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Author Topic: CTD for DOF and JTW  (Read 1610 times)

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OrangeFr3ak

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CTD for DOF and JTW
« on: April 04, 2015, 02:02:19 AM »

Hi! I have just gotten the CUP and WAW works fine but I get CTDs when I run DOF or JTW. For DOF it CTDs at 95% and at 70% for JTW. How do I get them working?
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OrangeFr3ak

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Re: CTD for DOF and JTW
« Reply #1 on: April 04, 2015, 05:57:58 AM »

Here's the log for DOF:

Code: [Select]
[Apr 4, 2015 11:52:34 AM] ------------ BEGIN log session -------------
[11:52:34 AM] OpenGL provider: Opengl32.dll
[11:52:35 AM] OpenGL library:
[11:52:35 AM]   Vendor: NVIDIA Corporation
[11:52:35 AM]   Render: GeForce GT 530/PCIe/SSE2
[11:52:35 AM]   Version: 4.3.0
[11:52:35 AM]   Extensions: GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[11:52:35 AM] Size: 1920x1080
[11:52:35 AM] ColorBits: 32
[11:52:35 AM] DepthBits: 24
[11:52:35 AM] StencilBits: 8
[11:52:35 AM] isDoubleBuffered: true
[11:52:35 AM]
[11:52:35 AM] *** Looking for Advanced CPU Instructions...
[11:52:35 AM] [x] PentiumPro
[11:52:35 AM] [x] Multimedia (MMX)
[11:52:35 AM] [x] 3D (SSE2)
[11:52:35 AM] [x] 3D (SSE2)
[11:52:35 AM] [-] 3D (3DNow)
[11:52:35 AM] ColourBits 32, ABits 0, ZBits 24
[11:52:35 AM]
[11:52:35 AM] *** Looking for Render API Extensions ...
[11:52:35 AM] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[11:52:35 AM] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[11:52:35 AM] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[11:52:35 AM] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[11:52:35 AM] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[11:52:35 AM] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[11:52:35 AM] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced c

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SAS~Gerax

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Re: CTD for DOF and JTW
« Reply #2 on: April 04, 2015, 06:18:39 AM »

please read how to do a proper log post:

what to post from the log and how to post it (code option):
https://www.sas1946.com/main/index.php?topic=39780.0

especially the second post there:
How to shorten the log and what is important.
https://www.sas1946.com/main/index.php/topic,39780.msg446116.html#msg446116

in the post above I put your log into the code option.
Next time do this by yourself please.
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OrangeFr3ak

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Re: CTD for DOF and JTW
« Reply #3 on: April 04, 2015, 06:37:21 PM »

My bad. Well it says I am not allowed to post extyernal links so here is the log with the bits of error without code.

[12:00:16 PM]   INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[12:00:16 PM]   INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[12:00:17 PM]   INTERNAL ERROR: Str2FloatClamp() - Clamped 4096 -> 512 (delta = -3584) to Range 1..512
[12:00:17 PM]   INTERNAL ERROR: Can't open file '3DO/Effects/TEXTURES/TSPD_ins_Smoke.tga'
[12:00:17 PM]   WARNING: object '3DO/Effects/TEXTURES/TSPD_ins_Smoke.tga' of class 'TTexture2D' not loaded
[12:00:17 PM]   INTERNAL ERROR: Texture required
[12:00:17 PM]   WARNING: object '3DO/Effects/TEXTURES/Raymatch_Shader.mat' of class 'TMaterial' not loaded
[12:00:17 PM]   INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512

