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Author Topic: Community Universal Patch C.U.P.  (Read 516117 times)

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Moezilla

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Re: Community Universal Patch C.U.P.
« Reply #876 on: March 16, 2015, 02:59:38 PM »

Hey spitfire-MKIX,

Head back to the first post and scroll down for 70% crash fix or redownload part 7 from mediafire.
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Griffon_301

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Re: Community Universal Patch C.U.P.
« Reply #877 on: March 16, 2015, 03:11:21 PM »

the Ju-88C6 problem is easy to solve;
get yourself a working copy of Jeros cowlings and engines 3d fix for the C6 Nightfighter (you can take the relevant folder from your TFM 4.12 or even newTFM 4.10 folder if you have one still, the files will be the same) and then rename the Nightfighter folder to JU-88C-6; copy this one into your #WAW folder but pay attention to the correct file structure!
you should get something like this: #WAW/!#0_1_3dfix_Ju-88C6_spinner/3do/plane/Ju-88C-6 ... never mind my folder name directly in the #WAW directory, I just load all 3d fixes way near the top to give them priority over any aircraft folders that might come...

that should be it...worked for me...

btw, the TAs all look good here, but to make sure, you might use Jeros fixes for the TAs as well...same file structure, different birds...
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Aviar

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Re: Community Universal Patch C.U.P.
« Reply #878 on: March 16, 2015, 03:59:51 PM »

Can't say I've seen this issue posted yet so I may as well do it myself. I have a strange problem with the runways on ALL of my maps (at least every one that I have looked at). The runways have a transparent look to them. That's about all I can say (see the screenshots). The only ones that look normal are the concrete runways.

Burma:


Crimea:


The Sands of Time:



My install is from Torrent V2. I had to cut out about 90% of the log because it was too big for the forum (This particular session was in WAW but I have the same issue in JTW.):

Code: [Select]
[Mar 16, 2015 9:00:10 PM] ------------ BEGIN log session -------------
[9:00:10 PM] OpenGL provider: Opengl32.dll
[9:00:10 PM] OpenGL library:
[9:00:10 PM]   Vendor: NVIDIA Corporation
[9:00:10 PM]   Render: GeForce GTX 760/PCIe/SSE2
[9:00:10 PM]   Version: 4.4.0

[9:00:10 PM] *** Looking for Advanced CPU Instructions...
[9:00:10 PM] [x] PentiumPro
[9:00:10 PM] [x] Multimedia (MMX)
[9:00:10 PM] [x] 3D (SSE2)
[9:00:10 PM] [x] 3D (SSE2)
[9:00:10 PM] [-] 3D (3DNow)
[9:00:10 PM] ColourBits 32, ABits 0, ZBits 24
[9:00:10 PM]
[9:00:10 PM] *** Looking for Render API Extensions ...
[9:00:10 PM] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[9:00:10 PM] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[9:00:10 PM] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[9:00:10 PM] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[9:00:10 PM] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[9:00:10 PM] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[9:00:10 PM] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[9:00:10 PM] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[9:00:10 PM] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[9:00:10 PM] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[9:00:10 PM] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[9:00:10 PM] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[9:00:10 PM] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[9:00:10 PM]
[9:00:10 PM] Maximum texture size : 16384
[9:00:10 PM] Maximum simultaneous textures :4
[9:00:10 PM] MaxAnisotropic (1.0 = none) : 16.000000
[9:00:10 PM] 15 Splashscreens available.
[9:00:10 PM]
[9:00:11 PM] AutoMounting SFS files from folder SFS_MAPS finished.
[9:00:12 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[9:00:12 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60

