Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]   Go Down

Author Topic: The P-51Bs from the UP 2.01 *UPDATE* V2  (Read 23475 times)

0 Members and 1 Guest are viewing this topic.

Epervier

  • 4.09 Guardian Angel !
  • SAS Team
  • member
  • Offline Offline
  • Posts: 9521
  • I'm French and Rebel_409! Nobody is perfect!
    • Some tinkering here
Re: The P-51Bs from the UP 2.01 *UPDATE* V2
« Reply #12 on: May 06, 2015, 03:18:23 AM »

Awesome!  ???
You learn very quickly!
Congratulations and thank you!  ;)
Logged
If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Vasya

  • member
  • Offline Offline
  • Posts: 435
Re: The P-51Bs from the UP 2.01 *UPDATE* V2
« Reply #13 on: January 28, 2022, 11:02:25 AM »

There is a new fm for Mustang on aviaskins.  :)
Logged

leforban

  • member
  • Offline Offline
  • Posts: 213
Re: The P-51Bs from the UP 2.01 *UPDATE* V2
« Reply #14 on: May 31, 2024, 09:36:13 AM »

  ;)Ever dreamed of P-51Bs with 4.5 inch Rockets...
Like me if you were enable to enter the 4.12 world or if you're afraid of BAT caves ...

https://www.mediafire.com/file/ch66f8jvqblslc3/P-51B_with_4.5inchRockets.7z/file







Enjoy with love LeForban
Logged

Whiskey_Sierra_972

  • Modder
  • member
  • Offline Offline
  • Posts: 6403
  • In memory of my beloved hero: Saburo SAKAI!
Re: The P-51Bs from the UP 2.01 *UPDATE* V2
« Reply #15 on: May 31, 2024, 09:49:09 AM »

Very good addition!

But in BAT no joy....

Code: [Select]
java.lang.ArrayIndexOutOfBoundsException
at com.maddox.il2.gui.GUIAirArming.prepareWeapons(GUIAirArming.java:1907)
at com.maddox.il2.gui.GUIAirArming.access$1100(GUIAirArming.java:31)
at com.maddox.il2.gui.GUIAirArming$DialogClient.notify(GUIAirArming.java:133)
at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
at com.maddox.gwindow.GWindowComboControl.editScroll(GWindowComboControl.java:207)
at com.maddox.gwindow.GWindowComboControl$EditBox.notify(GWindowComboControl.java:273)
at com.maddox.gwindow.GWindow.mouseRelMove(GWindow.java:509)
at com.maddox.gwindow.GWindowRoot.doMouseMove(GWindowRoot.java:186)
at com.maddox.gwindow.GWindowManager.doMouseMove(GWindowManager.java:73)
at com.maddox.il2.engine.GUIWindowManager.msgMouseMove(GUIWindowManager.java:130)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:101)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.ArrayIndexOutOfBoundsException
at com.maddox.il2.gui.GUIAirArming.prepareWeapons(GUIAirArming.java:1907)
at com.maddox.il2.gui.GUIAirArming.access$1100(GUIAirArming.java:31)
at com.maddox.il2.gui.GUIAirArming$DialogClient.notify(GUIAirArming.java:133)
at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
at com.maddox.gwindow.GWindowComboControl.editScroll(GWindowComboControl.java:207)
at com.maddox.gwindow.GWindowComboControl$EditBox.notify(GWindowComboControl.java:273)
at com.maddox.gwindow.GWindow.mouseRelMove(GWindow.java:509)
at com.maddox.gwindow.GWindowRoot.doMouseMove(GWindowRoot.java:186)
at com.maddox.gwindow.GWindowManager.doMouseMove(GWindowManager.java:73)
at com.maddox.il2.engine.GUIWindowManager.msgMouseMove(GUIWindowManager.java:130)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:101)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

[May 31, 2024 5:46:43 PM UTC +2] -------------- END log session -------------
Logged

leforban

  • member
  • Offline Offline
  • Posts: 213
Re: The P-51Bs from the UP 2.01 *UPDATE* V2
« Reply #16 on: May 31, 2024, 09:53:07 AM »

Maybe someone, who can adapt it to the 4.12 classes, could help...
Sorry Le forban
Logged

leforban

  • member
  • Offline Offline
  • Posts: 213
Re: The P-51Bs from the UP 2.01 *UPDATE* V2
« Reply #17 on: May 31, 2024, 10:52:59 AM »



Logged

Whiskey_Sierra_972

  • Modder
  • member
  • Offline Offline
  • Posts: 6403
  • In memory of my beloved hero: Saburo SAKAI!
Re: The P-51Bs from the UP 2.01 *UPDATE* V2
« Reply #18 on: May 31, 2024, 11:46:36 AM »

Maybe someone, who can adapt it to the 4.12 classes, could help...
Sorry Le forban

Ah...no problem....I misunderstood that was for 412 or BAT....
Logged
Pages: 1 [2]   Go Up
 

Page created in 0.06 seconds with 25 queries.