Since Il2 began I've been frustrated by the torpedoes in the game - their 3d Models, their data, their lack of consistency.
A few months ago I decided to launch a full depth investigation on the SAS Superschool forum - the results were surprising, the situation being quite worse that I thought before. To make short, torpedoes are managed like bombs in the game with a very simple linear equation, without any sophistication. The problems include the use by the original game master coders of misunderstood historical data about impact angles, the inclusion of rather fanciful (to say the least...) impact speeds, and ....the fact that the game coders did not take into account the data figuring in the various torpedo classes since 4.11 : drop height and drop speed. Add to that the "weakness" of the historical data used for these torpedoes... The chute torpedoes are another issue - the physics is wrong but the effect is quite good and the result overall fine, but here too there was room for improvement.
Even if some improvement was felt from version to version of Il2, and the efforts of some modders to try and improve the situation (mainly concerning 3D, for instance JapanCat for Japanese torpedoes), the situation of torpedoes in the game has remained overall bad.
So...I took the challenge, and here's the result.
1) 3 D models for no less that
96 torpedoes using since the early thirties to 1945 (and beyond) by the various sides - in accordance with the correct dimensions and shape of the their historical models:
German 13 torpedoes 3 gliding torpedoes, 6 bomb-torpedoes
Italian 8 regular torpedoes, 4 regular mini-torpedoes, 2 circling torpedoes
British 14 torpedoes and 1 glide torpedo
Japanese 16 regular torpedoes, 1 circling torpedo and 1 circling anti-submarine torpedo
US 10 torpedoes, 1 gliding circling torpedo, 1 gliding bomb as bonus
Russian 7 regular torpedoes and 5 circling torpedoes
2) Recalculated values in accordance to historical data for each torpedo's drop enveloppe (max speed, min height, max height) - took me a time to gather these data as most "trustable" historical sources on the subject are rather esoteric. For torpedoes, it appears that there is a more than the regular lot of misinformation on the web (to begin by wikipedia and navweapons - though I had the surprise to discover that on the Japanese wikipedia someone corrected the most blatant mistakes of the English wikipedia) and I had to use all my connections in the EOD community to get the information needed. These values include:
correct name of torpedo
weight of torpedo
explosive charge (power)
radius of explosion damage
max drop speed
max drop height
min drop height
speed in water (velocity)
range in water (travel time)
max impact angle
min impact angle
impact speed.
I didn't change the original formulas of the game, just made the data consistent between them, using these formulas for calculations of the resulting impact speed and angles.
However I include in a separate, optional folder called
!_AerialTorpedo_class_upgraded an improved Torpedo.class that displays during the game messages including information about these various parameters when the torpedo enters in water - quite useful for training.
4) a few goodies - if already doing this kind of thing - Gliding torpedoes (the US GT-1, the British Toraplane II, the German LT950C, LT950D - early and late), the German Bv143 the gliding-torpedo-missile-bomb and the GB-1 US Glide bomb (not a glide rocket, a glide bomb - the BAT bomb currently in the game behave as a rocket not as a glide bomb - US glide bombs had a 5:1 glide ratio as a general rule)
I include
separate folder containing cod files, hashed java files and meshes so as the following planes will be appear in the game equipped with all this arsenal:
this includes the A-20C, A-20G, B6N2, B17F, B25J1, G4M1_11, Il4_DB3T, Ju88A4Torp, Ju88A17, PBN1, Re2002, SM79, Swordfish 1, TB3-4M17, TBM3
This folder is named
AerialMinesCodFiles so it will copy over the already present AerialMinesCodFiles folder (if you have installed the Aerial Mines) and update the cod files uploaded with the Aerial mines[/u]
Included is a pdf file with the relevant data on these torpedoes (max drop height and max drop speed being the most relevant of course)
Download link:https://www.mediafire.com/download/97nr9o8ccict444/Aerial+Torpedoes.7zAs usual:
This mod is for 4.12 and has been tested on SAS modact 5.30 (I used the Pacific Islands map and friendly/ enemy ship as targets).
This package is freeware.
This software may be freely used, copied and distributed with the following restrictions:
1) the present post must be included as a "Readme" text file.
2) DO NOT place these files anywhere that requires a fee for downloading.
3) DO NOT place any of these files in any commercial package or any CD collection without the authors consent.
Original 3dModel, Java Files, FM: Dreamk
Theses files should not cause any problems with your computer, but we accept no responsibility if you think it does.
Thanks to Oleg Maddox and Qtim for creating Il2 and opening the gates to Mod creation, to Kumpel for his matrix tool, and thanks to SAS for enabling modders to share their knowledge on Il2 modding.
Create!
Enjoy!!!!