[9:00:22 PM] FM called 'FlightModels/Fw-190D-14.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[9:00:22 PM] Fw190-D15 Loading FMD: FlightModels/Fw-190D-15.fmd
[9:00:22 PM] FM called 'FlightModels/Fw-190D-14.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[9:00:22 PM] Fw190-D15 Loading FMD: FlightModels/Fw-190D-15.fmd
[9:00:22 PM] FM called 'FlightModels/Fw-190D-15.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[9:00:22 PM] Fw190-D15 Loading FMD: FlightModels/Fw-190D-15.fmd
[9:00:24 PM] Ship: Value of [IJNMusashi_1942]:<Mesh> not foundCan't set property
[9:00:24 PM] java.lang.RuntimeException: Can't set property
[9:00:24 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:226)
[9:00:24 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:422)
[9:00:24 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:774)
[9:00:24 PM] at com.maddox.il2.objects.ships.ShipJFC1.<clinit>(ShipJFC1.java:22)
[9:00:25 PM] at java.lang.Class.forName0(Native Method)
[9:00:25 PM] at java.lang.Class.forName(Unknown Source)
[9:00:25 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[9:00:25 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[9:00:25 PM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[9:00:25 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
[9:00:25 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[9:00:25 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[9:00:25 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[9:00:25 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:00:25 PM]
[9:00:27 PM] Problem in spawn: com.maddox.il2.objects.ships.CZOldCarpenter$HMS_Moth
[9:00:27 PM] Ship: Value of [SS_Vicen]:<Mesh> not foundCan't set property
[9:00:27 PM] java.lang.RuntimeException: Can't set property
[9:00:27 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:226)
[9:00:27 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:422)
[9:00:27 PM] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:774)
[9:00:27 PM] at com.maddox.il2.objects.ships.CZOldCarpenter.<clinit>(CZOldCarpenter.java:498)
[9:00:27 PM] at java.lang.Class.forName0(Native Method)
[9:00:27 PM] at java.lang.Class.forName(Unknown Source)
[9:00:27 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[9:00:27 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[9:00:27 PM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[9:00:27 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
[9:00:27 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[9:00:27 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[9:00:27 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[9:00:27 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:00:27 PM] Problem in spawn: com.maddox.il2.objects.ships.CZOldCarpenter$SS_Vicen
[9:00:27 PM] Car: Value of [AustinAmb]:<Soldiers> (3.0) is out of range (1.0;2.0)
[9:00:27 PM] Can't set property
[9:00:27 PM] java.lang.RuntimeException: Can't set property
[9:00:27 PM] at com.maddox.il2.objects.vehicles.cars.CarGeneric$SPAWN.getF(CarGeneric.java:1493)
[9:00:27 PM] at com.maddox.il2.objects.vehicles.cars.CarGeneric$SPAWN.LoadCarProperties(CarGeneric.java:1602)
[9:00:27 PM] at com.maddox.il2.objects.vehicles.cars.CarGeneric$SPAWN.<init>(CarGeneric.java:1619)
[9:00:27 PM] at com.maddox.il2.objects.vehicles.cars.TomooseCar.<clinit>(TomooseCar.java:31)
[9:00:27 PM] at java.lang.Class.forName0(Native Method)
[9:00:27 PM] at java.lang.Class.forName(Unknown Source)
[9:00:27 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[9:00:27 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[9:00:27 PM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[9:00:27 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
[9:00:27 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[9:00:27 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[9:00:27 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[9:00:27 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:00:27 PM] Problem in car spawn: com.maddox.il2.objects.vehicles.cars.TomooseCar$AustinAmb
[9:00:27 PM] Car: Value of [Firetruck]:<Soldiers> (3.0) is out of range (1.0;2.0)
[9:00:27 PM] Can't set property
[9:00:27 PM] java.lang.RuntimeException: Can't set property
[9:00:27 PM] at com.maddox.il2.objects.vehicles.cars.CarGeneric$SPAWN.getF(CarGeneric.java:1493)
