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Author Topic: FIX for missing airfield textures (on the GilB Western Front Map at least)  (Read 5018 times)

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Griffon_301

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hey guys!

several people here have reported missing airfield textures and therefor somewhat weird looking airfields;
well, vpmedia and moezilla have discussed this topic recently here and porschefan threw up the same question in the dedicated
Western Front map thread, and all three guys delivered the inputs that made me find a solution that works (as intended by the map maker I think)
I simply extracted the HSFX 3do airfield folder and copied it into my #WAW folder and e voila, the airfields look like they should again (I think)
as I had the same problem with missing textures in CUP, TFM 4.12 and newTFM/DBW 4.10 and did not use the new PAL airfield textures, I think that all my installs
may have missed certain texture files and therefor it is quite nice to have them again...

Credits go to the original makers of these textures and the guys who did HSFX!!!

https://www.mediafire.com/download/de70117mdygfhe5/!%230_1_3dfix_HSFX_airfieldtextures.rar#0_1_3dfix_HSFX_airfieldtextures.rar

Installation notes: just extract and copy directly into #WAW folder; this folder of mine will load before the mapmod folder so the new textures will show up

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porschefan

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Hey Griffon! What can I say except a big thank you to you and the other guys who helped out!
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Aviar

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You mention the WAW module but I have transparent runways in all three modules. I would be curious if you checked your maps in the FMB and found the same issues in all three modules.

I'm wondering if your fix would work on all the modules?

*EDIT: I followed your instructions ("just extract and copy directly into #WAW folder") but there was no change. Just curious which GilB Western Front Map you are talking about...there are 8 of them. Personally, I checked the first one on the list (Western Front 1940 Blitz). Unfortunately, there was no change.

Just curious which exact map and which airfield you had problems with...just so I can check my install compared to yours.

Aviar
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Griffon_301

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Sure....Western Front 1944...boxted and st. Trond
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Griffon_301

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Oh and after adding tbauchot's updates
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Aviar

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I could not find a St. Trond airfield but this is what my Boxted looks like before AND after your fix:

[/URL]

Is that what yours looked like?

You said... "Oh and after adding tbauchot's updates". You never mentioned that in your first post and I don't even know what that means...?

Aviar
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porschefan

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Hi Aviar. Yes - mine's the same. It's still not 100% right is it?  :( The concrete runways are now complete at least but the dirt taxiways are transparent. I'm going off to work soon but will have a look for 'tbauchot's update' later as it looks like I missed that one too.
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Griffon_301

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Hi guys!

Aviar, you got your question answered already by vpmedia and his and moezilla´s reply in the CUP release thread, together with the discussion with porschefan in the map thread pointed me in the right direction;

as it seems, you do not only need my fix but also, als vpmedia has suggested, that one of his:

https://www.sas1946.com/main/index.php/topic,20703.0.html

if you do not want to have the other stuff in this mod, unzip, and afterwards delete everything except the airfield folder in the 3do folder;
place that in WAW, JTW, DOF folders so that it loads before the mapmods folder and after my fix; leaving it named as _vpmedia.... should be enough;

what happens in our installs seems to be the following:

we are definitely missing a bitumenearth folder on the textures side, that is causing the missing runway textures, not only in CUP but also in TFM 4.12 and as it seems even on my old DBW/newTFM install; my fix takes care of that as HSFX has that bitumenearth stuff included;

but CUP also includes those new runway textures that are supposed to look better because they are higher res stuff; on some installs though, it makes those textures look transparent it seems; vpmedias upgrade includes stock textures that take care of this problem;

so installing both should solve our issues;

pls report back if that finally cures this annoying problem...
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Aviar

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vpmedia's mod only seems to address stock maps (48 different stock maps retextured...), as well as other items which I really do not want to install. Most of the maps in CUP are probably modded.

As far as your fix, it seems to mainly address the Western Front Maps. I was hoping to address the problems on all the CUP maps. So, I'll just keep an eye out for a more 'universal' CUP fix, if there is one.

