)
[8:39:02] at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:531)
[8:39:02] at com.maddox.il2.game.Mission._load(Mission.java:690)
[8:39:02] at com.maddox.il2.game.Mission.access$6(Mission.java:468)
[8:39:02] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:4161)
[8:39:02] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[8:39:02] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[8:39:02] at com.maddox.il2.game.Main.exec(Main.java:439)
[8:39:02] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[8:41:59] Loading mission QuickQMBPro/Kyushu/KyushuBlueNone00.mis...
[8:41:59] Total number of airports for loaded mission: 0
[8:41:59] Detected Vertex Shaders 3.0.
[8:41:59] *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[8:41:59] Vertex texture units: 32
[8:41:59]
[8:42:01] PBuffer: suitable formats: 6
[8:42:01]
[8:42:01] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[8:42:01] Depth = 24, stencil = 8
[8:42:01] PBuffer: suitable formats: 6
[8:42:01]
[8:42:01] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[8:42:01] Depth = 24, stencil = 8
[8:42:03] Loading vertex/fragment programs: *145813512*
[8:42:03] *** Loading: [vpFogFar2Tex2D]
[8:42:03] *** Loading: [vpFog2Tex2DBlend]
[8:42:03] *** Loading: [vpFogFar4Tex2D]
[8:42:03] *** Loading: [vpFogFar8Tex2D]
[8:42:03] *** Loading: [vpFogNoTex]
[8:42:03] *** Loading: [vpFog4Tex2D]
[8:42:03] *** Loading: [vpFog4Tex2D_UV2]
[8:42:03] *** Loading: [vp4Tex2D]
[8:42:03] *** Loading: [vp6Tex2D]
[8:42:03] *** Loading: [vpTexUVTex2D]
[8:42:03] *** Loading: [vpWaterGrid_NV]
[8:42:03] *** Loading: [vpWaterSunLight_NV]
[8:42:03] *** Loading: [vpWaterSunLight_ATI]
[8:42:03] *** Loading: [vpWaterSunLight_FP]
[8:42:03] *** Loading: [vpTreeSprite]
[8:42:03] *** Loading: [vpTreeTrunk]
[8:42:03] *** Loading: [vpVAObjectsN]
[8:42:03] *** Loading: [vpVAObjectsL0]
[8:42:03] *** Loading: [vpSprites]
[8:42:03] *** Loading: [vpSimpleGL]
[8:42:03] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[8:42:03] *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[8:42:03] *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[8:42:03] *** Loading: [fpCoastBump] -> NV3X Optimized!
[8:42:03] *** Loading: [fpCoastFoam] -> NV3X Optimized!
[8:42:03] *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[8:42:03] *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[8:42:03] *** Loading: [fpCausticSimple] -> NV3X Optimized!
[8:42:03] *** Loading: [fpCaustic] -> NV3X Optimized!
[8:42:03] *** Loading: [fpSprites] -> NV3X Optimized!
[8:42:03] *** Loading: [fpObjectsL0] -> NV3X Optimized!
[8:42:03] *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[8:42:03] *** Loading: [fpSimpleGL]
[8:42:03] *** Loading: [fpNearLandFog] -> NV3X Optimized!
[8:42:03] *** Loading: [fpFarLandFog] -> NV3X Optimized!
[8:42:03] *** Loading: [fpRiverCoastAA]
[8:42:03] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[8:42:03] *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[8:42:03] *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[8:42:03] *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[8:42:03] *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[8:42:03] *** Loading: [vpWaterDM_CPU]
[8:42:03] *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[8:42:03] *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[8:42:03] *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[8:42:03] *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[8:42:03] *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[8:42:03] *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[8:42:03] *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[8:42:03] *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[8:42:03] *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[8:42:03] *** Loading: [fpWaterLFogDM]
[8:42:03] *** Loading: [fpIceWater] -> NV3X Optimized!
[8:42:03] *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[8:42:03] *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[8:42:03] *** Loading: [fpNearBlend] -> NV3X Optimized!
[8:42:03] *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[8:42:03] *** Loading: [fpFarBlend] -> NV3X Optimized!
[8:42:03] *** Loading: [fpForestPlane] -> NV3X Optimized!
[8:42:03] *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[8:42:03] *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[8:42:03] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[8:42:04] Load bridges
[8:42:04] Load static objects
[8:42:05] sFMDir = gui/game/buttons
[8:42:05] s1 = flightmodels/ijn_sakae.emd
[8:42:05] s = FlightModels/IJN_Sakae.emd
[8:42:05] m_lastFMFile = gui/game/buttons
[8:42:05] Mission error, ID_04: java.lang.NullPointerException
[8:42:05] java.lang.NullPointerException
[8:42:05] at com.maddox.il2.fm.Motor.resolveFromFile(Motor.java:374)
[8:42:05] at com.maddox.il2.fm.Motor.load(Motor.java:363)
[8:42:05] at com.maddox.il2.fm.EnginesInterface.load(EnginesInterface.java:40)
[8:42:05] at com.maddox.il2.fm.FlightModelMain.load(FlightModelMain.java:341)
[8:42:05] at com.maddox.il2.fm.FlightModelMain.<init>(FlightModelMain.java:719)
[8:42:05] at com.maddox.il2.fm.FlightModel.<init>(FlightModel.java:114)
[8:42:05] at com.maddox.il2.fm.AIFlightModel.<init>(AIFlightModel.java:29)
[8:42:05] at com.maddox.il2.ai.air.Maneuver.<init>(Maneuver.java:598)
[8:42:05] at com.maddox.il2.ai.air.Pilot.<init>(Pilot.java:125)
[8:42:05] at com.maddox.il2.fm.RealFlightModel.<init>(RealFlightModel.java:111)
[8:42:05] at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2263)
[8:42:05] at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2253)
[8:42:05] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2759)
[8:42:05] at com.maddox.il2.game.Mission.loadAir(Mission.java:1525)
[8:42:05] at com.maddox.il2.ai.Wing.load(Wing.java:149)
[8:42:05] at com.maddox.il2.game.Mission.loadWings(Mission.java:1198)
[8:42:05] at com.maddox.il2.game.Mission._load(Mission.java:514)
[8:42:05] at com.maddox.il2.game.Mission.access$6(Mission.java:468)
[8:42:05] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:4161)
[8:42:05] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[8:42:05] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[8:42:05] at com.maddox.il2.game.Main.exec(Main.java:439)
[8:42:05] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[8:42:05] ##### House without collision (3do/Buildings/Furniture/5x1_White/mono.sim)
[8:42:05] ##### House without collision (3do/Buildings/Furniture/10x1_5_Red/mono.sim)
[8:42:05] ##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)
[8:42:05] ##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
[8:42:09] null
[8:42:09] java.lang.NullPointerException
[8:42:09] at com.maddox.il2.game.order.OrdersTree.getSection(OrdersTree.java:627)
[8:42:09] at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:567)
[8:42:09] at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:531)
[8:42:09] at com.maddox.il2.game.Mission._load(Mission.java:690)
[8:42:09] at com.maddox.il2.game.Mission.access$6(Mission.java:468)
[8:42:09] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:4161)
[8:42:09] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[8:42:09] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[8:42:09] at com.maddox.il2.game.Main.exec(Main.java:439)
[8:42:09] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[06.03.2015 8:44:31] -------------- END log session -------------
Logged