[9:00:27 PM] at com.maddox.il2.objects.vehicles.cars.CarGeneric$SPAWN.LoadCarProperties(CarGeneric.java:1602)
[9:00:27 PM] at com.maddox.il2.objects.vehicles.cars.CarGeneric$SPAWN.<init>(CarGeneric.java:1619)
[9:00:27 PM] at com.maddox.il2.objects.vehicles.cars.TomooseCar.<clinit>(TomooseCar.java:32)
[9:00:27 PM] at java.lang.Class.forName0(Native Method)
[9:00:27 PM] at java.lang.Class.forName(Unknown Source)
[9:00:27 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[9:00:27 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[9:00:27 PM] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[9:00:27 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
[9:00:27 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[9:00:27 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[9:00:27 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[9:00:27 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:00:27 PM] Problem in car spawn: com.maddox.il2.objects.vehicles.cars.TomooseCar$Firetruck
[9:00:28 PM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$BF_109K4C3'
[9:00:28 PM] INI: HotKey 'LeanF' is unknown
[9:00:28 PM] INI: HotKey 'LeanS' is unknown
[9:00:28 PM] INI: HotKey 'Raise' is unknown
[9:00:36 PM] FM called 'FlightModels/Bf-109G-6Early.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[9:00:36 PM] FM called 'FlightModels/Bf-109G-6Early.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[9:00:36 PM] FM called 'FlightModels/Ju-87G-2(ofRudel).fmd' is being loaded from Alternative File: 'gui/game/buttons'
[9:00:36 PM] FM called 'FlightModels/Bf-109G-6Early.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[9:00:36 PM] FM called 'FlightModels/Bf-109G-6Early.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[9:00:36 PM] FM called 'FlightModels/Bf-109G-6Early.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[9:00:36 PM] FM called 'FlightModels/Bf-109G-10.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[9:00:36 PM] FM called 'FlightModels/FokkerS3Early.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[9:00:36 PM] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[9:00:36 PM] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[9:00:36 PM] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[9:00:36 PM] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[9:00:36 PM] FM called 'FlightModels/Wagen.fmd:WAGEN' is being loaded from File: 'wagen'
[9:00:36 PM] FM called 'FlightModels/Wagen.fmd:WAGEN' is being loaded from Alternative File: 'wagen'
[9:00:36 PM] FM called 'FlightModels/Jeep.fmd:WAGEN' is being loaded from File: 'wagen'
[9:00:36 PM] FM called 'FlightModels/Jeep.fmd:WAGEN' is being loaded from Alternative File: 'wagen'
[9:00:36 PM] FM called 'FlightModels/Jeep50.fmd:WAGEN' is being loaded from File: 'wagen'
[9:00:36 PM] FM called 'FlightModels/Jeep50.fmd:WAGEN' is being loaded from Alternative File: 'wagen'
[9:00:38 PM] Tried to load preset my_presets/sounds/voice.prs but file is not found
[9:00:38 PM] Tried to load sample my_samples/music/menu/ru.wav but file is not found
[9:00:38 PM] Loading original sample from SFS samples/music/menu/ru.wav
[9:00:38 PM] Initializing DirectSound playback device...
[9:00:38 PM] Primary buffer created.
[9:00:38 PM] Playback format is set : sampling rate = 22050, num channels = 2.
[9:00:38 PM] Not enought hardware buffers (0), hardware disabled
[9:00:38 PM] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[9:00:38 PM] Default speaker config is : 6.
[9:00:38 PM] Direct sound audio device initialized successfully :
[9:00:38 PM] DX Version : 7
[9:00:38 PM] Hardware    - disabled [buffers : 0]
[9:00:38 PM] Extensions  - enabled :
[9:00:38 PM]   EAX ver. 1 [ ]  - disabled
[9:00:38 PM]   EAX ver. 2 [ ]  - disabled
[9:00:38 PM]   EAX ver. 3 [ ]  - disabled
[9:00:38 PM]   I3D ver. 2 [ ]  - disabled
[9:00:38 PM]   ZoomFX     [ ]  - disabled
[9:00:38 PM]   MacroFX    [ ]  - disabled
[9:00:38 PM] SIMD render [X]
[9:00:38 PM] num channels 32
[9:00:38 PM] cannot read from file
[9:00:52 PM] Load bridges
[9:00:52 PM] Load static objects
[9:00:52 PM] ##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
[9:00:52 PM] ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
[9:00:53 PM] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[Mar 16, 2015 9:01:08 PM] -------------- END log session -------------

