
Hi All
After 5 reloads and tooo much coffee I have finally got CUP working and
[touch wood] running stable.
Now that my Logfile is down to 350kb (70 pages) compared to 95Mb at the beginning, there are still some bits that I can't work out myself. These are not causing crashes, but it can't be helping the performance. Can anyone advise me on these issues?
1. Str2FloatClamp - is this a problem I can address by a change in the conf.ini file , or elsewhere - or is it not a problem I should worry about?
AutoMounting SFS files from folder SFS_MAPS finished.
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
2 Value of Ships - Peachy9 asked about this and I have the same problem. I get the following for 60 ships (IJNMusashi_1944 to SCargoValentinaIIa)
Ship: Value of [IJNMusashi_1942]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:226)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:422)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:774)
at com.maddox.il2.objects.ships.ShipJFC1.<clinit>(ShipJFC1.java:22)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipJFC1$IJNMusashi_1942
And then a further 30 ships have a similar section but headed:
Bigship: Not enough strength data in 'IJNNagatoBB42:Part0' Can't register Bigship object
3 Is it correct for
(as far as I can tell) every plane in the series to be called multiple times? Most seem to be called about 4 times, but some - like the Storch is getting called 12 times! I can't see anything obvious in the usual files (air.ini, plane). It doesn't appear to be a problem, but I am looking for anything to improve performance....
Finally a
Big Thanks to Monty and all of the team that have brought this to life.
Apologies - This is within WaW Pack (I want to get this straight before looking at anything else!), I have mainly been testing with the Single, RAF, P51D mission (against the V1's) as it is about as "Stock" as they come.
Running- Win7 on Intel Core 2 Due E8400 3Ghz, 4Gb Ram, Nvidia GeForce 210 1Gb [Driver version 341.44]
My install has the latest WaW Pack 7.
