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Author Topic: SAS Modact 6.0 for IL-2 4.13RC4m  (Read 130287 times)

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sniperton

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Re: SAS Modact 6.0 for IL-2 4.13RC4m
« Reply #60 on: June 10, 2015, 03:57:21 AM »

My blind guess is that the problem has something to do with terrain textures.

The maps work fine in stock 4.13 (although they are very dark for my taste).
In Modact, if you load the axis scramble mission in the QMB, you'll see it has wrong textures.
In Modact, if you load the same map (9-43) in the FMB, you'll see the same wrong textures after zooming into the map.
In Modact, when zooming into the map I experience a major fps drop (60 to 1 or 2) which lasts for several seconds until the (wrong) textures fully load. I don't have this fps drop in stock 4.13 (where I can save the map).

I tested it with a 'clean' Modact 6.0 with no other mods enabled.
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Toobone

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Re: SAS Modact 6.0 for IL-2 4.13RC4m
« Reply #61 on: June 10, 2015, 04:25:50 AM »

Hello everybody!
In RU version MA6 after stock game selection "Il-2" go out per 5-7 sec right on desktop. No message in sturmo.log
About splashscreen you know, Sturmo says "requires .mat file":

Splash screen jpg file: GUI/splashscreen/16by9/desert_polish_aces.jpg[1:26:55]   
Creating splash screen TGA file: PaintSchemes/wide_Temp/splash.tga[1:26:55]   
TGA file creation return code: 0 [1:26:55]   
INTERNAL ERROR: Can't open file 'PaintSchemes/wide_Temp/splash_ru.mat'[1:26:55]
WARNING: object 'PaintSchemes/wide_Temp/splash_ru.mat' of class 'TMaterial' not loaded[1:26:55]   
INTERNAL ERROR: Can't open file 'PaintSchemes/Temp/splash.mat'[1:26:55]   
WARNING: object 'PaintSchemes/Temp/splash.mat' of class 'TMaterial' not loaded[1:26:55]   

   
Cheers
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csvousden

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Re: SAS Modact 6.0 for IL-2 4.13RC4m
« Reply #62 on: June 10, 2015, 07:37:33 AM »

Good work sniperton.  Now any clue how to correct the textures?  Sometimes it is just renaming the ones already present, but I am not sure how to do that with 4.13.
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sniperton

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Re: SAS Modact 6.0 for IL-2 4.13RC4m
« Reply #63 on: June 10, 2015, 07:54:57 AM »

Unfortunately, I'm far not an expert in modding. It seems that the texture loaded under Modact is not the intended one. Perhaps the Files.sfs of Modact is the culprit, who knows? We should wait until someone with more knowledge looks into the problem.
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FL2070

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Re: SAS Modact 6.0 for IL-2 4.13RC4m
« Reply #64 on: June 10, 2015, 06:52:23 PM »

WOAH.

That was fast.
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Dreamk

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Re: SAS Modact 6.0 for IL-2 4.13RC4m
« Reply #65 on: June 11, 2015, 11:25:21 PM »

Stabs4all appears to be incompatible with the bombers in 413, and causes a crash (it works with fighters though) as the Aircraft Hotkeys class has been changed in order to make provision for the new bombsights extended commands.
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Mission_bug

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Re: SAS Modact 6.0 for IL-2 4.13RC4m
« Reply #66 on: June 13, 2015, 03:21:18 AM »

Thank you very much Mike, greatly appreciated. 8)


Wishing you all the very best, Pete. ;D
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DONAGHY

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Re: SAS Modact 6.0 for IL-2 4.13RC4m
« Reply #67 on: June 16, 2015, 09:47:02 AM »

I have managed to get the B17s working in the new 4.13 by adding both b17 cockpit mods.


I will let you know what else I can add

many thanks to Storebror for all his work
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SAS~Storebror

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Re: SAS Modact 6.0 for IL-2 4.13RC4m
« Reply #68 on: June 16, 2015, 11:17:21 AM »

Hi folks,

Thanks a lot for all your bug reports.
There's a new Modact 6.01 Patch released which solves all bugs reported in this thread so far.
You can find the links in the first post of this thread, or get directly to the regarding posts:

Best regards - Mike
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Knochenlutscher

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Re: SAS Modact 6.0 for IL-2 4.13RC4m
« Reply #69 on: June 16, 2015, 01:54:27 PM »

Bugreport, at Weapon.properties in Ju-88P-1 instead Default it is written in a slovenic:
Code: [Select]
DomislineKind Regards
Tobias
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SAS~Storebror

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Re: SAS Modact 6.0 for IL-2 4.13RC4m
« Reply #70 on: June 16, 2015, 11:58:42 PM »

That's no Modact bug, we're just following the Stock Game here.
If you deem this a bug, please report to TD.

Best regards - Mike
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hello

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Re: SAS Modact 6.0 for IL-2 4.13RC4m
« Reply #71 on: June 17, 2015, 01:16:26 AM »

Thanks Mike, the bug fixes are much appreciated.
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