Aviar


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Moezilla

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Re: Community Universal Patch C.U.P.
« Reply #879 on: March 16, 2015, 05:19:26 PM »

Hey Aviar,

Find your favourite runway textures from your mod stash and create the following folder structure changing #XXX for #DOF, #WAW & #JTW:

Code: [Select]
JSGMEMODS\#CUP_NoAlphaRunway\#XXX\DudeWheresMyRunway\3do\Airfield\bitumenearth
JSGMEMODS\#CUP_NoAlphaRunway\#XXX\DudeWheresMyRunway\3do\Airfield\Desert
JSGMEMODS\#CUP_NoAlphaRunway\#XXX\DudeWheresMyRunway\3do\Airfield\ground
JSGMEMODS\#CUP_NoAlphaRunway\#XXX\DudeWheresMyRunway\3do\Airfield\groundwinter
JSGMEMODS\#CUP_NoAlphaRunway\#XXX\DudeWheresMyRunway\3do\Airfield\muddyground

Then copy in the four appropriate texture files to each folder:
AirPrtGrnd_512.tga
AirPrtGrnd_256.tga
AirPrtGrnd_128.tga
AirPrtGrnd_32.tga

Activate with JSGME and let us know if it did the trick.
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SAS~Monty27

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Re: Community Universal Patch C.U.P.
« Reply #880 on: March 16, 2015, 05:43:21 PM »

Uh, I forgot. I´ve just installed the new Forgotten Countries with the national flags.
I would suggest a change with the Spanish flags. The one shown for both Nationalist and Republican is the present day flag. To be accurate we would need these little changes:
(Thanks Monty for these wonderful Mod. I love more every day)


Thanks Spartan, nice detail.  I will update the flags shortly.  BTW Poltava and I would like to add a SCW Module as well!
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dpeters95

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Re: Community Universal Patch C.U.P.
« Reply #881 on: March 16, 2015, 05:52:48 PM »

WAW Part-07 UPDATED

The new size is 89Mb, link is the same.  Fixes the Ju-88C6 Spinners, Opel Blitz and contains the latest, correct Stationary.INI for #WAW.

Download
https://www.mediafire.com/?e1xnedfslq3axaq

Someone (not sure who has the ability) needs to update the file size & hash info for this new file on the bottom of the first post...
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dpeters95

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Re: Community Universal Patch C.U.P.
« Reply #882 on: March 16, 2015, 06:03:03 PM »

the Ju-88C6 problem is easy to solve;
get yourself a working copy of Jeros cowlings and engines 3d fix for the C6 Nightfighter...

worked for me...

Is someone still having a problem with the Ju-88C-6 prop?  The latest WAW Part 7 that Monty uploaded fixed that problem for me!
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decipher

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Re: Community Universal Patch C.U.P.
« Reply #883 on: March 16, 2015, 06:25:16 PM »

possible bug report, if anyone could test this and report if it works for them or if they can reproduce my errors would be greatly appreciated:

clean working CUP, WaW module, planes: F4U-4, F4U-4B, F4U-5N and AU-1

loading these aircraft in a clean FMB map as the Player aircraft results in il-2 1946 stopping at 100% loading, but it will still respond to ESC. the logfile shows an almost endless loop (hundreds and hundreds of entries of the following):

Code: [Select]
java.lang.NullPointerException
at com.maddox.il2.objects.sounds.MotorSound.update(MotorSound.java:350)
at com.maddox.il2.objects.sounds.SndAircraft$1.soundUpdate(SndAircraft.java:459)
at com.maddox.il2.engine.ActorMeshDraw.preRender(ActorMeshDraw.java:35)
at com.maddox.il2.objects.sounds.SndAircraft$1.preRender(SndAircraft.java:387)
at com.maddox.il2.engine.DrawEnvXY.preRender(DrawEnvXY.java:54)
at com.maddox.il2.game.Main3D$Render3D0R.preRender(Main3D.java:1101)
at com.maddox.il2.engine.Renders.b(Unknown Source)
at com.maddox.il2.engine.Renders.paint(Unknown Source)
at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

all other (default) versions of the F4U-1 and Corsairs work.