com.maddox.il2.objects.vehicles.radios.Beacon$ILSBLBeaconHannover ): com.maddox.il2.objects.vehicles.radios.Beacon$ILSBLBeaconHannover
[12:00:19 PM]   java.lang.ClassNotFoundException: com.maddox.il2.objects.vehicles.radios.Beacon$ILSBLBeaconHannover
[12:00:19 PM]      at com.maddox.rts.LDR.loadClass(LDR.java:27)
[12:00:19 PM]      at java.lang.ClassLoader.loadClass(Unknown Source)
[12:00:19 PM]      at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[12:00:19 PM]      at java.lang.Class.forName0(Native Method)
[12:00:19 PM]      at java.lang.Class.forName(Unknown Source)
[12:00:19 PM]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:149)
[12:00:19 PM]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:00:19 PM]      at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:257)
[12:00:19 PM]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1650)
[12:00:19 PM]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[12:00:19 PM]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:00:19 PM]      at com.maddox.il2.game.Main.exec(Main.java:432)
[12:00:19 PM]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:00:19 PM]   Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.radios.Beacon$ILSBLBeaconLAafb ): com.maddox.il2.objects.vehicles.radios.Beacon$ILSBLBeaconLAafb
[12:00:19 PM]   java.lang.ClassNotFoundException: com.maddox.il2.objects.vehicles.radios.Beacon$ILSBLBeaconLAafb
[12:00:19 PM]      at com.maddox.rts.LDR.loadClass(LDR.java:27)
[12:00:19 PM]      at java.lang.ClassLoader.loadClass(Unknown Source)
[12:00:19 PM]      at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[12:00:19 PM]      at java.lang.Class.forName0(Native Method)
[12:00:19 PM]      at java.lang.Class.forName(Unknown Source)
[12:00:19 PM]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:149)
[12:00:19 PM]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:00:19 PM]      at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:257)
[12:00:19 PM]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1650)
[12:00:19 PM]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[12:00:19 PM]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:00:19 PM]      at com.maddox.il2.game.Main.exec(Main.java:432)
[12:00:19 PM]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:00:19 PM]   Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.radios.Beacon$ILSBLBeaconYokota ): com.maddox.il2.objects.vehicles.radios.Beacon$ILSBLBeaconYokota
[12:00:19 PM]   java.lang.ClassNotFoundException: com.maddox.il2.objects.vehicles.radios.Beacon$ILSBLBeaconYokota
[12:00:19 PM]      at com.maddox.rts.LDR.loadClass(LDR.java:27)
[12:00:19 PM]      at java.lang.ClassLoader.loadClass(Unknown Source)
[12:00:19 PM]      at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[12:00:19 PM]      at java.lang.Class.forName0(Native Method)
[12:00:19 PM]      at java.lang.Class.forName(Unknown Source)
[12:00:19 PM]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:149)
[12:00:19 PM]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:00:19 PM]      at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:257)
[12:00:19 PM]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1650)
[12:00:19 PM]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[12:00:19 PM]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:00:19 PM]      at com.maddox.il2.game.Main.exec(Main.java:432)
[12:00:19 PM]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:00:19 PM]   Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.radios.Beacon$ILSBLBeaconKomatsu ): com.maddox.il2.objects.vehicles.radios.Beacon$ILSBLBeaconKomatsu
[12:00:19 PM]   java.lang.ClassNotFoundException: com.maddox.il2.objects.vehicles.radios.Beacon$ILSBLBeaconKomatsu
[12:00:19 PM]      at com.maddox.rts.LDR.loadClass(LDR.java:27)
[12:00:19 PM]      at java.lang.ClassLoader.loadClass(Unknown Source)
[12:00:19 PM]      at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[12:00:19 PM]      at java.lang.Class.forName0(Native Method)
[12:00:19 PM]      at java.lang.Class.forName(Unknown Source)
[12:00:19 PM]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:149)
[12:00:19 PM]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:00:19 PM]      at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:257)
[12:00:19 PM]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1650)
[12:00:19 PM]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[12:00:19 PM]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:00:19 PM]      at com.maddox.il2.game.Main.exec(Main.java:432)
[12:00:19 PM]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:00:19 PM]   Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.radios.Beacon$TacanBeaconUSA ): com.maddox.il2.objects.vehicles.radios.Beacon$TacanBeaconUSA
[12:00:19 PM]   java.lang.ClassNotFoundException: com.maddox.il2.objects.vehicles.radios.Beacon$TacanBeaconUSA
[12:00:19 PM]      at com.maddox.rts.LDR.loadClass(LDR.java:27)
[12:00:19 PM]      at java.lang.ClassLoader.loadClass(Unknown Source)
[12:00:19 PM]      at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[12:00:19 PM]      at java.lang.Class.forName0(Native Method)
[12:00:19 PM]      at java.lang.Class.forName(Unknown Source)
[12:00:19 PM]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:149)
[12:00:19 PM]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:00:19 PM]      at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:257)
[12:00:19 PM]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1650)
[12:00:19 PM]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[12:00:19 PM]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:00:19 PM]      at com.maddox.il2.game.Main.exec(Main.java:432)
[12:00:19 PM]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:00:19 PM]   Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.radios.Beacon$TacanBeaconTachikawa ): com.maddox.il2.objects.vehicles.radios.Beacon$TacanBeaconTachikawa
[12:00:19 PM]   java.lang.ClassNotFoundException: com.maddox.il2.objects.vehicles.radios.Beacon$TacanBeaconTachikawa
[12:00:19 PM]      at com.maddox.rts.LDR.loadClass(LDR.java:27)
[12:00:19 PM]      at java.lang.ClassLoader.loadClass(Unknown Source)
[12:00:19 PM]      at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[12:00:19 PM]      at java.lang.Class.forName0(Native Method)
[12:00:19 PM]      at java.lang.Class.forName(Unknown Source)
[12:00:19 PM]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:149)
[12:00:19 PM]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:00:19 PM]      at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:257)
[12:00:19 PM]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1650)
[12:00:19 PM]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[12:00:19 PM]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:00:19 PM]      at com.maddox.il2.game.Main.exec(Main.java:432)
[12:00:19 PM]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235

