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Author Topic: F-16 beta v5  (Read 95172 times)

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Ta183Huckebein

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Re: F-16 beta v5
« Reply #144 on: July 25, 2015, 07:52:34 AM »

Here are the "pit" files in the mod (that I have):
Pit1.mat
Pit1.msh
pit1.tga
pit2.mat
pit2.msh
pit2.tga
pit3.msh
Pit12.msh
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Ta183Huckebein

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Re: F-16 beta v5
« Reply #145 on: July 25, 2015, 08:16:07 AM »

Additionally, the mod is 224 MB in size, with 1,256 files in 38 folders
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Katson Watson

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Re: F-16 beta v5
« Reply #146 on: July 25, 2015, 08:23:04 AM »

Do you have a HD mod?
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Ta183Huckebein

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Re: F-16 beta v5
« Reply #147 on: July 25, 2015, 09:00:13 AM »

Yes, I do.
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SAS~GJE52

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Re: F-16 beta v5
« Reply #148 on: July 25, 2015, 10:18:57 AM »

Re name pit1.mat to pit1a.mat. Copy pit2.mat and rename the copy pit1.mat. If this works the textures will be wrong but it will determine if the pit1 files are corrupt.
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Do not criticise a man until you have walked a mile in his shoes...  Then you can call him what you like, as you have his shoes ... and he is a mile away......

Ta183Huckebein

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Re: F-16 beta v5
« Reply #149 on: July 25, 2015, 09:21:03 PM »

Now it works!

Nice pseudo-fix!

Now I can live with the less than perfect pit, but is there a chance I could get a non-corrupted "Pit1.mat?"
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SAS~GJE52

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Re: F-16 beta v5
« Reply #150 on: July 26, 2015, 03:51:06 AM »

It is not a fix....  :P.  It is just a way to help identify the cause of your problem. You now need to look at your pit1 files and repair or replace them. I would check out a fresh download to see if there are any differences. If not it may be an un-documented mod dependency issue.

G;
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Do not criticise a man until you have walked a mile in his shoes...  Then you can call him what you like, as you have his shoes ... and he is a mile away......

Ta183Huckebein

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Re: F-16 beta v5
« Reply #151 on: July 26, 2015, 05:22:10 AM »

Alright, I'll try that. (thank God and everything else I have unlimited internet now!)

I can't imagine what mod(s) that there could be. I have almost all the US single seat modern jet fighters (except the F-8 Crusader), since I'm assuming that you could be referencing a mod used to build this one, and the only other I could think of that could "work" (for that) would be the F-8 or maybe the A-7. (Unless there is some other dark little secret you modders are devilishly keeping from us for now......)  ;)

I'm honestly willing to take the pit I have now, so if I can't get anything else to work, I might just cut my losses and deal with any (nonexistent) irritation with incorrect textures. I'm just glad that I can fly the darned thing now.

So again, thank you!

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SAS~GJE52

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Re: F-16 beta v5
« Reply #152 on: July 26, 2015, 06:39:18 AM »

Well that is why we always ask for a log.... as it usually tells you what is screwed up ...  :D :D

However the process is simple and this might help others with a similar problem. All you have to do is read the log and swap out the problem/missing mat or tga to confirm the issue. Then you know what to ask for when you contact the author ......  ;)

G;
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Do not criticise a man until you have walked a mile in his shoes...  Then you can call him what you like, as you have his shoes ... and he is a mile away......

Ta183Huckebein

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Re: F-16 beta v5
« Reply #153 on: July 26, 2015, 11:44:07 AM »

Well, since it does work (enough for my taste) atm, I will deal with it.

If I get around to messing with it and fix the issue, I'll post back with what fixed it.

Thanks for the help!
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Ranwers

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Re: F-16 beta v5
« Reply #154 on: July 29, 2015, 02:24:16 PM »

Better tail for block 52 - soon in new release.

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SAS~Tom2

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Re: F-16 beta v5
« Reply #155 on: July 30, 2015, 11:04:15 AM »

Thanks Ranwers. ;)
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