s!
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SAS~Monty27

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Re: Community Universal Patch C.U.P.
« Reply #884 on: March 16, 2015, 06:44:12 PM »

I think I've never been more confused by Mods than now with CUP. It's absolutely gorgeous, loads like hell a great jobby all involved. My 'problem atm is the solution by Monty27 in post 871; I've tried this and - for me - it doesn't work on the Ju-88C6 spinners. The night fighter version is ok in this respect. But my Ta-152C version have the same problem as the Ju-88C6; the prop is floating in front of the plane. Ta-152B and H are ok.

Grab the latest WAW Pt-07 and please keep your mod folders CLEAN

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timmy1963

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Re: Community Universal Patch C.U.P.
« Reply #885 on: March 16, 2015, 06:59:30 PM »

possible bug report, if anyone could test this and report if it works for them or if they can reproduce my errors would be greatly appreciated:

clean working CUP, WaW module, planes: F4U-4, F4U-4B, F4U-5N and AU-1

loading these aircraft in a clean FMB map as the Player aircraft results in il-2 1946 stopping at 100% loading, but it will still respond to ESC. the logfile shows an almost endless loop (hundreds and hundreds of entries of the following):

all other (default) versions of the F4U-1 and Corsairs work.

s!

I tried all of the F4U's and they all loaded.I used Midway Late War by Bombsaway(beautiful map).I also use MissionProCombo and i only activated the C.U.P. mods in jsgme.I also tried it with no mods and all planes load.
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SAS~Monty27

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Re: Community Universal Patch C.U.P.
« Reply #886 on: March 16, 2015, 07:29:13 PM »

possible bug report, if anyone could test this and report if it works for them or if they can reproduce my errors would be greatly appreciated:

clean working CUP, WaW module, planes: F4U-4, F4U-4B, F4U-5N and AU-1

loading these aircraft in a clean FMB map as the Player aircraft results in il-2 1946 stopping at 100% loading, but it will still respond to ESC. the logfile shows an almost endless loop (hundreds and hundreds of entries of the following):


Not so here.  Here are all of the Corsairs listed sitting in the Solomons, all are Player aircraft and all load swiftly even running Skype in the background.

The Map is Solomons 1942, the nation is USMC and the Corsairs are set as player aircraft spawning in the revetments.

C.U.P. is simple - It just requires all the SFS files in place and clean mod folders as supplied.



Note on 412 Mission Building
Since 412 FMB is a quantum leap on all previous versions I would always recommend making fresh new missions using all the new features, rather than rehashing old stuff.  The ONLY useful part of old out-of-date missions are the briefing notes.

All my missions and campaigns are being re-built to the new standard.  I hope others will also apply themselves and do it properly...

(I'm not saying that is the case here, but it is good general advice)    ;)
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mechanic

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Re: Community Universal Patch C.U.P.
« Reply #887 on: March 16, 2015, 07:55:25 PM »

A small annoyance about DOF. Does anyone else have the 11 minutes of watching paint dry waiting for DOF to get from selector to main menu?  My average time (checked 5 times) at 60% is 8 minutes.

zflyer, you have something wrong in your installation.  It doesn't take anymore time to load DOF than any of the other modules.  A 60% crash is usually because of a problem in your AIR.INI file.  Not sure what would cause it to pause so long???

zflyer, I noticed a timing lag as well. not 8 minutes but substantially longer than WAW and JTW - 1 minute +/- vs 15 seconds +/-. dPeters95 its not a crash at 60%, it just hangs at 60% then loads and runs just fine.
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