[12:00:20 PM]   FM called 'FlightModels/S-199.fmd:gui/game/AviaS199_FM' is being loaded from File: 'gui/game/avias199_fm'
[12:00:20 PM]   Warning B, the 'gui/game/avias199_fm' File Doesn't Exist! Check your Configuration.

12:00:20 PM]   FM called 'FlightModels/FFR-41MR.fmd:FAF' is being loaded from Alternative File: 'faf'
[12:00:20 PM]   SectFile load failed: null
[12:00:20 PM]   java.io.FileNotFoundException
[12:00:20 PM]      at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[12:00:20 PM]      at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[12:00:20 PM]      at com.maddox.rts.SectFile.loadFile(SectFile.java:227)
[12:00:20 PM]      at com.maddox.rts.SectFile.loadFile(SectFile.java:154)
[12:00:20 PM]      at com.maddox.rts.SectFile.<init>(SectFile.java:126)
[12:00:20 PM]      at com.maddox.rts.SectFile.<init>(SectFile.java:95)
[12:00:20 PM]      at

[12:00:21 PM]   Main begin: PlMisStatic: class 'vehicles.radios.Beacon$ILSBLBeaconHannover' not found
[12:00:21 PM]   java.lang.RuntimeException: PlMisStatic: class 'vehicles.radios.Beacon$ILSBLBeaconHannover' not found
[12:00:21 PM]      at com.maddox.il2.builder.PlMisStatic.configure(PlMisStatic.java:666)
[12:00:21 PM]      at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
[12:00:21 PM]      at com.maddox.il2.builder.Builder.<init>(Builder.java:2363)
[12:00:21 PM]      at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
[12:00:21 PM]      at com.maddox.il2.gui.GUI.create(GUI.java:166)
[12:00:21 PM]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)

12:00:20 PM]   FM called 'FlightModels/Huey_D_AI.fmd:Huey_D_AI_FM' is being loaded from File: 'huey_d_ai_fm'
[12:00:20 PM]   Warning B, the 'huey_d_ai_fm' File Doesn't Exist! Check your Configuration.
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SAS~Gerax

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Re: CTD for DOF and JTW
« Reply #4 on: April 04, 2015, 09:06:48 PM »

 :-X
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i7-13700K, MSI RTX4090, Kingston 64GB, Asus Z790-P, Crucial SSD 1TB, Kingston SSD 4TB;

OrangeFr3ak

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Re: CTD for DOF and JTW
« Reply #5 on: April 04, 2015, 09:22:07 PM »

No idea why but it just says I am not allowed to post external links when I try to insert the code feature.
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