I noticed that your mod did fix some airfields on some other maps. However, there are plenty more that I saw that were not fixed. Just as one example, look at the Pacific_and_Asia maps. Most of the airfields are transparent....especially the grass textured ones.

*Griffon_301,

With all due respect to you, I just wanted to address one more thing in regard to what you said in your last post:

"Aviar, you got your question answered already by vpmedia and his and moezilla´s reply in the CUP release thread, together with the discussion with porschefan in the map thread pointed me in the right direction;

as it seems, you do not only need my fix but also, als vpmedia has suggested, that one of his"



Just because a person replies to someone's post, that does not automatically make that a 'correct' answer or an answer that satisfies the person looking for a resolution to their problem. I always appreciate people who take their time and effort to try and help others who may be looking for answers to their particular dilemma. However, over the years, I have personally had or seen suppossedly helpful replies that were either totally incorrect or, in retrospect, not very helpful at all.

So, you see I may not always agree with someone who tells me that "...you got your question answered already...". In any event, no hard feelings here at all. We're all basically in the same boat here so it's best to work together as a team. S!

Aviar
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Griffon_301

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no Aviar, vpmedias mod only alters the stock maps if you do not delete or rem out the maps subfolder in the mod;
if you check the folder structure, you will see a 3do folder and in that one you see an airfield folder;
this one contains other textures for runways and stuff and these are the ones we want to have!
as I have posted, you can (and in all probability should) leave out the rest, but if you want normal runway textures back, you need to get that 3do/airfield folder in your install too!
it might be that you only need the ground subfolder from the airfield folder, but that one seems to be absolutely necessary to get rid of the transparent textures;

I suggest you try and see what happens, you can still delete the vpmedia stuff if you do not like it or grad a 3do/airfield/ground subfolder from another install if you have one and add that one;

oh and I forgot to add, I am sorry for maybe sounding a little bit harsh on my pointing you to the other thread;
It was that one together with the discussion with porschefan that kicked me into the right direction on how to solve that problem posted by you and porschefan;
so credit goes to you guys to finding that problem and also, albeit maybe without knowing it, kicking me into the direction to solve it...
vpmedias mod is the first step, the textures from HSFX take care of the rest, so I think we got our issue with those transparent textures solved;
I just wait for your feedback to either confirm the solution or pointing out more problems...
either way, as you said, we are all in the same boat and working together as a team can help us solve many issues that CUP still has;
first step is to find them, second to analyze whats going wrong, and final step is (ideally) to solve them with measures we have at hand...
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Moezilla

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Hi guys,

Thanks to Griffon_301 for seeing the wood amongst all these trees.

You need the combo of Griffon's fix + tbauchots WestFront updates to get the view that Griffon has. Griffon's fix on its own doesn't have the desert textures that are included in tbauchots update which will override CUPs default transparent ones. Also the bitumenearth textures included in CUP don't seem to show at all on this map, hence the missing taxiways.

To cut a corner and kill two birds with one stone I have made a little JSGMEMOD to replace the transparent textures in CUP. It uses the grass, winter, desert and concrete textures from vpmedias mod, the bitumenearth textures from the mod Griffon posted and the original pac_gr and pac_sand textures from IL2:1946. This should override the lot. It's an SFS file so if you don't like any of the textures you can override them by placing alternative textures in the #WAW folder.

Download:https://www.mediafire.com/?kaeve0pzpw0r419 ~4.8mb

Texture Credits:
grass, winter, desert, concrete : vpmedia
bitumenearth : HSFX
pac_gr, pac_sand : 1C/Maddox Games

Installation:
1. Unzip to your JSGMEMODS folder
2. Activate #CUP_NoAlphaRunways through JSGME.exe

Pics:

Boxted - Default CUP textures


Boxted - Griffon's fix on it's own


Boxted - This download on it's own


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porschefan

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Hi Moezilla. Thanks for taking a look at this and putting a fix together. However, I think the link is broken. Anyone else having a problem?
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