jeanba

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Re: Kawasaki Ki-48 Light Bomber ”LILY” UPDATE V1.01 (2015/03/1)
« Reply #63 on: March 06, 2015, 04:02:02 AM »

This is exactly my problem, I did not have to check with hd mod yet
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ten010

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Re: Kawasaki Ki-48 Light Bomber ”LILY” UPDATE V1.01 (2015/03/1)
« Reply #64 on: March 07, 2015, 05:30:45 AM »

ten010,

Thank you for this beautiful plane.  Unfortunately it is not working in my install of HSFX 7.0.3 (Expert mode).  I can see the plane in 3D arming screen window without any issue, but the plane won't load in a mission ('Mission loading failed: Null').  At first glance it looks like it is FM related, with a java Null pointer exception?

Anyway thanks again for the work.

(P.S. ten010, I can fly your Ki-51 in HSFX 7.0.3 Expert mode without any problem.  Not sure whether there is any difference in the way the FM files are coded between the two planes besides performance value.)

Cheers,


Version 1.1 which settled many problems was renewed. By all means, please enjoy yourself. :)
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ben_wh

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Re: Kawasaki Ki-48 Light Bomber ”LILY” UPDATE V1.1 (2015/03/07)
« Reply #65 on: March 07, 2015, 06:15:07 PM »

ten010,

Thank you very much - both for the wonderful plane and the fast response.

I had a chance to test the Ki-48 in HSFX 7.0.3 Expert Mode again and it flew beautifully.  I am also reading up on the history of this plane as well.  Many thanks!

Cheers,
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trent

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Re: Kawasaki Ki-48 Light Bomber ”LILY” UPDATE V1.1 (2015/03/07)
« Reply #66 on: March 08, 2015, 11:11:21 AM »



Excellent! Thank you very much, Ten010!   :)
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jeanba

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Re: Kawasaki Ki-48 Light Bomber ”LILY” UPDATE V1.1 (2015/03/07)
« Reply #67 on: March 09, 2015, 01:59:17 PM »

Thank you for your great support : it's working now !
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ten010

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Re: Kawasaki Ki-48 Light Bomber ”LILY” PACK (2015/03/29)
« Reply #68 on: March 29, 2015, 04:22:31 AM »

New ki-48pack is released. :) :)
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SAS~Poltava

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Re: Kawasaki Ki-48 Light Bomber ”LILY” PACK (2015/03/29)
« Reply #69 on: March 29, 2015, 04:43:27 AM »

Ten010! You are GREAT!!!  ;D ;D ;D

Thanks for this follow-up. The Ki-48 is a wonderful aircraft!
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vegetarian

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Re: Kawasaki Ki-48 Light Bomber ”LILY” PACK (2015/03/29)
« Reply #70 on: March 29, 2015, 05:17:51 AM »

Fantastic ;D. Thank you Ten010
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Piotrek1

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Re: Kawasaki Ki-48 Light Bomber ”LILY” PACK (2015/03/29)
« Reply #71 on: March 29, 2015, 02:05:48 PM »

Excellent 8) .Thank you very much, Ten010.
I have one question: is it possible to add to the armament of "Lily" 1-Go-B bomb?.

Best regards
Piotrek
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