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Author Topic: C.U.P. Chocks MOD with assistants  (Read 22307 times)

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markino

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Re: C.U.P. Chocks MOD with assistants
« Reply #24 on: June 17, 2015, 12:37:32 AM »

Well now I have the guys! :)
I was wrong the installation folder: folder inside folder with same name after unrar, I had put in #waw the first folder....
Ciao!

Marco
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benitomuso

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Re: C.U.P. Chocks MOD with assistants
« Reply #25 on: July 18, 2015, 03:34:33 PM »

*** Updated to Current C.U.P. versions as for 2015/07/18 ***
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dpeters95

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Re: C.U.P. Chocks MOD with assistants
« Reply #26 on: July 23, 2015, 04:23:31 PM »

Thank you Pablo!
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Zoran395

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Re: C.U.P. Chocks MOD with assistants
« Reply #27 on: August 10, 2015, 04:20:05 AM »

Thank you Pablo !
I applied the #WAW part 12 only yesterday, flew 2 missions without my beloved chocks assistants and was missing them dearly.
But you did the update, so I am going to apply it straight away.
Thank you again   ;)
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benitomuso

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Re: C.U.P. Chocks MOD with assistants
« Reply #28 on: September 02, 2015, 04:30:45 AM »

Finally I have made the Chocks work on carriers, etc. Soon I will release it...


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Peter Lynn

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Re: C.U.P. Chocks MOD with assistants
« Reply #29 on: September 02, 2015, 07:58:17 AM »

Great news, thank you Pablo!

Peter Lynn
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spartan18a

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Re: C.U.P. Chocks MOD with assistants
« Reply #30 on: November 25, 2015, 04:55:15 PM »

Finally I have made the Chocks work on carriers, etc. Soon I will release it...

DO NOT QUOTE PICS PLEASE!



any progress?  :)
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benitomuso

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Re: C.U.P. Chocks MOD with assistants
« Reply #31 on: January 28, 2016, 09:57:04 PM »

Version with updated naval devices in first post

I decided to revisit the CTO Mod. I don't know exactly why the original MOD written by Fireball decided to implement the catapult force into the EngineInterface class, as if it was an extra thrust coming from the engines. It essentially did the trick, but it was absolutely weird!

I reverted the EngineInterface class to the stock one, and did what from my point of view should have always had been the approach: that the Engine class made a real pull from the plane. Now you will see how your plane is stressed by the effect of the catapult. Now chocks appear in carriers, and a placeholder catapult gear cable was implemented. To see them you need to configure this in the Conf.ini:

Quote
[Mods]
PALShowChocks=1
PALShowCatGear=1 

Credits:
Tomoose is the author of the Chocks 3D and the Catapult Gear (still preliminary)







Regards,
                     Pablo
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SAS~Malone

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Re: C.U.P. Chocks MOD with assistants
« Reply #32 on: January 28, 2016, 10:34:30 PM »

hi Pablo, sounds great!
a question - i have not yet installed CUP (yes, shame on me, lol) but i'd like to know if this would work on my Modact 530 install?
should i just go ahead and try, or do you advise against it?
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benitomuso

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Re: C.U.P. Chocks MOD with assistants
« Reply #33 on: January 29, 2016, 03:00:23 AM »

hi Pablo, sounds great!
a question - i have not yet installed CUP (yes, shame on me, lol) but i'd like to know if this would work on my Modact 530 install?
should i just go ahead and try, or do you advise against it?

It should work. This is the Gear class of the Engine MOD with several changes and additions, but there aren't specific incompatibilties as far as I know.

Regards, Pablo
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benitomuso

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Re: C.U.P. Chocks MOD with assistants
« Reply #34 on: February 12, 2016, 11:27:54 AM »

With the 3D help of Tomoose I've been working on this:


Basically I have tried to implement the several systems there currently are for towing planes. The most typical one used was the represented above, explained here:



But there are others. It is relatively complex to model all of them and to make any of them fit any plane, but I'm trying to do the best possible. The problema is to being able to automatically select this other type of towing system:

Regards,
                         Pablo
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benitomuso

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Re: C.U.P. Chocks MOD with assistants
« Reply #35 on: February 12, 2016, 11:28:52 AM »




















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