hey guys, is anyone having problems with some of the p-47D models in WAW? i have 3 models (P-47D-27, Thunderbolt MK.II and P-47D) with the canopy sticking out of the plane the wrong way and some missing bullet hole damage textures that show up in the error log.
also there is an effects file missing that gives constant error messages in the log, when firing the 50cals (only in the additional p-47s) this effects file seems to be an old 4.10 effect?
fumeefine.eff and fumeefine.mat (which also needs GraySmokeTrail.tga)
now for the effect, i was able to fix the error message. i found the missing effects in an old mod here at sas in an archive called "HGuderian_Weaponsmoke_Repack_UP3+DBW_Compatible_v2.7z" it has the missing file and they work properly, no more error message.
now back to the canopy. if my installation is not corrupt, monty might have used an outdate version of the "P47-D Razorback and Bubble Canopy Cockpits " mod?
the changelog for the most recent version and modfix says
"Version 3.14 is available below. In 3.14 I have made some improvements to 3d, textures, and class files to minimize conflicts with other P47 mods. Also fixed some bugs with damage textures. Also fixed problem with canopies not working while carrying bombs or drop tanks or during campaigns."so apparently that version 3.14 fixes the exact problems i am seeing. but when i try to use that within #waw, i cant get the p-47-30 (and most others that use that mod) to load as player aircraft (mission loads to 100% then freezes.)
the log errors refer to cockpit parts and stuff (most probably part of the modded cockpits

)
java.lang.ClassCastException: com.maddox.il2.objects.air.P_47D30
at com.maddox.il2.objects.air.CockpitP_47D25.reflectWorldToInstruments(CockpitP_47D25.java:182)
at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:711)
at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:848)
at com.maddox.il2.game.Main3D$RenderCockpitMirror.preRender(Main3D.java:686)
at com.maddox.il2.engine.Renders.b(Unknown Source)
at com.maddox.il2.engine.Renders.paint(Unknown Source)
at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
i am guessing that monty also used some other p-47 mods, i can see the p-47 ordnance mod at least being active. so adding a folder of the p-47 cockpit mod into #waw while the other p-47 mods are inside the SFS structure might mess up the loading sequence (they require a precise order in the mod folder) ... long story short, this might be a problem monty has to fix within the SFS files and then those files has to be re-released...
or if no one else can confirm my crazy observations, i just didn't sleep enough... and should go back to flying my japanese planes anyway

s!